Пример #1
0
 public ExtrusionPath()
 {
     for (int i = 0; i < MaxSteps; i++)
     {
         transforms[i] = GLMatrix4D.Identity();
     }
 }
Пример #2
0
        public override void UpdatePath()
        {
            iNumberOfTransforms = iLevelOfDetail;
            int    i;
            double fRatio;

            for (i = 0; i < iNumberOfTransforms; i++)
            {
                fRatio        = (double)i / (double)(iNumberOfTransforms - 1);
                transforms[i] = GLMatrix4D.Identity();
                transforms[i].ApplyTranslation(fRatio * fShear, 0, fRatio - 0.5);
                transforms[i].ApplyScale(1 + fRatio * (fTopSizeX - 1), 1 + fRatio * (fTopSizeY - 1), 1);
                transforms[i].applyRotate(fRatio * (double)iTwist, 0, 0, 1);
            }
        }