Пример #1
0
 /// <summary>
 /// End the bonus Stage so that highscores etc can be handled.
 /// </summary>
 public void EndBonusStage()
 {
     gM_1.PauseGame();
     winScreen.SetActive(true);
     pauseButton.SetActive(false);
     if (SVM_Script.gameDifficulty == "easy")
     {
         tempString = "Easy";
         if (SVM_Script.advanceIsLocked)
         {
             SVM_Script.advanceIsLocked = false;
             PlayerPrefs.SetInt("EE_advance", 1);
         }
     }
     else if (SVM_Script.gameDifficulty == "advance")
     {
         tempString = "Advance";
         if (SVM_Script.expertIsLocked)
         {
             SVM_Script.expertIsLocked = false;
             PlayerPrefs.SetInt("EE_expert", 1);
         }
     }
     else if (SVM_Script.gameDifficulty == "expert")
     {
         tempString = "Expert";
     }
     totalScore += bonusScore /* some sort of modification to make it highscore worthy maybe*/;
     CheckHighScore();
 }
Пример #2
0
    /// <summary>
    /// Checks if the answer is correct and updates that score if it is, otherwise updates the lives.
    /// </summary>
    /// <returns><c>true</c> If answer is correct, <c>false</c> otherwise.</returns>
    /// <param name="ballScoreValue">Ball score value.</param>
    public bool CheckScore(int ballScoreValue)
    {
        //when answer is right
        if (currentAnswerInSM == playerAnswerInSM)
        {
            score += ballScoreValue;
            DisplayScore(scoreNum1, scoreNum2, score);

            if (score >= targetScore)
            {
                winScreen.SetActive(true);
                winScreen.GetComponent <Image> ().sprite = winScreenImg;
                gM_1.PauseGame();
                pauseButton.SetActive(false);

                if (SVM_Script.gameDifficulty == "easy")
                {
                    tempString = "Easy";
                    if (SVM_Script.advanceIsLocked)
                    {
                        SVM_Script.advanceIsLocked = false;
                        PlayerPrefs.SetInt("EE_advance", 1);
                    }
                }
                else if (SVM_Script.gameDifficulty == "advance")
                {
                    tempString = "Advance";
                    if (SVM_Script.expertIsLocked)
                    {
                        SVM_Script.expertIsLocked = false;
                        PlayerPrefs.SetInt("EE_expert", 1);
                    }
                }
                else if (SVM_Script.gameDifficulty == "expert")
                {
                    tempString = "Expert";
                }

                ComputeTotalScore();                 //this is for saving highscores
            }

            Debug.Log("Correct Answer");
            return(true);
        }
        //when answer is wrong
        else
        {
            LoseLife();
            CheckLives();
            return(false);
        }
    }