private void CheckTask() { // Debug.Log (this.name + " CHECKING TASK...."); if (this.task == GENERAL_TASK.ON_ATTACK) { if (this.targetCity.id == 0) { this.taskID = 0; this.task = GENERAL_TASK.NONE; } } if (this.task == GENERAL_TASK.NONE) { if (!this.isOnTheWay) { this.city.GiveMeTask(this); } } if (this.task == GENERAL_TASK.ON_HELP || this.task == GENERAL_TASK.ON_DEFEND) { this.daysBeforeReleaseTask -= 1; if (this.daysBeforeReleaseTask <= 0) { this.task = GENERAL_TASK.NONE; this.taskID = 0; this.daysBeforeReleaseTask = 0; } } }
public General(CityTest city) { this.id = GetID() + 1; this.name = "GENERAL" + this.id; this.city = city; this.location = city.hexTile; this.targetLocation = null; this.targetCity = null; this.army = new Army(city); this.taskID = 0; this.task = GENERAL_TASK.NONE; this.isOnTheWay = false; this.daysBeforeArrival = 0; this.daysBeforeReleaseTask = 0; this.roads = new List <Tile> (); GeneralAI.onMove += Move; GeneralAI.onCheckTask += CheckTask; SetLastID(this.id); }