//切换页面 public void ToPlaySence() { bgmManager.instance.stopbgm(); bgmName = bgmManager.instance.getcurrentAudioName(); GLOBAL_PARA.SongInfo.SONG songSame = (GLOBAL_PARA.SongInfo.SONG)GLOBAL_PARA.SongInfo.SONG.Parse(typeof(GLOBAL_PARA.SongInfo.SONG), bgmName); Debug.Log("跳出"); CreateCube.songName = songSame; //SampleScene为需要转换至的场景的名称 SceneManager.LoadScene("Back_CubeDistance"); }
public SongInfo(GLOBAL_PARA.SongInfo.SONG song) { songName = song.ToString(); bPM = (int)song; filaPath = Application.dataPath + @"/Data/" + songName + ".json"; }