protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { var p = new GH_TurtleMeshParam(); p.Name = "TurtleMesh"; p.NickName = "T"; pManager.AddParameter(p); }
protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { var p = new GH_TurtleMeshParam(); p.Name = "TurtleMesh"; p.NickName = "T"; p.Access = GH_ParamAccess.list; pManager.AddParameter(p); }