private void Form01Renderer_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, 5), new vec3(), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { var simplexNoiseRenderer = new SimplexNoiseRenderer(); simplexNoiseRenderer.Name = string.Format("Pickable: [{0}]", "Sphere"); simplexNoiseRenderer.Initialize(); this.simplexNoiseRenderer = simplexNoiseRenderer; } { var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100); UIRoot.Initialize(); this.uiRoot = UIRoot; var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; UIRoot.Controls.Add(glAxis); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.simplexNoiseRenderer); frmPropertyGrid.Show(); } }
private void Form02OrderIndependentTransparency_Load(object sender, EventArgs e) { { var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); camera.Position = new vec3(0, 0, 1); camera.Target = new vec3(0, 0, 0); camera.UpVector = new vec3(0, 1, 0); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100); UIRoot.Initialize(); this.uiRoot = UIRoot; var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; UIRoot.Controls.Add(glAxis); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.glAxis); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
private void Form02OrderIndependentTransparency_Load(object sender, EventArgs e) { { var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); camera.Position = new vec3(0, 0, 5); camera.Target = new vec3(0, 0, 0); camera.UpVector = new vec3(0, 1, 0); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"12Billboard\Cube.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"12Billboard\Cube.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("in_Position", "position"); map.Add("in_Color", "color"); var cubeRenderer = new PickableRenderer(new Cube(), shaderCodes, map, "position"); cubeRenderer.Initialize(); this.cubeRenderer = cubeRenderer; } { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"12Billboard\billboard.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"12Billboard\billboard.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("squareVertices", "position"); var billboardRenderer = new Renderer(new BillboardModel(), shaderCodes, map); billboardRenderer.Initialize(); var texture = new sampler2D(); var bitmap = new Bitmap(@"12Billboard\ExampleBillboard.png"); texture.Initialize(bitmap); bitmap.Dispose(); billboardRenderer.SetUniform("myTextureSampler", new samplerValue(BindTextureTarget.Texture2D, texture.Id, OpenGL.GL_TEXTURE0)); this.billboardRenderer = billboardRenderer; } { var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100); UIRoot.Initialize(); this.uiRoot = UIRoot; var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; UIRoot.Controls.Add(glAxis); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.glAxis); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
private void Form02OrderIndependentTransparency_Load(object sender, EventArgs e) { { var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); camera.Position = new vec3(0, 0, 1); camera.Target = new vec3(0, 0, 0); camera.UpVector = new vec3(0, 1, 0); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100); UIRoot.Initialize(); this.uiRoot = UIRoot; var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; UIRoot.Controls.Add(glAxis); var glText = new GLText(AnchorStyles.Left | AnchorStyles.Top, new Padding(3, 3, 3, 3), new Size(500, 50), -100, 100); glText.Initialize(); glText.SwitchList.Add(new ClearColorSwitch());// show black back color to indicate glText's area. glText.SetText("The quick brown fox jumps over the lazy dog!"); this.glText = glText; uiRoot.Controls.Add(glText); this.UpdateLabel(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.glText); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
void FormMain_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, (float)(Earth.revolutionRadius * 1.1)), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); IPerspectiveViewCamera perspecitve = camera; perspecitve.Near = 1; perspecitve.Far = Earth.revolutionRadius * 5; var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { const int latitude = 180; //从南到北,纬度共有180° const int hour = 24; //24小时,24个时区 const int longitudePerHour = 15; // 每个时区占有的经度为15° const int longitude = hour * longitudePerHour; // 从东到西,经度共有360° IBufferable bufferable = new CelestialBody(1, latitude, longitude); var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\CelestialBody.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\CelestialBody.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("inPosition", CelestialBody.strPosition); map.Add("inUV", CelestialBody.strUV); var earthRenderer = new PickableRenderer(bufferable, shaderCodes, map, CelestialBody.strPosition); earthRenderer.Initialize(); earthRenderer.Name = "Earth 地球"; this.earthRenderer = earthRenderer; } { // Ecliptic: 黄道 IBufferable bufferable = new Circle((float)Earth.revolutionRadius); var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\Circle.