Пример #1
0
        public T FindOrCreate <T>(string name, GLCreateHandler <T> handler)
        {
            if (_states.ContainsKey(name))
            {
                return((T)_states[name]);
            }
            T obj = handler(this);

            _states[name] = obj;
            return(obj);
        }
Пример #2
0
        public static T FindOrCreate <T>(string name, GLCreateHandler <T> handler)
        {
            if (CurrentContext == null)
            {
                return(default(T));
            }

            if (CurrentContext._states.ContainsKey(name))
            {
                return((T)CurrentContext._states[name]);
            }
            T obj = handler();

            CurrentContext._states[name] = obj;
            return(obj);
        }