public void initEquipVision(GDEEquipmentData data) { if (data == null || string.IsNullOrEmpty(data.id)) { initAsEmpty(); } else { EquipItem item = SDDataManager.Instance.GetEquipItemById(data.id); if (item) { IconImg.gameObject.SetActive(true); IconImg.sprite = SDDataManager.Instance.GetEquipIconById(data.id); BgIconImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); IconFrameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); } else { initAsEmpty(); } } if (ItemNameText) { ItemNameText.gameObject.SetActive(false); } if (starVision) { starVision.gameObject.SetActive(false); } }
public void initWeapon(int heroHashCode) { GDEEquipmentData armor = SDDataManager.Instance.getHeroWeapon(heroHashCode); SDWeapon a = unit_model.gameObject.AddComponent <SDWeapon>(); HeroProperty._weapon = a; if (armor == null || string.IsNullOrEmpty(armor.id)) { HeroProperty._weapon.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { HeroProperty._weapon.initDataEmpty(); return; } // HeroProperty._weapon.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); HeroProperty._weapon.PassiveEffectInit(Item.PassiveEffect); HeroProperty._weapon.armorRank = Item.ArmorRank; int lv = armor.lv; HeroProperty._weapon.initGradeShow(lv); }
public void initEquip(GDEEquipmentData equip) { SetSelfAsBg(false); EquipItem item = SDDataManager.Instance.GetEquipItemById(equip.id); equipPos = (EquipPosition)SDDataManager.Instance.getEquipPosById(equip.id); itemId = equip.id; // itemImg.sprite = SDDataManager.Instance.GetEquipIconById(itemId); int rarity = item.LEVEL; frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(rarity); itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(rarity); // itemHashcode = equip.hashcode; itemUpLv = equip.lv; if (starVision) { starVision.gameObject.SetActive(false); } if (downText) { downText.text = SDGameManager.T(item.NAME); } if (upText) { upText.gameObject.SetActive(true); upText.text = SDDataManager.Instance.rarityString(item.LEVEL); } }
public void btnToLvUp() { if (!isClicking) { isClicking = true; // consumableItem item = AllLvupArray[lvupTypeIndex].Item; int ss = SDDataManager.Instance.getInteger(item.SpecialStr); GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode (equipDetail.equipHashcode); if (equip == null) { StartCoroutine(IEClickEnd()); return; } bool flag = SDDataManager.Instance.consumeConsumable (item.ID, out int residue, SDConstants.MinExpPerLevel); if (!flag) { StartCoroutine(IEClickEnd()); return; } int currentLv = equip.lv; float rate = 1; float change = ss * 1f / 100; if (currentLv < SDConstants.equipMaxPreferLv) { for (int i = 0; i < currentLv; i++) { rate *= change; } } else { rate = 0.5f; change *= 0.5f; for (int i = 0; i < currentLv; i++) { rate *= change; } } float r = UnityEngine.Random.Range(0, 1); if (r < rate) { Debug.Log("装备升级成功"); SDDataManager.Instance.LvupEquipByHashcode(equipDetail.equipHashcode); } else { Debug.Log("装备升级失败"); } refreshPanel_lvup(); int hc = equipDetail.equipHashcode; equipDetail.initEquipDetailVision(hc); StartCoroutine(IEClickEnd()); } }
public override void RefreshImprovePanel() { base.RefreshImprovePanel(); int hashcode = equipDetail.equipHashcode; GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode(hashcode); if (lvText && expText && expSlider && expSlider_listorder) { int lv = equip.lv; lvText.text = SDGameManager.T("Lv.") + lv; } }