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\Circle.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("inPosition", Circle.strPosition); var eclipticRenderer = new Renderer(bufferable, shaderCodes, map); eclipticRenderer.Initialize(); eclipticRenderer.Name = "Ecliptic 黄道"; this.eclipticRenderer = eclipticRenderer; } { const int latitude = 180; //从南到北,纬度共有180° const int hour = 24; //24小时,24个时区 const int longitudePerHour = 15; // 每个时区占有的经度为15° const int longitude = hour * longitudePerHour; // 从东到西,经度共有360° IBufferable bufferable = new CelestialBody((float)Sun.radius, latitude, longitude); var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\Sun.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\Sun.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("inPosition", CelestialBody.strPosition); var sunRenderer = new PickableRenderer(bufferable, shaderCodes, map, CelestialBody.strPosition); sunRenderer.Initialize(); sunRenderer.Name = "Sun 太阳"; this.sunRenderer = sunRenderer; } { var sunshineRenderer = new SunshineRenderer(); this.sunshineRenderer = sunshineRenderer; } { var backgroundStars = new BackgroundStarsRenderer(2000, Earth.revolutionRadius); backgroundStars.Initialize(); backgroundStars.Name = "stars 星星"; this.backgroundStars = backgroundStars; } { var glAxis = new GLAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(5, 5, 5, 5), new Size(100, 100), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; } { var uiRoot = new GLControl(this.glCanvas1.Size, -100, 100); uiRoot.Initialize(); this.uiRoot = uiRoot; } { this.uiRoot.Controls.Add(this.glAxis); } { var earthColorTexture = new sampler2D(); var bitmap = new Bitmap(@"Images\earth-color-map-10800-5400.jpg"); earthColorTexture.Initialize(bitmap); bitmap.Dispose(); this.earthColorTexture = earthColorTexture; } { this.eclipticRenderer.SetUniform("color", new vec4(1.0f, 1.0f, 0.0f, 0.1f)); this.eclipticRenderer.SwitchList.Add(new PolygonModeSwitch(PolygonModes.Points)); } { this.earthRenderer.SetUniform("colorTexture", new samplerValue(BindTextureTarget.Texture2D, this.earthColorTexture.Id, OpenGL.GL_TEXTURE0)); //this.earthRenderer.SwitchList.Add(new CullFaceSwitch()); //this.sunRenderer.SwitchList.Add(new CullFaceSwitch()); } { var earth = new Earth(); this.earth = earth; this.thingList.Add(earth); } { var sun = new Sun(); this.sun = sun; this.thingList.Add(sun); } { var tracer = new CameraTracer(this.camera, this.earth, this.sun); this.tracer = tracer; this.thingList.Add(tracer); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.earthRenderer); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.sunRenderer); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.eclipticRenderer); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.tracer); frmPropertyGrid.Show(); } { this.TimeSpeed = 14400; } }
private void Form01Renderer_Load(object sender, EventArgs e) { { var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); camera.Position = new vec3(0, 0, 5); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { // build several models Random random = new Random(); var bufferables = new IBufferable[] { new Axis(), new BigDipper(), new Chain(new ChainModel(random.Next(7, 100), 5, 5)), new Tetrahedron(), new Cube(), new Sphere(), new Teapot(), }; var keys = new GeometryModel[] { GeometryModel.Axis, GeometryModel.BigDipper, GeometryModel.Chain, GeometryModel.Tetrahedron, GeometryModel.Cube, GeometryModel.Sphere, GeometryModel.Teapot, }; ShaderCode[] simpleShader = new ShaderCode[2]; simpleShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.vert"), ShaderType.VertexShader); simpleShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.frag"), ShaderType.FragmentShader); ShaderCode[] emitNormalLineShader = new ShaderCode[3]; emitNormalLineShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.vert"), ShaderType.VertexShader); emitNormalLineShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.geom"), ShaderType.GeometryShader); emitNormalLineShader[2] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.frag"), ShaderType.FragmentShader); var shaderCodesGroup = new ShaderCode[][] { simpleShader, simpleShader, simpleShader, emitNormalLineShader, emitNormalLineShader, emitNormalLineShader, emitNormalLineShader, }; var simpleShaderPropertyNameMap = new PropertyNameMap(); simpleShaderPropertyNameMap.Add("in_Position", "position"); simpleShaderPropertyNameMap.Add("in_Color", "color"); var emitNormalLineShaderPropertyNameMap = new PropertyNameMap(); emitNormalLineShaderPropertyNameMap.Add("in_Position", "position"); emitNormalLineShaderPropertyNameMap.Add("in_Normal", "normal"); var propertyNameMaps = new