static void Main() { VideoScene model = new VideoScene(); GLGameApplication app = new GLGameApplication("Camera Diff", new System.Drawing.Rectangle(10, 10, 352 * 2 + 40, 288 * 2 + 40), true); app.Run(model); }
static void Main() { ReflectionScene scene = new ReflectionScene(); GLGameApplication glApp = new GLGameApplication("Reflection", new Rectangle(10,10, 800,600), true); glApp.Run(scene); }
//[STAThread] static void Main() { GLGameApplication glApp = new GLGameApplication("Cloth", new System.Drawing.Rectangle(10,10,640,480), true); FlagScene scene = new FlagScene(); glApp.Run(scene); }
//[STAThread] static void Main() { GearModel model = new GearModel(); GLGameApplication app = new GLGameApplication("Gears", new Rectangle(10, 10, 400, 300), true); app.Run(model); }