public static void DrawGPUInstancerPrototypeInfo(GPUInstancerPrototype selectedPrototype, UnityAction <string> DrawHelpText, UnityEngine.Object component, UnityAction OnEditorDataChanged,
                                                         GPUInstancerShaderBindings shaderBindings, GPUInstancerEditorSimulator simulator, GPUInstancerTerrainSettings terrainSettings, int detailLayer)
        {
            GPUInstancerDetailPrototype prototype = (GPUInstancerDetailPrototype)selectedPrototype;

            EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
            GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_detailProperties, GPUInstancerEditorConstants.Styles.boldLabel);

            EditorGUI.BeginChangeCheck();

            prototype.detailDensity = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_detailDensity, prototype.detailDensity, 0.0f, terrainSettings.detailDensity);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailDensity);
            prototype.detailScale = EditorGUILayout.Vector4Field(GPUInstancerEditorConstants.TEXT_detailScale, prototype.detailScale);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailScale);

            prototype.noiseSpread = EditorGUILayout.FloatField(GPUInstancerEditorConstants.TEXT_noiseSpread, prototype.noiseSpread);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_noiseSpread);

            prototype.useCustomHealthyDryNoiseTexture = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useCustomHealthyDryNoiseTexture, prototype.useCustomHealthyDryNoiseTexture);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useCustomHealthyDryNoiseTexture);
            if (prototype.useCustomHealthyDryNoiseTexture)
            {
                prototype.healthyDryNoiseTexture = (Texture2D)EditorGUILayout.ObjectField(GPUInstancerEditorConstants.TEXT_healthyDryNoiseTexture, prototype.healthyDryNoiseTexture, typeof(Texture2D), false);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_healthyDryNoiseTexture);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(component, "Editor data changed.");
                if (OnEditorDataChanged != null)
                {
                    OnEditorDataChanged();
                }
                EditorUtility.SetDirty(prototype);
            }

            EditorGUI.BeginChangeCheck();
            if (!prototype.usePrototypeMesh)
            {
                prototype.useCustomMaterialForTextureDetail = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useCustomMaterialForTextureDetail, prototype.useCustomMaterialForTextureDetail);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useCustomMaterialForTextureDetail);
                if (prototype.useCustomMaterialForTextureDetail)
                {
                    prototype.textureDetailCustomMaterial = (Material)EditorGUILayout.ObjectField(GPUInstancerEditorConstants.TEXT_textureDetailCustomMaterial, prototype.textureDetailCustomMaterial, typeof(Material), false);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_textureDetailCustomMaterial);
                    prototype.isBillboard = false;
                }
                else
                {
                    prototype.textureDetailCustomMaterial = null;
                }
            }

            EditorGUILayout.EndVertical();

            if (!prototype.usePrototypeMesh && !prototype.isBillboard)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_crossQuads, GPUInstancerEditorConstants.Styles.boldLabel);

                prototype.useCrossQuads = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_crossQuads, prototype.useCrossQuads);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_crossQuads);

                if (prototype.useCrossQuads)
                {
                    prototype.quadCount = EditorGUILayout.IntSlider(GPUInstancerEditorConstants.TEXT_quadCount, prototype.quadCount, 2, 4);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_quadCount);

                    if (!prototype.useCustomMaterialForTextureDetail)
                    {
                        prototype.billboardDistance = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_billboardDistance, prototype.billboardDistance, 0.5f, 1f);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistance);
                        prototype.billboardDistanceDebug = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_billboardDistanceDebug, prototype.billboardDistanceDebug);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistanceDebug);
                        if (prototype.billboardDistanceDebug)
                        {
                            prototype.billboardDistanceDebugColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_billboardDistanceDebugColor, prototype.billboardDistanceDebugColor);
                            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistanceDebugColor);
                        }
                        prototype.billboardFaceCamPos = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_CQBillboardFaceCamPos, prototype.billboardFaceCamPos);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_CQBillboardFaceCamPos);
                    }
                }
                else
                {
                    prototype.quadCount = 1;
                }

