public JoinGuiScreen(InputHandler Input) : base(Input, true, true, false, false) { SetTitle("join game"); IpLabel = new Label(Input); IpLabel.Text = "enter ip: "; IpLabel.Size = 1; IpLabel.X = 20; IpLabel.Y = 60; Controls.Add(IpLabel); InputBox = new TextBox(Input); InputBox.MaxLength = 15; InputBox.Size = 1; InputBox.X = 20 + GFont.GetStringWidth(IpLabel.Text, 1); InputBox.Y = 60; InputBox.IsFocused = true; InputBox.InputType = InputTypes.NumbersOnly; Controls.Add(InputBox); if (GameComponent.DEV) { InputBox.AppendText(GameClient.SelfIP.ToString()); } Update(); }
public override void Render(GBitmap screen) { if (Enabled) { if (HasFocus) { screen.DrawRect(Color.White, 2, iX - 2, iY - 2, 32, 32); screen.FillCircle(Color.FromArgb(100, 255, 255, 255), EntityRange.iX - EntityRange.R / 2 + W / 2, EntityRange.iY - EntityRange.R / 2 + H / 2, EntityRange.R, EntityRange.R); Color col = Color.Green; if (Health < MaxHealth * 1 / 3) { col = Color.Red; } else if (Health < MaxHealth * 2 / 3) { col = Color.Yellow; } screen.FillRect(col, iX, iY + H + 6, (int)((double)Health / MaxHealth * 30), 4); } screen.Blit(Art.GRAPHICS[9, 1], iX, iY); GFont.Write(screen, "" + EntityRange.Owner, 1, iX - screen.XOffset, iY - screen.YOffset); } }
private void RenderPlayer(GBitmap screen, ref int yo, string name, int kills, int deaths, int col1, int col2, int col3) { GFont.Write(screen, name, 1, col1, yo); GFont.Write(screen, "" + kills, 1, col2, yo); GFont.Write(screen, "" + deaths, 1, col3, yo); yo += 10; }
public override void Render(GBitmap screen) { screen.Fill(175, 0, 0, 0); Modes mode = GameLevel.GetMode(); int colWidth = 195; int nameColSx = screen.ScreenWidth / 2 - colWidth / 2; int killsColSx = nameColSx + 100; int deathsColSx = killsColSx + 50; int yo = 20; GFont.WriteXCenter(screen, "statistics", 2, yo); yo += 40; if (mode == Modes.Deathmatch) { RenderColTitle(screen, ref yo, nameColSx, killsColSx, deathsColSx); foreach (Player player in Players) { RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx, killsColSx, deathsColSx); } } else { int xo = -(screen.ScreenWidth - colWidth) / 4 - 15; int col2Yo = yo; GFont.Write(screen, "team of blu", 1, nameColSx + xo, yo); yo += 20; RenderColTitle(screen, ref yo, nameColSx + xo, killsColSx + xo, deathsColSx + xo); foreach (Player player in Players) { if (player.Team == Teams.Blu) { RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx + xo, killsColSx + xo, deathsColSx + xo); } } xo = -1 * xo; yo = col2Yo; GFont.Write(screen, "team of red", 1, nameColSx + xo, yo); yo += 20; RenderColTitle(screen, ref yo, nameColSx + xo, killsColSx + xo, deathsColSx + xo); foreach (Player player in Players) { if (player.Team == Teams.Red) { RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx + xo, killsColSx + xo, deathsColSx + xo); } } } }
