Пример #1
0
    public override void OnFixedUpdate()
    {
        ES = "Deactivated";
        if (part.Resources["GNparticle"].amount < part.Resources["GNparticle"].max)
        {
        }
        if (!HighLogic.LoadedSceneIsFlight || !vessel.isActiveVessel)
        {
            return;
        }
        float pitch       = vessel.ctrlState.pitch;
        float roll        = vessel.ctrlState.roll;
        float yaw         = vessel.ctrlState.yaw;
        float throttle    = vessel.ctrlState.mainThrottle * Overload;
        float y           = -vessel.ctrlState.Y * Overload * 10;
        float x           = -vessel.ctrlState.X * Overload * 10;
        float z           = throttle * 10 - vessel.ctrlState.Z * Overload * 10;
        float enginecount = 0;
        float tefactor    = 1;
        float ID          = GetInstanceID();

        if (Overload != overloadtemp)
        {
            modified = true;
        }
        foreach (Part p in this.vessel.Parts)
        {
            foreach (PartModule m in p.Modules)
            {
                GNdrive drive = null;
                if (m.moduleName == "Taudrive")
                {
                    drive        = (GNdrive)m;
                    enginecount += 1;
                    if (modified == true && drive.GetInstanceID() != GetInstanceID())
                    {
                        if (drive.modified == true)
                        {
                            taactivated   = drive.taactivated;
                            agActivated   = drive.agActivated;
                            engineIgnited = drive.engineIgnited;
                            Overload      = drive.Overload;
                            overloadtemp  = drive.Overload;
                        }
                        else
                        {
                            drive.taactivated   = taactivated;
                            drive.agActivated   = agActivated;
                            drive.engineIgnited = engineIgnited;
                            drive.Overload      = Overload;
                            drive.overloadtemp  = Overload;
                        }
                    }
                }
            }
        }

        modified = false;

        if (engineIgnited == true)
        {
            ES = "Activated";
            Events["Deactivate"].guiActive = true;
            Events["Activate"].guiActive   = false;
        }
        else
        {
            Events["Deactivate"].guiActive = false;
            Events["Activate"].guiActive   = true;
        }

        if (agActivated == true)
        {
            ES = "Activated";
            Events["Deactivateag"].guiActive = true;
            Events["Activateag"].guiActive   = false;
        }
        else
        {
            Events["Deactivateag"].guiActive = false;
            Events["Activateag"].guiActive   = true;
            if (engineIgnited == false)
            {
                taactivated = false;
                Events["Activateta"].guiActive = true;
            }
        }

        if (taactivated == true)
        {
            ES = "Trans-AM";
        }
        if (depleted == true)
        {
            ES = "GNpartical depleted";
        }

        Vector3 srfVelocity = vessel.GetSrfVelocity();
        float   VerticalV;

        VerticalV = (float)vessel.verticalSpeed;
        Vector3 Airspeed     = vessel.transform.InverseTransformDirection(srfVelocity);
        Vector3 gee          = FlightGlobals.getGeeForceAtPosition(this.vessel.transform.position) / enginecount;
        Vector3 controlforce = vessel.ReferenceTransform.up * z + vessel.ReferenceTransform.forward * y + vessel.ReferenceTransform.right * x;

        if (enginecount > maxenginecount)
        {
            ES           = "Unsynchronized";
            controlforce = Vector3.zero;
            gee          = Vector3.zero;
        }
        else
        {
            tefactor = (float)Math.Pow((double)particlegrate, (double)enginecount - 1);
        }

        if (engineIgnited == false)
        {
            controlforce = Vector3.zero;
        }
        if (agActivated == false)
        {
            gee = Vector3.zero;
        }
        float consumption   = vessel.GetTotalMass() * Mathf.Abs((-gee + controlforce).magnitude) * fuelefficiency;
        float resourceDrawn = this.part.RequestResource("ElectricCharge", consumption);

        liftratio = resourceDrawn / consumption;
        float particlegen = particlegrate * tefactor;

        if (taactivated == true)
        {
            color         = new Vector4(1F, 0F, 100F / 255F, 1F);
            controlforce *= 5;
            consumption   = 4 * consumption - 3 * vessel.GetTotalMass() * Mathf.Abs(gee.magnitude) * fuelefficiency;
            Events["Activateta"].guiActive = false;
            consumption = Mathf.Max(particlegen, consumption) + 4;
        }
        else
        {
            color = new Vector4(0F, 1F, 170F / 255F, 1F);
            if (engineIgnited == true)
            {
                Events["Activateta"].guiActive = true;
            }
        }

