public override void Draw(GLEx g) { if (!running || !IsOnLoadComplete() || IsClose()) { return; } if (scrCG == null) { return; } if (scrCG.sleep == 0) { scrCG.Paint(g); DrawScreen(g); if (desktop != null) { desktop.CreateUI(g); } if (sprites != null) { sprites.CreateUI(g); } } else { scrCG.sleep--; if (color != null) { float alpha = (float)(scrCG.sleepMax - scrCG.sleep) / scrCG.sleepMax; if (alpha > 0 && alpha < 1.0) { if (scrCG.getBackgroundCG() != null) { g.DrawTexture(scrCG.getBackgroundCG(), 0, 0); } Color c = g.GetColor(); g.SetColor(color.R, color.G, color.B, (byte)(alpha * 255)); g.FillRect(0, 0, GetWidth(), GetHeight()); g.SetColor(c); } else { Color c = g.GetColor(); g.SetColor(color); g.FillRect(0, 0, GetWidth(), GetHeight()); g.SetColor(c); } } if (scrCG.sleep <= 0) { scrCG.sleep = 0; color = null; } g.SetAlpha(1.0f); } }
public virtual void DrawRectangle(RectBox rect, float r, float g, float b, float a) { GLEx gl = GLEx.Self; if (gl != null) { gl.SetColor(r, g, b, a); gl.FillRect(rect.x, rect.y, rect.width, rect.height); gl.ResetColor(); } }
public void CreateUI(GLEx g) { if (!visible) { return; } if (stop) { return; } float op = (currentFrame / time); SetOpacity(op); if (opacity > 0) { byte a = (byte)(this.opacity * 255); g.FillRect(offsetX + this.X(), offsetY + this.Y(), width, height, new Color(color.R, color.G, color.B, a)); return; } }
public void CreateUI(GLEx g) { if (!visible) { return; } if (stop) { return; } float alpha = (currentFrame / time); SetOpacity(alpha); if (alpha > 0f) { g.SetColor(color.R, color.G, color.B, (byte)(color.A * alpha)); g.FillRect(offsetX + this.X(), offsetY + this.Y(), width, height); g.ResetColor(); } }
private void Step(GLEx g, CycleProgress e, int index, int frame_0, LColor color_1, float alpha_2) { switch (stepType) { case 0: g.FillOval(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight, blockWidth, blockHeight); break; case 1: g.FillRect(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight, blockWidth, blockHeight); break; case 2: if (last != null) { float[] xs = { X() + last.x, X() + e.x }; float[] ys = { Y() + last.y, Y() + e.y }; g.DrawPolygon(xs, ys, 2); } last = e; break; case 3: if (last != null) { g.DrawLine(X() + last.x, Y() + last.y, X() + e.x, Y() + e.y); } last = e; break; case 4: Step(g, e.x, e.y, e.progress, index, frame_0, color_1, alpha_2); break; } }
public void CreateUI(GLEx g) { if (!visible) { return; } if (complete) { return; } if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); } if (count <= 1) { g.SetColor(color); g.FillRect(X(), Y(), width, height); g.ResetColor(); } else { g.SetColor(color); int length = (int)MathUtils.Sqrt(MathUtils.Pow(width / 2, 2.0f) + MathUtils.Pow(height / 2, 2.0f)); float x = X() + (width / 2 - length); float y = Y() + (height / 2 - length); float w = width / 2 + length - x; float h = height / 2 + length - y; float deg = 360f / this.div * this.count; g.FillArc(x, y, w, h, 0, this.sign[this.turn] * deg); g.ResetColor(); } if (alpha > 0 && alpha < 1) { g.SetAlpha(1f); } }