Пример #1
0
 protected internal override void Apply(Hero hero)
 {
     SetKnown();
     Buff.Affect <Levitation>(hero, Levitation.Duration);
     GLog.Information("You float into the air!");
 }
Пример #2
0
        public virtual void Press(int cell, actors.Character ch)
        {
            if (pit[cell] && ch == Dungeon.Hero)
            {
                Chasm.HeroFall(cell);
                return;
            }

            var trap = false;

            switch (map[cell])
            {
            case Terrain.SECRET_TOXIC_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.TOXIC_TRAP;

            case Terrain.TOXIC_TRAP:
                trap = true;
                ToxicTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_FIRE_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.FIRE_TRAP;

            case Terrain.FIRE_TRAP:
                trap = true;
                FireTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_PARALYTIC_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.PARALYTIC_TRAP;

            case Terrain.PARALYTIC_TRAP:
                trap = true;
                ParalyticTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_POISON_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.POISON_TRAP;

            case Terrain.POISON_TRAP:
                trap = true;
                PoisonTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_ALARM_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.ALARM_TRAP;

            case Terrain.ALARM_TRAP:
                trap = true;
                AlarmTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_LIGHTNING_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.LIGHTNING_TRAP;

            case Terrain.LIGHTNING_TRAP:
                trap = true;
                LightningTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_GRIPPING_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.GRIPPING_TRAP;

            case Terrain.GRIPPING_TRAP:
                trap = true;
                GrippingTrap.Trigger(cell, ch);
                break;

            case Terrain.SECRET_SUMMONING_TRAP:
                GLog.Information(TXT_HIDDEN_PLATE_CLICKS);
                goto case Terrain.SUMMONING_TRAP;

            case Terrain.SUMMONING_TRAP:
                trap = true;
                SummoningTrap.Trigger(cell, ch);
                break;

            case Terrain.HIGH_GRASS:
                HighGrass.Trample(this, cell, ch);
                break;

            case Terrain.WELL:
                WellWater.AffectCell(cell);
                break;

            case Terrain.ALCHEMY:
                if (ch == null)
                {
                    Alchemy.Transmute(cell);
                }
                break;

            case Terrain.DOOR:
                Door.Enter(cell);
                break;
            }

            if (trap)
            {
                Sample.Instance.Play(Assets.SND_TRAP);

                if (ch == Dungeon.Hero)
                {
                    Dungeon.Hero.Interrupt();
                }

                Set(cell, Terrain.INACTIVE_TRAP);
                GameScene.UpdateMap(cell);
            }

            var plant = plants[cell];

            if (plant != null)
            {
                plant.Activate(ch);
            }
        }
Пример #3
0
        public override void Interact()
        {
            Sprite.TurnTo(pos, Dungeon.Hero.pos);

            if (!Quest.given)
            {
                var wndQuest = new WndQuest(this, Quest.alternative ? TXT_BLOOD_1 : TXT_GOLD_1);
                wndQuest.BackPressedAction = () =>
                {
                    Quest.given     = true;
                    Quest.completed = false;
                    var pick = new Pickaxe();
                    if (pick.DoPickUp(Dungeon.Hero))
                    {
                        GLog.Information(Hero.TxtYouNowHave, pick.Name);
                    }
                    else
                    {
                        Dungeon.Level.Drop(pick, Dungeon.Hero.pos).Sprite.Drop();
                    }
                };
                GameScene.Show(wndQuest);

                Journal.Add(Journal.Feature.TROLL);
            }
            else
            if (!Quest.completed)
            {
                if (Quest.alternative)
                {
                    var pick = Dungeon.Hero.Belongings.GetItem <Pickaxe>();
                    if (pick == null)
                    {
                        Tell(TXT2);
                    }
                    else
                    if (!pick.BloodStained)
                    {
                        Tell(TXT4);
                    }
                    else
                    {
                        if (pick.IsEquipped(Dungeon.Hero))
                        {
                            pick.DoUnequip(Dungeon.Hero, false);
                        }

                        pick.Detach(Dungeon.Hero.Belongings.Backpack);
                        Tell(TXT_COMPLETED);

                        Quest.completed = true;
                        Quest.reforged  = false;
                    }
                }
                else
                {
                    var pick = Dungeon.Hero.Belongings.GetItem <Pickaxe>();
                    var gold = Dungeon.Hero.Belongings.GetItem <DarkGold>();

                    if (pick == null)
                    {
                        Tell(TXT2);
                    }
                    else
                    if (gold == null || gold.Quantity() < 15)
                    {
                        Tell(TXT3);
                    }
                    else
                    {
                        if (pick.IsEquipped(Dungeon.Hero))
                        {
                            pick.DoUnequip(Dungeon.Hero, false);
                        }

                        pick.Detach(Dungeon.Hero.Belongings.Backpack);
                        gold.DetachAll(Dungeon.Hero.Belongings.Backpack);
                        Tell(TXT_COMPLETED);

                        Quest.completed = true;
                        Quest.reforged  = false;
                    }
                }
            }
            else
            if (!Quest.reforged)
            {
                GameScene.Show(new WndBlacksmith(this, Dungeon.Hero));
            }
            else
            {
                Tell(TXT_GET_LOST);
            }
        }