        float reschange = (particlegen - consumption) * Time.deltaTime;

        if (part.Resources["GNparticle"].amount < -reschange)
        {
            depleted      = false;
            controlforce  = Vector3.zero;
            gee           = Vector3.zero;
            taactivated   = false;
            activated     = false;
            engineIgnited = false;
        }

        else
        {
            if (part.Resources["GNparticle"].amount <= part.Resources["GNparticle"].maxAmount - reschange)
            {
                part.Resources["GNparticle"].amount += reschange;
            }

            else
            {
                part.Resources["GNparticle"].amount = part.Resources["GNparticle"].maxAmount;
            }
        }


        Debug.Log("Consumption " + consumption);
        Debug.Log("particlegen " + particlegen);
        Debug.Log("tefactor " + tefactor);
        Debug.Log("Time.deltaTime " + Time.deltaTime);

        mass = vessel.GetTotalMass().ToString("R");

        if (engineIgnited == true)
        {
            foreach (Part p in this.vessel.parts)
            {
                if ((p.physicalSignificance == Part.PhysicalSignificance.FULL) && (p.rigidbody != null))
                {
                    p.rigidbody.AddForce(controlforce * p.rigidbody.mass);
                }
            }
        }


        if (agActivated == true)
        {
            foreach (Part p in this.vessel.parts)
            {
                if ((p.physicalSignificance == Part.PhysicalSignificance.FULL) && (p.rigidbody != null))
                {
                    p.rigidbody.AddForce(-gee * p.rigidbody.mass);
                }
            }
        }

        emt.minEmission = 2 * (Mathf.Abs(controlforce.magnitude) + 5);
        emt.maxEmission = emt.minEmission;
        rotor.renderer.material.SetColor("_EmissiveColor", color);
        stator.renderer.material.SetColor("_EmissiveColor", color);
        stator.light.color = color;

        rotor.transform.localEulerAngles = new Vector3(0, 0, rotation);
        rotation += 6 * (Mathf.Abs(controlforce.magnitude) + 1) * 120 * TimeWarp.deltaTime;
        while (rotation > 360)
        {
            rotation -= 360;
        }
        while (rotation < 0)
        {
            rotation += 360;
        }
    }
Пример #2
0
    public override void OnFixedUpdate()
    {
        ES = "Deactivated";
        if (!HighLogic.LoadedSceneIsFlight || !vessel.isActiveVessel)
        {
            return;
        }
        float pitch         = vessel.ctrlState.pitch;
        float roll          = vessel.ctrlState.roll;
        float yaw           = vessel.ctrlState.yaw;
        float throttle      = vessel.ctrlState.mainThrottle * Overload;
        float y             = -vessel.ctrlState.Y * Overload * 10;
        float x             = -vessel.ctrlState.X * Overload * 10;
        float z             = throttle * 10 - vessel.ctrlState.Z * Overload * 10;
        float enginecount   = 1;
        float agenginecount = 0;
        float tefactor      = 1;
        float ID            = GetInstanceID();

        if (Overload != overloadtemp)
        {
            modified = true;
        }

        if (agActivated == true)
        {
            engineIgnited = true;
        }

        if (engineIgnited == true)
        {
            Emitter.emit = true;
            foreach (Part p in this.vessel.Parts)
            {
                foreach (PartModule m in p.Modules)
                {
                    GNdrive  drive  = null;
                    Taudrive tdrive = null;
                    if (m.moduleName == "GNdrive")
                    {
                        drive = (GNdrive)m;
                        if (drive.engineIgnited == true && drive.GetInstanceID() != GetInstanceID())
                        {
                            enginecount += 1;
                            if (modified == true)
                            {
                                if (drive.modified == true)
                                {
                                    taactivated  = drive.taactivated;
                                    agActivated  = drive.agActivated;
                                    Overload     = drive.Overload;
                                    overloadtemp = drive.Overload;
                                    hvActivated  = drive.hvActivated;
                                    ICactivated  = drive.ICactivated;
                                    ICIsActivaed = drive.ICIsActivaed;
                                }
                                else
                                {
                                    drive.taactivated  = taactivated;
                                    drive.agActivated  = agActivated;
                                    drive.Overload     = Overload;
                                    drive.overloadtemp = Overload;
                                    drive.hvActivated  = hvActivated;
                                    drive.ICactivated  = ICactivated;
                                    drive.ICIsActivaed = ICIsActivaed;
                                }
                            }
                        }
                        if (drive.agActivated == true)
                        {
                            agenginecount += 1;
                        }
                    }
                    else
                    if (m.moduleName == "Taudrive")
                    {
                        tdrive = (Taudrive)m;
                        if (tdrive.agActivated == true)
                        {
                            agenginecount += 1;
                        }
                    }
                }
            }
        }
        else
        {
            Emitter.emit = false;
        }