private void RenderGameGui(GBitmap screen) { screen.FillRect(Color.Black, screen.XOffset, screen.ScreenHeight - 45 + screen.YOffset, screen.ScreenWidth, 45); screen.Blit(Art.GRAPHICS[1, 18], 10 + screen.XOffset, screen.ScreenHeight - 30 + screen.YOffset); string HSign = "" + GameLevel.CurrentPlayer.Health; GFont.Write(screen, HSign, 1, new Point(31, screen.ScreenHeight - 26)); int ax = 31 + GFont.GetStringWidth(HSign, 1) + 10; string ASign = "" + GameLevel.CurrentPlayer.Ammunition; screen.Blit(Art.GRAPHICS[0, 18], ax + screen.XOffset, screen.ScreenHeight - 30 + screen.YOffset); GFont.Write(screen, ASign, 1, ax + 16 + 5, screen.ScreenHeight - 26); int xPaddingBonuses = 5; int xPaddingInventory = 22 - 1; int w = 24; int h = 4; int xBonuses = screen.ScreenWidth - w - 13; int xInventory = screen.ScreenWidth / 2 - ((w + xPaddingInventory) * GameLevel.CurrentPlayer.Inventory.Count) / 2; for (int i = GameLevel.CurrentPlayer.PickedBonuses.Count - 1; i >= 0; --i) { Bonus B = GameLevel.CurrentPlayer.PickedBonuses[i]; screen.Blit(Art.GRAPHICS[B.ImageIndex, 19], xBonuses - 3 + screen.XOffset, screen.ScreenHeight - 29 - 8 + screen.YOffset); if (B.Active) { int bw = (w - 2) - (int)((double)B.GetLifeSpan() / B.GetDuration() * (w - 2)); screen.FillRect(Color.Green, xBonuses + 1 + screen.XOffset, screen.ScreenHeight - 9 - h - 1 + screen.YOffset, bw, h); } xBonuses -= w + xPaddingBonuses; } foreach (InvItem I in GameLevel.CurrentPlayer.Inventory) { if (I.IsSelected()) { screen.FillRect(Color.FromArgb(200, 113, 123, 140), xInventory - 7 - 5 * 2 + screen.XOffset, screen.ScreenHeight - 29 - 8 - 7 + screen.YOffset, 45, 44); } GFont.Write(screen, "" + I.ActivationKey, 1, new Point(xInventory - 7 - 5, screen.ScreenHeight - 29 + 9 - 5)); screen.Blit(Art.GRAPHICS[I.ImageIconIndex, 19], xInventory - 3 + screen.XOffset, screen.ScreenHeight - 29 - 8 + screen.YOffset); if (I.Amount > 1) { string AmSign = "" + I.Amount; GFont.Write(screen, AmSign, 1, new Point(xInventory + w / 2 - GFont.GetStringWidth(AmSign, 1) / 2, screen.ScreenHeight - 7 - 2)); } xInventory += w + xPaddingInventory; } }
public void TryToSave() { if (!MapSaver.Save(_parent.FileName, this)) { Screen.FillRect(Color.FromArgb(200, 0, 0, 0), OffsetX, OffsetY, DisplayWidth, DisplayHeight); GFont.WriteXCenter(Screen, "Impossible to save map. It has no spawners", 1, GameComponent.GetScreenHeight() / 2); _showText = 15; } }
public override void Resized() { lName.X = 10; lName.Y = 10; lW.X = GameComponent.GetScreenWidth() / 2; lW.Y = 10; lMode.X = GameComponent.GetScreenWidth() - GFont.GetStringWidth(lMode.Text, 1) - 10; lMode.Y = 10; base.Resized(); _clearScreen = true; Render(Screen); }
private void RenderColTitle(GBitmap screen, ref int yo, int col1, int col2, int col3) { string nameSign = "name"; GFont.Write(screen, nameSign, 1, col1, yo); string killsSign = "kills"; GFont.Write(screen, killsSign, 1, col2, yo); string deathsSign = "deaths"; GFont.Write(screen, deathsSign, 1, col3, yo); yo += 20; }
public override void Render(GBitmap screen) { if (Enabled) { if (HasFocus) { screen.DrawRect(Color.White, 1, iX, iY, 30, 30); screen.FillCircle(Color.FromArgb(100, 255, 255, 255), ExplosionRange.iX - R / 2 + WIDTH / 2, ExplosionRange.iY - R / 2 + HEIGHT / 2, ExplosionRange.W, ExplosionRange.H); } screen.Blit(Art.GRAPHICS[7, 1], iX, iY); if (Countdown) { GFont.Write(screen, "" + (EXPL_DELAY - SkippedExplTicks), 1, iX + screen.XOffset, iY + screen.YOffset); } } }