                EditorGUILayout.EndVertical();
            }
            else
            {
                prototype.useCrossQuads = false;
            }

            if (EditorGUI.EndChangeCheck())
            {
                if (!prototype.usePrototypeMesh && prototype.useCustomMaterialForTextureDetail && prototype.textureDetailCustomMaterial != null)
                {
                    if (!shaderBindings.IsShadersInstancedVersionExists(prototype.textureDetailCustomMaterial.shader.name))
                    {
                        Shader instancedShader;
                        if (GPUInstancerUtility.IsShaderInstanced(prototype.textureDetailCustomMaterial.shader))
                        {
                            instancedShader = prototype.textureDetailCustomMaterial.shader;
                        }
                        else
                        {
                            instancedShader = GPUInstancerUtility.CreateInstancedShader(prototype.textureDetailCustomMaterial.shader, shaderBindings);
                        }

                        if (instancedShader != null)
                        {
                            shaderBindings.AddShaderInstance(prototype.textureDetailCustomMaterial.shader.name, instancedShader);
                        }
                        else
                        {
                            Debug.LogWarning("Can not create instanced version for shader: " + prototype.textureDetailCustomMaterial.shader.name + ". Standard Shader will be used instead.");
                        }
                    }
                }
                EditorUtility.SetDirty(prototype);
            }

            if (!prototype.usePrototypeMesh && !prototype.useCustomMaterialForTextureDetail)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_foliageShaderProperties, GPUInstancerEditorConstants.Styles.boldLabel);

                EditorGUI.BeginChangeCheck();
                prototype.isBillboard = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_isBillboard, prototype.isBillboard);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_isBillboard);

                if (prototype.isBillboard)
                {
                    prototype.billboardFaceCamPos = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_billboardFaceCamPos, prototype.billboardFaceCamPos);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardFaceCamPos);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(prototype);
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                }

                EditorGUI.BeginChangeCheck();

                prototype.detailHealthyColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_detailHealthyColor, prototype.detailHealthyColor);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailHealthyColor);
                prototype.detailDryColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_detailDryColor, prototype.detailDryColor);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailDryColor);

                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(component, "Editor data changed.");
                    if (OnEditorDataChanged != null)
                    {
                        OnEditorDataChanged();
                    }
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                    EditorUtility.SetDirty(prototype);
                }

                EditorGUI.BeginChangeCheck();

                prototype.ambientOcclusion = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_ambientOcclusion, prototype.ambientOcclusion, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_ambientOcclusion);
                prototype.gradientPower = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_gradientPower, prototype.gradientPower, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_gradientPower);

                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_windSettings, GPUInstancerEditorConstants.Styles.boldLabel);

                prototype.windIdleSway = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windIdleSway, prototype.windIdleSway, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windIdleSway);
                prototype.windWavesOn = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_windWavesOn, prototype.windWavesOn);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWavesOn);
                if (prototype.windWavesOn)
                {
                    prototype.windWaveTintColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_windWaveTintColor, prototype.windWaveTintColor);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveTintColor);
                    prototype.windWaveSize = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveSize, prototype.windWaveSize, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveSize);
                    prototype.windWaveTint = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveTint, prototype.windWaveTint, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveTint);
                    prototype.windWaveSway = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveSway, prototype.windWaveSway, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveSway);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(prototype);
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                }
                EditorGUILayout.EndVertical();
            }
        }
Пример #2
0
 /// <summary>
 ///     <para>Updates and synchronizes the GPU Instancer detail prototypes with the modifications made in the manager at runtime.</para>
 ///     <para>Use this if you want to make changes to the detail prototypes at runtime. Prototypes in the manager must be modified before using this.</para>
 ///     <para>For example usages, see: <see cref="DetailDemoSceneController"/> and <seealso cref="TerrainGenerator"/></para>
 /// </summary>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="updateMeshes">Whether GPU Instancer should also update meshes. Send this value as "true" if you change properties
 /// related to cross quadding, noise spread and/or detail scales</param>
 public static void UpdateDetailInstances(GPUInstancerDetailManager manager, bool updateMeshes = false)
 {
     GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(manager.runtimeDataList, manager.terrainSettings, updateMeshes, manager.detailLayer);
 }