        modified = false;

        if (engineIgnited == true)
        {
            ES = "Activated";
            Events["Deactivate"].guiActive = true;
            Events["Activate"].guiActive   = false;
        }
        else
        {
            Events["Deactivate"].guiActive = false;
            Events["Activate"].guiActive   = true;
        }


        if (hvActivated == true && agActivated == true)
        {
            Events["Deactivatehv"].guiActive = true;
            Events["Activatehv"].guiActive   = false;
        }
        else
        {
            Events["Deactivatehv"].guiActive = false;
            Events["Activatehv"].guiActive   = true;
        }

        if (agActivated == true)
        {
            ES = "Activated";
            Events["Deactivateag"].guiActive = true;
            Events["Activateag"].guiActive   = false;
        }
        else
        {
            Events["Deactivateag"].guiActive = false;
            Events["Activateag"].guiActive   = true;
            Events["Deactivatehv"].guiActive = false;
            Events["Activatehv"].guiActive   = false;
            hvActivated = false;
            if (engineIgnited == false)
            {
                taactivated = false;
                Events["Activateta"].guiActive = true;
            }
        }

        if (taactivated == true)
        {
            ES = "Trans-AM";
        }

        Vector3 srfVelocity = vessel.GetSrfVelocity();
        float   VerticalV;

        VerticalV = (float)vessel.verticalSpeed;
        //bool break =
        Vector3 Airspeed  = vessel.transform.InverseTransformDirection(srfVelocity);
        Vector3 gee       = FlightGlobals.getGeeForceAtPosition(this.vessel.transform.position) / agenginecount;
        float   Vvelocity = Vector3.Dot(gee.normalized, part.rb.velocity);

        brakePid.Calibrateclamp(Overload);
        Vector3 VvCancel     = hvActivated ? brakePid.Control(Vvelocity) * gee.normalized * 10 / agenginecount : Vector3.zero;
        Vector3 controlforce = vessel.ReferenceTransform.up * z + vessel.ReferenceTransform.forward * y + vessel.ReferenceTransform.right * x - VvCancel;

        if (enginecount > maxenginecount)
        {
            ES           = "Unsynchronized";
            controlforce = Vector3.zero;
            gee          = Vector3.zero;
        }
        else
        {
            tefactor = (float)Math.Pow((double)particlegrate, (double)enginecount - 1);
        }

        if (engineIgnited == false)
        {
            controlforce = Vector3.zero;
        }
        if (agActivated == false)
        {
            gee = Vector3.zero;
        }
        float consumption = vessel.GetTotalMass() * Mathf.Abs((-gee + controlforce).magnitude) * fuelefficiency;
        float particlegen = particlegrate * tefactor;

        if (taactivated == true)
        {
            color         = new Vector4(1F, 0F, 100F / 255F, 1F);
            controlforce *= 5;
            consumption   = 4 * consumption - 3 * vessel.GetTotalMass() * Mathf.Abs(gee.magnitude) * fuelefficiency;
            Events["Activateta"].guiActive = false;
            consumption = Mathf.Max(particlegen, consumption) + 4;
        }
        else
        {
            color = new Vector4(0F, 1F, 170F / 255F, 1F);
            if (engineIgnited == true)
            {
                Events["Activateta"].guiActive = true;
            }
        }

        double reschange     = (consumption - particlegen) * TimeWarp.fixedDeltaTime;
        double resourceDrawn = this.part.RequestResource("GNparticle", reschange);

        if (resourceDrawn == 0 && reschange > 0)
        {
            ES           = "GNparticle depleted";
            controlforce = Vector3.zero;
            gee          = Vector3.zero;
            Deactivate();
            Deactivateag();
            taactivated = false;
        }