public StringLabel(string aString, string aFontName, int pointSize, int x, int y, GFont.FontStyle style) : base("StringLabel",x,y,0,0) { // WAA fNeedsCalculation = true; fStyle = style; fString = aString; fFontName = aFontName; fPointSize = pointSize; fStartPoint = new Point(x,y); fBasePoint = new Point(x, y); fTextColor = RGBColor.Black; fBackColor = RGBColor.TRANSPARENT; fBrush = new GBrush(fTextColor); fFont = new GDIFont(fFontName, fPointSize); Recalculate(); }
public virtual void Render(GBitmap screen) { //if (!NonClearableScreen) screen.Fill(255, 0, 0, 0); if (RenderTitle && !AskIsOn) { GFont.WriteXCenter(screen, ScreenTitle, 2, 20); } foreach (GuiComponent item in Controls) { item.Render(screen); } if (RenderTip && !AskIsOn) { GFont.WriteXCenter(screen, TipMessage, 1, screen.ScreenHeight - 20); } if (AskIsOn) { AskPopUp.Render(screen); } }
public override void Render(GBitmap screen) { if (Level != null) { Level.Render(screen); } RenderGameGui(screen); GFont.Write(screen, "" + GameComponent.Gs.IntStatsShots, 1, 10, 30); if (Paused) { PausePopUp.Render(screen); } if (TeamNotSelected) { TeamSelectPopUp.Render(screen); } if (ShowStatistics) { StatsPopUp.Render(screen); } }
public override void Render(GBitmap screen) { base.Render(screen); GFont.Write(screen, ">", 1, 85, GetOptionTopOffset()); }
public void Render(GBitmap screen, double progress) { screen.Fill(175, 0, 0, 0); GFont.WriteCenterLine(screen, "connecting.. " + (int)progress + "%", 2, 0); }
public void Render(GBitmap screen) { int Rs = 3; screen.SetOffset(XScroll, YScroll); Background.SetOffset(XScroll, YScroll); screen.Blit(new GBitmap(Background.GetClippedImage()), XScroll, YScroll); foreach (GEntity T in Tiles) { if (InCameraFocus(T) && !T.IsStatic) { T.Render(screen); ++Rs; } } if (ShowGrid) { BuildingGrid.SetOffset(XScroll, YScroll); screen.Blit(new GBitmap(BuildingGrid.GetClippedImage()), XScroll, YScroll); } foreach (GEntity E in Entities) { if (InCameraFocus(E) && !E.IsStatic) { E.Render(screen); ++Rs; } } foreach (Particle P in Particles) { if (InCameraFocus(P)) { P.Render(screen); ++Rs; } } foreach (KeyValuePair <int, Bonus> B in Bonuses) { if (InCameraFocus(B.Value)) { B.Value.Render(screen); ++Rs; } } try { foreach (Player P in Players) { if (P != null && InCameraFocus(P)) { P.Render(screen); ++Rs; } } } catch { } CurrentPlayer.Render(screen); foreach (Bullet B in Bullets) { if (InCameraFocus(B)) { B.Render(screen); ++Rs; } } Fog.SetOffset(XScroll, YScroll); //screen.Blit(new GBitmap(Fog.GetClippedImage()), XScroll, YScroll); GFont.Write(screen, Rs + " objects", 1, 10, 10); GFont.Write(screen, "red score " + Score.Red + ", " + "blu score " + Score.Blu, 1, 10, 20); }
private int _getControlX() { return(_getLabelX() + GFont.GetStringWidth("height: ", 2) + 20); }
public override void Render(GBitmap screen) { base.Render(screen); GFont.Write(screen, "mode " + (int)GameLevel.GetMode(), 1, 10, 10); GFont.Write(screen, "levels " + Selector.Grid.Count, 1, 10, 20); }