public static float[] TextureCoordinates(GPUImageRotationMode rotationMode) { var result = TextureCoordinatesInternal(rotationMode); var array = new float [8]; Marshal.Copy(result, array, 0, array.Length); return(array); }
public static float[] TextureCoordinates (GPUImageRotationMode rotationMode) { var result = TextureCoordinatesInternal (rotationMode); var array = new float [8]; Marshal.Copy (result, array, 0, array.Length); return array; }
public abstract void SetInputRotation(GPUImageRotationMode newInputRotation, global::System.nint textureIndex);