public void setJewelry(int hashcode, bool isSecondPos = false) { GDEEquipmentData armor = SDDataManager.Instance.getHeroEquipJewelry(hashcode, isSecondPos); if (!isSecondPos) { if (armor == null || string.IsNullOrEmpty(armor.id)) { equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); _jewelry0.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); _jewelry0.initDataEmpty(); return; } // _jewelry0.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); _jewelry0.PassiveEffectInit(Item.PassiveEffect); _jewelry0.armorRank = Item.ArmorRank; // equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); } else { if (armor == null || string.IsNullOrEmpty(armor.id)) { equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); _jewelry1.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); _jewelry1.initDataEmpty(); return; } // _jewelry1.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); _jewelry1.PassiveEffectInit(Item.PassiveEffect); _jewelry1.armorRank = Item.ArmorRank; // equipList.EquipVision(EquipPosition.Finger, isSecondPos).initEquipVision(armor); } }
public void initJewelry(int heroHashCode, bool isSecondPos = false) { GDEEquipmentData armor = SDDataManager.Instance.getHeroEquipJewelry(heroHashCode); Jewelry a = unit_model.gameObject.AddComponent <Jewelry>(); if (!isSecondPos) { HeroProperty._jewelry0 = a; if (armor == null || string.IsNullOrEmpty(armor.id)) { HeroProperty._jewelry0.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { HeroProperty._jewelry0.initDataEmpty(); return; } // HeroProperty._jewelry0.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); HeroProperty._jewelry0.PassiveEffectInit(Item.PassiveEffect); HeroProperty._jewelry0.armorRank = Item.ArmorRank; int lv = armor.lv; HeroProperty._jewelry0.initGradeShow(lv); } else { HeroProperty._jewelry1 = a; if (armor == null || string.IsNullOrEmpty(armor.id)) { HeroProperty._jewelry1.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { HeroProperty._jewelry1.initDataEmpty(); return; } // HeroProperty._jewelry1.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); HeroProperty._jewelry1.PassiveEffectInit(Item.PassiveEffect); HeroProperty._jewelry1.armorRank = Item.ArmorRank; int lv = armor.lv; HeroProperty._jewelry1.initGradeShow(lv); } }
void refreshPanel_fix() { int num = SDDataManager.Instance.getConsumableNum(ItemForFix.ID); GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode (equipDetail.equipHashcode); if (equip == null) { AllBtns[2].interactable = false; return; } if (equip.quality < SDConstants.equipMaxQuality && num > 0) { AllBtns[2].interactable = true; } else { AllBtns[2].interactable = false; } }
public void initHelmetSelectPanel() { refreshEquipIcon(); //titleText.text = "Helmet"; List <GDEEquipmentData> equips = SDDataManager.Instance.GetPosOwnedEquipsByCareer (EquipPosition.Head, heroDetail.ID); GDEEquipmentData helmet = SDDataManager.Instance.getHeroEquipHelmet(heroDetail.Hashcode); if (helmet == null || string.IsNullOrEmpty(helmet.id)) { equipedItemBtn.gameObject.SetActive(false); equipedItemName.text = ""; equipedItemLevel.text = ""; setEquipDetailPanelEmpty(); } else { refreshSelectedEquipmentDetail(helmet.hashcode); //helmet. } pageController.ItemsInit(SDConstants.ItemType.Equip, EquipPosition.Head); }
public void btnToFix() { if (!isClicking) { isClicking = true; int num = SDDataManager.Instance.getConsumableNum(ItemForFix.ID); GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode (equipDetail.equipHashcode); if (num > 0) { bool flag = SDDataManager.Instance.PromoteEquipQuality (equipDetail.equipHashcode, 1); if (flag) { SDDataManager.Instance.consumeConsumable(ItemForFix.ID, out int reduice, 1); refreshPanel_fix(); int hc = equipDetail.equipHashcode; equipDetail.initEquipDetailVision(hc); } } StartCoroutine(IEClickEnd()); } }
public void initEquipDetailVision(GDEEquipmentData equip) { equipId = equip.id; equipHashcode = equip.hashcode; equipData = SDDataManager.Instance.GetEquipItemById(equipId); // int lv = equip.lv; nameText.text = (lv > 0?SDGameManager.T("Lv.") + lv + "·":"") + equipData.NAME; equipLv = lv; equipPosImg.sprite = SDDataManager.Instance.equipPosIcon(equipData.EquipPos); equipPosImg.SetNativeSize(); starVision.StarNum = equip.quality; // equipIcon.sprite = equipData.IconFromAtlas; equipBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(equipData.LEVEL); equipFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(equipData.LEVEL); // EDP.EmptyPanel.gameObject.SetActive(false); }