        // Debug.Log("Consumption " + consumption);
        // Debug.Log("particlegen " + particlegen);
        // Debug.Log("tefactor " + tefactor);
        // Debug.Log("resourceDrawn" + resourceDrawn);

        mass = vessel.GetTotalMass().ToString("R");

        if (engineIgnited == true)
        {
            if (this.vessel.ActionGroups.groups[3])
            {
                if (controlforce.magnitude > Overload)
                {
                    controlforce = controlforce.normalized * Overload;
                }

                if (ICIsActivaed)
                {
                    InertiaControl();
                }

                Vector3 Breakforce = this.vessel.ActionGroups.groups[5] ? (-this.vessel.GetSrfVelocity()).normalized * Mathf.Min(this.vessel.GetSrfVelocity().magnitude / Time.fixedDeltaTime, Overload * 10f) - gee * 0.9f : Vector3.zero;
                controlforce += Breakforce;
            }
            foreach (Part p in this.vessel.parts)
            {
                if ((p.physicalSignificance == Part.PhysicalSignificance.FULL) && (p.rb != null))
                {
                    p.AddForce(controlforce * p.rb.mass);
                }
            }


            if (agActivated == true)
            {
                foreach (Part p in this.vessel.parts)
                {
                    if ((p.physicalSignificance == Part.PhysicalSignificance.FULL) && (p.rb != null))
                    {
                        p.AddForce(-gee * p.rb.mass);
                    }
                }
            }

            rotor.GetComponent <Renderer>().material.SetColor("_EmissiveColor", color);
            stator.GetComponent <Renderer>().material.SetColor("_EmissiveColor", color);
            stator.GetComponent <Light>().color = color;

            rotor.transform.localEulerAngles = new Vector3(0, 0, rotation);
            rotation += 6 * (Mathf.Abs(controlforce.magnitude) + 1) * 120 * TimeWarp.deltaTime;
            while (rotation > 360)
            {
                rotation -= 360;
            }
            while (rotation < 0)
            {
                rotation += 360;
            }
        }

        void InertiaControl()
        {
            float DirFlag = 0;

            if (Airspeed.y < 0)
            {
                DirFlag = 2;
            }
            Vector3 InertiaForce = Vector3.zero;
            float   ReD          = 5000;
            Vessel  target       = null;

            if (this.vessel.targetObject != null)
            {
                target = this.vessel.targetObject.GetVessel();
                ReD    = Vector3.Distance(this.vessel.transform.position, target.transform.position);
            }
            if (target && ReD < 3000)
            {
                Vector3 RelVel      = this.vessel.transform.InverseTransformDirection(this.vessel.rb_velocity - target.rb_velocity);
                Vector3 yawsForce   = (x == 0 ? RelVel.x : -x) * -this.vessel.transform.right;
                Vector3 pitchsForce = (y == 0 ? RelVel.z : -y) * -this.vessel.transform.forward;
                Vector3 FrontForce  = (RelVel.y - 10 * z < 0 && RelVel.y > 0 ? -z : RelVel.y) * -this.vessel.transform.up;
                InertiaForce = hvActivated ? Vector3.ProjectOnPlane(yawsForce + pitchsForce + FrontForce, gee.normalized) : yawsForce + pitchsForce + FrontForce;
                ICactivated  = true;
            }
            else
            {
                if (target && ICactivated)
                {
                    ICactivated = false;
                    ICDeactivate();
                }
                else
                {
                    Vector3 yawsForce   = (x == 0 ? Airspeed.x : -x) * -this.vessel.transform.right;
                    Vector3 pitchsForce = (y == 0 ? Airspeed.z : -y) * -this.vessel.transform.forward;
                    Vector3 FrontForce  = Airspeed.y * -this.vessel.transform.up * DirFlag;
                    InertiaForce = hvActivated ? Vector3.ProjectOnPlane(yawsForce + pitchsForce + FrontForce, gee.normalized) : yawsForce + pitchsForce + FrontForce;
                    if (InertiaForce.magnitude > Overload)
                    {
                        InertiaForce = InertiaForce.normalized * Overload * 10;
                    }
                }
            }

            controlforce += (InertiaForce) / Time.fixedDeltaTime / enginecount;
        }
    }