public override void OnInspectorGUI() { mSettings = target as GLexGameObjectSettings; EditorGUIUtility.LookLikeControls(); base.OnInspectorGUI(); GUILayout.BeginHorizontal(); GUILayout.Label( "Exported as: ", GUILayout.Width( 145f )); GUILayout.Label( mSettings.UniqueName ); GUILayout.EndHorizontal(); }