/// <summary> /// Creates a new Layer. /// </summary> /// <param name="inputSize"></param> public Dave(Size inputSize, int sliceCount = 1, bool debuggingToggle = false) { PreInit(); Config.inputSize = inputSize; Config.DebuggingToggle = debuggingToggle; GPUHelper.CreateAccelerator(debuggingToggle); layers.Add(new InputLayer2D(inputSize, null, sliceCount, "ByteToByteFraction")); }