Пример #1
0
        private void SetCurrentHealth(IHealthController healthController, IReadOnlyDictionary <EBodyPart, BodyPartHealth> dictionary, EBodyPart bodyPart)
        {
            var bodyPartHealth = healthController.GetBodyPartHealth(bodyPart);

            dictionary[bodyPart].Initialize(bodyPartHealth.Current, bodyPartHealth.Maximum);
            // set effects
            if (healthController.IsBodyPartBroken(bodyPart))
            {
                dictionary[bodyPart].AddEffect(BodyPartEffect.BreakPart);
            }
        }
Пример #2
0
        /// <summary>
        /// Initialize HealthListener.
        /// This method is executed on loading profile in menu (on load game, on raid finish, on error...),
        /// and on raid start
        /// </summary>
        /// <param name="healthController">player health controller</param>
        /// <param name="inRaid">true - when executed from raid</param>
        public void Init(IHealthController healthController, bool inRaid)
        {
            // cleanup
            if (_disposable != null)
            {
                _disposable.Dispose();
            }

            // init dependencies
            _healthController = healthController;
            _inRaid           = inRaid;

            _simpleTimer.isSyncHealthEnabled = !inRaid;

            CurrentHealth.IsAlive = true;

            // init current health
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.Head);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.Chest);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.Stomach);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.LeftArm);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.RightArm);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.LeftLeg);
            SetCurrentHealth(_healthController, CurrentHealth.Health, EBodyPart.RightLeg);

            CurrentHealth.Energy    = _healthController.Energy.Current;
            CurrentHealth.Hydration = _healthController.Hydration.Current;

            // subscribe to events
            _healthController.DiedEvent             += OnDiedEvent;
            _healthController.HealthChangedEvent    += OnHealthChangedEvent;
            _healthController.EffectAddedEvent      += OnEffectAddedEvent;
            _healthController.EffectRemovedEvent    += OnEffectRemovedEvent;
            _healthController.HydrationChangedEvent += OnHydrationChangedEvent;
            _healthController.EnergyChangedEvent    += OnEnergyChangedEvent;

            // don't forget to unsubscribe
            _disposable = new Disposable(() =>
            {
                _healthController.DiedEvent             -= OnDiedEvent;
                _healthController.HealthChangedEvent    -= OnHealthChangedEvent;
                _healthController.EffectAddedEvent      -= OnEffectAddedEvent;
                _healthController.EffectRemovedEvent    -= OnEffectRemovedEvent;
                _healthController.HydrationChangedEvent -= OnHydrationChangedEvent;
                _healthController.EnergyChangedEvent    -= OnEnergyChangedEvent;
            });
        }