public void EquipBelowBtn_Tapped() { GDEEquipmentData e = SDDataManager.Instance.getEquipmentByHashcode(currentEquipHashcode); int ownerHashcode = e.OwnerHashcode; if (ownerHashcode == heroDetail.Hashcode)//解除装备 { SDDataManager.Instance.disrobeEquipment(heroDetail.Hashcode, equipPos, isSecondJewelryPos); heroDetail.initHeroDetailPanel(heroDetail.Hashcode); refreshSelectedEquipmentDetail(currentEquipHashcode); } else if (ownerHashcode > 0)//已被其他角色装备 { } else//装备 { SDDataManager.Instance.dressEquipment (heroDetail.Hashcode, currentEquipHashcode, isSecondJewelryPos); heroDetail.initHeroDetailPanel(heroDetail.Hashcode); refreshSelectedEquipmentDetail(currentEquipHashcode); } }
public void initHeroCharacterModel(int hashcode, float scale = 1, UDE _ude = UDE.Animation) { thisCMCsUDE = _ude; heroHashcode = hashcode; id = SDDataManager.Instance.getHeroIdByHashcode(hashcode); CType = SDConstants.CharacterType.Hero; skinName = SDDataManager.Instance.getHeroSkinNameInSkeleton(hashcode); // GDEEquipmentData weapon = SDDataManager.Instance.getHeroWeapon(hashcode); if (weapon == null || weapon.hashcode <= 0 || string.IsNullOrEmpty(weapon.id)) { notShowWeaponSlot = true; } else { notShowWeaponSlot = false; weaponId = weapon.id; } // initCharacterModel(scale); }
public void setWeapon(int hashcode) { GDEEquipmentData armor = SDDataManager.Instance.getHeroWeapon(hashcode); if (armor == null || string.IsNullOrEmpty(armor.id) || armor.hashcode == 0) { equipList.EquipVision(EquipPosition.Hand).initEquipVision(armor); _weapon.initDataEmpty(); return; } EquipItem Item = SDDataManager.Instance.GetEquipItemById(armor.id); if (Item == null) { equipList.EquipVision(EquipPosition.Hand).initEquipVision(armor); _weapon.initDataEmpty(); return; } // _weapon.initData(Item.LEVEL, Item.RAL, 0, 0, 0, 0, RoleBarChart.zero , Item.ID, Item.NAME, 0); _weapon.PassiveEffectInit(Item.PassiveEffect); _weapon.armorRank = Item.ArmorRank; // equipList.EquipVision(EquipPosition.Hand).initEquipVision(armor); }
public void initEquipDetailVision(int equip_hashcode) { GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode(equip_hashcode); initEquipDetailVision(equip); }
public void refreshSelectedEquipmentDetail(int hashcode) { if (hashcode > 0) { GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode(hashcode); if (equip != null) { currentEquipHashcode = equip.hashcode; equipedItemName.text = SDDataManager.Instance.getEquipNameByHashcode(currentEquipHashcode); equipedItemLevel.text = SDGameManager.T("Lv.") + equip.lv; equipedItemBattleForce.text = "" + SDDataManager.Instance.getEquipBattleForceByHashCode(equip.hashcode); // equipIcon.sprite = SDDataManager.Instance.GetEquipIconById(equip.id); EquipItem item = SDDataManager.Instance.GetEquipItemById(equip.id); equipFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); equipBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); // equipedItemBtn.gameObject.SetActive(true); if (equip.OwnerHashcode > 0)//判断是否已被装备 { bool flag = false; if (equip.OwnerHashcode == heroDetail.Hashcode)//是当前角色装备 { flag = true; if (SDDataManager.Instance.getEquipPosById(equip.id) == 4) { if (!isSecondJewelryPos && SDDataManager.Instance.getHeroByHashcode(heroDetail.Hashcode) .jewelry0.hashcode != equip.hashcode) { flag = false; } else if (isSecondJewelryPos && SDDataManager.Instance.getHeroByHashcode(heroDetail.Hashcode) .jewelry1.hashcode != equip.hashcode) { flag = false; } } } else { flag = false; } if (flag) { equipItemBtnText.text = SDGameManager.T("解除装备"); } else { equipedItemBtn.gameObject.SetActive(false); equipItemBtnText.text = SDGameManager.T("无法装备"); } } else { equipItemBtnText.text = SDGameManager.T("装备"); } } } }