static void Main(string[] args) { string[] inputs; GPS.InitGPS(); Target.Area = "default"; // game loop while (true) { inputs = Console.ReadLine().Split(' '); int x = int.Parse(inputs[0]); Player_x = x; int y = int.Parse(inputs[1]); Player_y = y; int humanCount = int.Parse(Console.ReadLine()); List <Human> humans = new List <Human>(); List <Zombie> zombies = new List <Zombie>(); for (int i = 0; i < humanCount; i++) { inputs = Console.ReadLine().Split(' '); int humanId = int.Parse(inputs[0]); int humanX = int.Parse(inputs[1]); int humanY = int.Parse(inputs[2]); humans.Add(new Human(humanId, humanX, humanY)); } int zombieCount = int.Parse(Console.ReadLine()); for (int i = 0; i < zombieCount; i++) { inputs = Console.ReadLine().Split(' '); int zombieId = int.Parse(inputs[0]); int zombieX = int.Parse(inputs[1]); int zombieY = int.Parse(inputs[2]); int zombieXNext = int.Parse(inputs[3]); int zombieYNext = int.Parse(inputs[4]); zombies.Add(new Zombie(zombieId, zombieX, zombieY, zombieXNext, zombieYNext)); } // Write an action using Console.WriteLine() // To debug: Console.Error.WriteLine("Debug messages..."); foreach (var human in humans) { human.DistanceOfClosestZombie = human.GetDistanceOfClosestZombie(zombies); human.Area = GPS.GetArea(human.X, human.Y); } humans = humans.OrderByDescending(i => i.DistanceOfClosestZombie).ToList(); Human target = GetHumanInMostPopulatedArea(humans, zombies); if (target.Area == "none") { target = humans[0]; } /*if(Target.Area == "default") * { * Target = target; * }*/ Human closest = GetClosestHumanToPlayer(humans); if (closest.InDanger(zombies)) { target = closest; } Console.WriteLine(target.X + " " + target.Y); // Your destination coordinates } }