public override void Draw() { base.Draw(); // sprawls TXT("data sprawls :)", 0.1f, 0.9f, P.Get(4)); float _DIVX = 0.8f / totalSprawls; for (int i = 0; i < totalSprawls; i++) { DataSprawl _sp = sprawls[i]; _sp.Update(); _sp.Draw(0.1f + (_DIVX * i), 0.7f, _DIVX, 0.1f, P.Get(i % P.totalColours)); } // partitions TXT("partitions D:", 0.1f, 0.6f, P.Get(4)); float _DIV_P = 0.2f / partitionListCount; float _DIV_RAD = 0.2f / partitionListCount; float _DIV_ANGLE = 0.5f / partitionListCount; for (int i = 0; i < partitionListCount; i++) { Partitions _P = partitionList[i]; _P.AddRandom(0.001f, 1f, 1.2f, i, 1.5f * i, 0.01f * i, 0.05f * i); _P.ColourByShare(Color.red, Color.white); HUD.Draw_BAR_PARTITIONS_FILL_X(0.5f, 0.4f - (i * _DIV_P), 0.4f, _DIV_P, partitionList[i]); GL.PushMatrix(); GL_DRAW.Rotate(Anim.Runtime(i * 0.005f)); HUD.Draw_ARC_PARTITIONS_FILL(partitionList[i], 20, 0.2f, 0.3f, 0.01f + (i * _DIV_RAD), _DIV_RAD, 0f, Anim.Sin_Time(1, 0.25f, _DIV_ANGLE * i, i)); GL.PopMatrix(); } }