Пример #1
0
 public void ChooseCharacter(int i)
 {
     PlayerPrefs.SetInt("characterChoosen", 1);
     GDEManager.SavePlayerData(i, true);
     //GDEManager.SaveData();
     chooseCharacterScreen.SetActive(false);
 }
Пример #2
0
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
Пример #3
0
    private void Awake()
    {
        gdeManager = FindObjectOfType <GDEManager>();
        textFields = GetComponent <TextFields>();

        battleController = FindObjectOfType <BattleController>();

        LoadMissionData();
    }
Пример #4
0
    private void Awake()
    {
        //PlayerPrefs.SetInt("characterChoosen", 0);
        sceneController = FindObjectOfType <SceneLoadingController>();
        gdeManager      = FindObjectOfType <GDEManager>();

        if (PlayerPrefs.GetInt("characterChoosen") == 0)
        {
            chooseCharacterScreen.SetActive(true);
        }
        else
        {
            GDEManager.LoadPlayerData();
        }
    }
Пример #5
0
    void Awake()
    {
        if (GDEManager.instance == null)
        {
            GDEManager.instance = this;
        }
        else if (GDEManager.instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        this.InitData();
    }
Пример #6
0
 void Start()
 {
     m_DataManager = GDEManager.instance;
     m_LM          = PlayerDataManager.instance;
     InitCharacter();
 }
Пример #7
0
 private void Awake()
 {
     sceneController = FindObjectOfType <SceneLoadingController>();
     gdeManager      = FindObjectOfType <GDEManager>();
 }