public void onMouseLeave(GOWithScript <CardManager> card) { if (isEnabled) { phaseManager.onMouseLeave(card); } }
private void lookForACardTarget(GOWithScript <CardManager> card) { Ray ray = GameController.Instance.MainCamera.ScreenPointToRay(Input.mousePosition); var hit = Physics2D.Raycast(ray.origin, ray.direction); if (hit.transform != null) { if (hit.transform.CompareTag("Enemy") && !card.script.getCard().isFriendly&& card.script.getCard().cardType == Card.CardType.Spell) { target = hit.transform.gameObject; } else if (hit.transform.CompareTag("Creature") && card.script.getCard().isFriendly&& card.script.getCard().cardType == Card.CardType.Spell) { target = hit.transform.gameObject; } else if (hit.transform.CompareTag("Tile") && card.script.getCard().cardType == Card.CardType.Creature) { target = hit.transform.gameObject; } else { target = null; } } else { target = null; } }
public void onCardReleasedWhileHoverOver(GOWithScript <CardManager> card) { if (isEnabled) { phaseManager.onCardReleasedWhileHoverOver(card); } }
public void onCardReleased(GOWithScript <CardManager> card) { if (isEnabled) { phaseManager.onCardReleased(card); } }
public void onMouseEnter(GOWithScript <CardManager> card) { var size = card.script.BoxCollider.size; size = new Vector3(size.x / 2f, size.y, size.z); card.script.BoxCollider.size = size; if (isCardHeld && card.gameObject != heldCard.gameObject) { return; } var thisTransform = card.gameObject.transform; if (targetingLine < Input.mousePosition.y) { return; } thisTransform.forceScaleSafe(zoomedInScale); thisTransform.rotation = Quaternion.identity; thisTransform.SetAsLastSibling(); thisTransform.forcePositionSafe(new Vector3(thisTransform.position.x, pickupYOffset - 5, thisTransform.position.z)); }
private void tryEnqueueCard(GOWithScript <CardManager> card) { card.gameObject.transform.localRotation = Quaternion.identity; lookForACardTarget(card); //check if the card is still in the lower part of the screen and only play it if it is not if (Input.mousePosition.y < targetingLine) { card.gameObject.transform.scaleTo(0.2f, HandManager.instance.originalCardScale); EasyDelayManager.instance.ExecuteAfter(0.3f, () => { card.gameObject.layer = LayerMask.NameToLayer(HandManager.uiLayerName); }); return; } Card c = heldCard.script.getCard(); if (c.checkIfPlayable() && target != null) { enqueuePlaying(c); } else { showUnableToPlayMessage(c); card.gameObject.transform.scaleTo(0.05f, HandManager.instance.originalCardScale); card.gameObject.layer = LayerMask.NameToLayer(HandManager.uiLayerName); } }
public void addCard(GameObject card) { var cardObject = new GOWithScript <CardManager>(card, card.GetComponent <CardManager>()); if (cardObject.script != null) { phaseManager.addCard(cardObject); } else { Debug.LogError("could not add game object to hand, CardManager not found"); } }
public void onCardClicked(GOWithScript <CardManager> card) { //CursorManager.hide(); target = null; HandManager.instance.CardTypeHeld = card.script.getCard().cardType; heldCard = card; heldCard.gameObject.layer = LayerMask.NameToLayer(HandManager.ignoreRaycastLayerName); createParticles(); TooltipController.Instance.ShowTooltips = false; }
public void onMouseLeave(GOWithScript <CardManager> card) { var size = card.script.BoxCollider.size; size = new Vector3(size.x * 2f, size.y, size.z); card.script.BoxCollider.size = size; if (isCardHeld && card.gameObject == heldCard.gameObject) { return; } card.gameObject.transform.forceScaleSafe(HandManager.instance.originalCardScale); fitCards(null, card.gameObject); }
public void onCardReleased(GOWithScript <CardManager> card) { //CursorManager.show(); HandManager.instance.CardTypeHeld = null; if (!isCardHeld) { Debug.LogWarning("Released card was invalid!"); return; } tryEnqueueCard(card); fitCards(); isCardHeld = false; TooltipController.Instance.ShowTooltips = true; }
public void addCard(GOWithScript <CardManager> card) { if (CombatController.Instance.IsFightOver) { return; } if (cards.Count >= HandManager.MaxHandSize) { DialogueController.Instance.ShowMessage("You can only have up to " + HandManager.MaxHandSize + " cards in your hand!"); removeCard(card.gameObject, false); return; } cards.Add(card); card.gameObject.layer = LayerMask.NameToLayer(HandManager.uiLayerName); fitCards(); }
public void onCardReleasedWhileHoverOver(GOWithScript <CardManager> card) { CombatController.Instance.AddCardToRunDeck(card.script.getCard()); this.clear(); HandManager.instance.CardPicker.parent.gameObject.SetActive(false); }
public void onCardReleased(GOWithScript <CardManager> card) { }
public void onCardClicked(GOWithScript <CardManager> card) { card.gameObject.transform.forceScaleSafe(zoomedInScale * 1.1f); }
public void addCard(GOWithScript <CardManager> card) { offeredCardObjects.Add(card); }
public PhaseManagerPlaying() { heldCard = new GOWithScript <CardManager>(null, null); isCardHeld = false; }
public void onCardReleasedWhileHoverOver(GOWithScript <CardManager> card) { }
public void onMouseEnter(GOWithScript <CardManager> card) { var thisTransform = card.gameObject.transform; thisTransform.forceScaleSafe(zoomedInScale); }
public void onMouseLeave(GOWithScript <CardManager> card) { card.gameObject.transform.forceScaleSafe(nonZoomedInScale); }
public void addCard(GOWithScript <CardManager> card) { phaseManager.addCard(card); }