public static void BuildTexturePacker() { if (string.IsNullOrEmpty(tpCommand) || !tpCommand.Contains("TexturePacker")) { EditorUtility.DisplayDialog("错误信息", "未配置TexturePacker命令路径", "确定"); GEditorStaticAPI.LoadOrCreateAssetFromFindAssets <TexturePackerSetting>(); return; } SetupTpAtlas(); Debug.Log("Build TexturePacker Finished"); }
public static void BuildTexturePacker1() { GEditorStaticAPI.LoadOrCreateAssetFromFindAssets <TexturePackerSetting>(); }