public static void LoadTextures() { game_fon = GImage.LoadTexture(PATH_ASSETS + "fon.png"); g_1 = GImage.LoadTexture(PATH_ASSETS + "1.png"); g_1_1 = GImage.LoadTexture(PATH_ASSETS + "1-1.png"); g_2 = GImage.LoadTexture(PATH_ASSETS + "2.png"); g_2_2 = GImage.LoadTexture(PATH_ASSETS + "2-2.png"); g_3 = GImage.LoadTexture(PATH_ASSETS + "3.png"); g_3_3 = GImage.LoadTexture(PATH_ASSETS + "3-3.png"); g_4 = GImage.LoadTexture(PATH_ASSETS + "4.png"); g_4_4 = GImage.LoadTexture(PATH_ASSETS + "4-4.png"); g_5 = GImage.LoadTexture(PATH_ASSETS + "5.png"); g_5_5 = GImage.LoadTexture(PATH_ASSETS + "5-5.png"); train = GImage.LoadTexture(PATH_ASSETS + "train.png"); lcat = new uint[16]; for (int i = 0; i < lcat.Length; i++) { lcat[i] = GImage.LoadTexture(PATH_ASSETS + @"cat\L\" + (i + 1) + ".png"); } rcat = new uint[16]; for (int i = 0; i < rcat.Length; i++) { rcat[i] = GImage.LoadTexture(PATH_ASSETS + @"cat\R\" + (i + 1) + ".png"); } }
public override void Resume() { GResource.LoadTextures(); imgLMD = new GImage(Game); imgLMD.SetTexture(GResource.game_fon); imgLMD.SetWidth(250); imgLMD.SetHeight(200); imgLMD.SetX(Game.GetWindowWidth() / 2); imgLMD.SetY(Game.GetWindowHeight() / 2 + 100); AddElement(imgLMD); CircleButton but = new CircleButton(Game); but.onClick += ScreenStart_onClick; but.SetX(Game.GetWindowWidth() / 2); but.SetY(150); but.SetRadius(80); but.SetImage(GImage.LoadTexture(@"C:\Users\User\Desktop\WarBugs\button_play.png")); GameFramewerk.UI.Animations.AnimationScale anim = new GameFramewerk.UI.Animations.AnimationScale(); anim.Initialize(but.GetWidth(), but.GetHeight(), but.GetWidth() + 20, but.GetHeight() + 20, 4, 4, but); AddElement(but); }