PropertyNameMap[] { simpleShaderPropertyNameMap, simpleShaderPropertyNameMap, simpleShaderPropertyNameMap, emitNormalLineShaderPropertyNameMap, emitNormalLineShaderPropertyNameMap, emitNormalLineShaderPropertyNameMap, emitNormalLineShaderPropertyNameMap, }; var positionNameInIBufferables = new string[] { "position", "position", "position", "position", "position", "position", "position", }; var uniformTupleList = new List <Tuple <string, ValueType> >() { new Tuple <string, ValueType>("normalLength", 0.5f), new Tuple <string, ValueType>("showModel", true), new Tuple <string, ValueType>("showNormal", false), }; var uniformVariablesList = new List <List <Tuple <string, ValueType> > >() { new List <Tuple <string, ValueType> >(), new List <Tuple <string, ValueType> >(), new List <Tuple <string, ValueType> >(), uniformTupleList, uniformTupleList, uniformTupleList, uniformTupleList, }; for (int i = 0; i < bufferables.Length; i++) { GeometryModel key = keys[i]; IBufferable bufferable = bufferables[i]; ShaderCode[] shaders = shaderCodesGroup[i]; var propertyNameMap = propertyNameMaps[i]; string positionNameInIBufferable = positionNameInIBufferables[i]; var highlightRenderer = new HighlightRenderer( bufferable, positionNameInIBufferable); highlightRenderer.Name = string.Format("Highlight: [{0}]", key); highlightRenderer.Initialize(); var pickableRenderer = new PickableRenderer( bufferable, shaders, propertyNameMap, positionNameInIBufferable); pickableRenderer.Name = string.Format("Pickable: [{0}]", key); pickableRenderer.Initialize(); var uniformVariables = uniformVariablesList[i]; foreach (var item in uniformVariables) { pickableRenderer.SetUniform(item.Item1, item.Item2); } HighlightedPickableRenderer renderer = new HighlightedPickableRenderer( highlightRenderer, pickableRenderer); renderer.Initialize(); { GLSwitch lineWidthSwitch = new LineWidthSwitch(5); pickableRenderer.SwitchList.Add(lineWidthSwitch); GLSwitch pointSizeSwitch = new PointSizeSwitch(10); pickableRenderer.SwitchList.Add(pointSizeSwitch); GLSwitch polygonModeSwitch = new PolygonModeSwitch(PolygonModes.Filled); pickableRenderer.SwitchList.Add(polygonModeSwitch); //GLSwitch blendSwitch = new BlendSwitch(); //pickableRenderer.SwitchList.Add(blendSwitch); } this.rendererDict.Add(key, renderer); } this.SelectedModel = GeometryModel.Tetrahedron; } { // build the axis var bufferables = new IBufferable[] { new Axis(), }; var keys = new GeometryModel[] { GeometryModel.Axis, }; ShaderCode[] simpleShader = new ShaderCode[2]; simpleShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.vert"), ShaderType.VertexShader); simpleShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.frag"), ShaderType.FragmentShader); var shaderCodesGroup = new ShaderCode[][] { simpleShader, }; var simpleShaderPropertyNameMap = new PropertyNameMap(); simpleShaderPropertyNameMap.Add("in_Position", "position"); simpleShaderPropertyNameMap.Add("in_Color", "color"); var propertyNameMaps = new PropertyNameMap[] { simpleShaderPropertyNameMap, }; var positionNameInIBufferables = new string[] { "position", }; var uniformVariablesList = new List <List <Tuple <string, ValueType> > >() { new List <Tuple <string, ValueType> >(), }; for (int i = 0; i < bufferables.Length; i++) { GeometryModel key = keys[i]; IBufferable bufferable = bufferables[i]; ShaderCode[] shaders = shaderCodesGroup[i]; var propertyNameMap = propertyNameMaps[i]; string positionNameInIBufferable = positionNameInIBufferables[i]; var pickableRenderer = new PickableRenderer( bufferable, shaders, propertyNameMap, positionNameInIBufferable); pickableRenderer.Name = string.Format("Pickable: [{0}]", key); pickableRenderer.Initialize(); var uniformVariables = uniformVariablesList[i]; foreach (var item in uniformVariables) { pickableRenderer.SetUniform(item.Item1, item.Item2); } } } { var frmBulletinBoard = new FormBulletinBoard(); //frmBulletinBoard.Dump = true; frmBulletinBoard.Show(); this.pickedGeometryBoard = frmBulletinBoard; } { var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100); UIRoot.Initialize(); this.uiRoot = UIRoot; var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.glAxis = glAxis; UIRoot.Controls.Add(glAxis); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.rendererDict[this.SelectedModel].PickableRenderer); frmPropertyGrid.Show(); this.pickableRendererPropertyGrid = frmPropertyGrid; } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.rendererDict[this.SelectedModel].Highlighter); frmPropertyGrid.Show(); this.highlightRendererPropertyGrid = frmPropertyGrid; } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } { var frmIndexBufferPtrBoard = new FormIndexBufferPtrBoard(); frmIndexBufferPtrBoard.SetTarget(this.rendererDict[this.SelectedModel].PickableRenderer.IndexBufferPtr); frmIndexBufferPtrBoard.Show(); this.frmIndexBufferPtrBoard = frmIndexBufferPtrBoard; } }