public void ChooseCharacter(int i) { PlayerPrefs.SetInt("characterChoosen", 1); GDEManager.SavePlayerData(i, true); //GDEManager.SaveData(); chooseCharacterScreen.SetActive(false); }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } }
private void Awake() { gdeManager = FindObjectOfType <GDEManager>(); textFields = GetComponent <TextFields>(); battleController = FindObjectOfType <BattleController>(); LoadMissionData(); }
private void Awake() { //PlayerPrefs.SetInt("characterChoosen", 0); sceneController = FindObjectOfType <SceneLoadingController>(); gdeManager = FindObjectOfType <GDEManager>(); if (PlayerPrefs.GetInt("characterChoosen") == 0) { chooseCharacterScreen.SetActive(true); } else { GDEManager.LoadPlayerData(); } }
void Awake() { if (GDEManager.instance == null) { GDEManager.instance = this; } else if (GDEManager.instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); this.InitData(); }
void Start() { m_DataManager = GDEManager.instance; m_LM = PlayerDataManager.instance; InitCharacter(); }
private void Awake() { sceneController = FindObjectOfType <SceneLoadingController>(); gdeManager = FindObjectOfType <GDEManager>(); }