Пример #1
0
        public void MergePathsIgnoringCollinearLines()
        {
            //GCodePath path = Newtonsoft.Json.JsonConvert.DeserializeObject<GCodePath>("{\"config\":{\"closedLoop\":true,\"lineWidth_um\":500,\"gcodeComment\":\"WALL-OUTER\",\"speed\":15.0,\"spiralize\":false,\"doSeamHiding\":true,\"Name\":\"inset0Config\"},\"points\":[{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200},{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200},{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200},{\"X\":401,\"Y\":6277,\"Width\":0,\"Z\":200},{\"X\":787,\"Y\":6240,\"Width\":0,\"Z\":200},{\"X\":1185,\"Y\":6177,\"Width\":0,\"Z\":200},{\"X\":1564,\"Y\":6092,\"Width\":0,\"Z\":200},{\"X\":1944,\"Y\":5982,\"Width\":0,\"Z\":200},{\"X\":2315,\"Y\":5848,\"Width\":0,\"Z\":200},{\"X\":2671,\"Y\":5693,\"Width\":0,\"Z\":200},{\"X\":3036,\"Y\":5508,\"Width\":0,\"Z\":200},{\"X\":3369,\"Y\":5310,\"Width\":0,\"Z\":200},{\"X\":3691,\"Y\":5093,\"Width\":0,\"Z\":200}]}");
            GCodePath path = Newtonsoft.Json.JsonConvert.DeserializeObject <GCodePath>("{\"config\":{\"closedLoop\":true,\"lineWidth_um\":500,\"gcodeComment\":\"WALL-OUTER\",\"speed\":15.0,\"spiralize\":false,\"doSeamHiding\":true,\"Name\":\"inset0Config\"},\"points\":[{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200},{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200},{\"X\":0,\"Y\":6290,\"Width\":0,\"Z\":200}]}");

            Polygons pathsWithOverlapsRemoved;
            bool     pathIsClosed = false;

            bool pathHadOverlaps = GCodePlanner.MergePerimeterOverlaps(path.points, path.config.lineWidth_um, out pathsWithOverlapsRemoved, pathIsClosed) &&
                                   pathsWithOverlapsRemoved.Count > 0;

            Assert.IsFalse(pathHadOverlaps);
        }
Пример #2
0
        public void ClipSegmentTests()
        {
            GCodePath inPath = Newtonsoft.Json.JsonConvert.DeserializeObject <GCodePath>("{\"config\":{\"closedLoop\":true,\"lineWidth_um\":500,\"gcodeComment\":\"WALL-OUTER\",\"speed\":18.9,\"spiralize\":false,\"doSeamHiding\":true,\"Name\":\"inset0Config\"},\"points\":[{\"x\":105366,\"y\":108976,\"z\":300},{\"x\":105743,\"y\":109188,\"z\":300},{\"x\":106352,\"y\":109582,\"z\":300},{\"x\":106606,\"y\":109674,\"z\":300},{\"x\":107513,\"y\":110120,\"z\":300},{\"x\":107766,\"y\":110836,\"z\":300},{\"x\":107804,\"y\":110986,\"z\":300},{\"x\":107806,\"y\":111124,\"z\":300},{\"x\":106720,\"y\":116034,\"z\":300},{\"x\":106669,\"y\":116205,\"z\":300},{\"x\":106345,\"y\":116505,\"z\":300},{\"x\":103152,\"y\":117619,\"z\":300},{\"x\":102975,\"y\":117661,\"z\":300},{\"x\":102749,\"y\":117546,\"z\":300},{\"x\":101132,\"y\":116186,\"z\":300},{\"x\":100997,\"y\":115990,\"z\":300},{\"x\":100845,\"y\":115704,\"z\":300},{\"x\":100673,\"y\":114777,\"z\":300},{\"x\":100959,\"y\":109833,\"z\":300},{\"x\":101785,\"y\":109149,\"z\":300},{\"x\":101836,\"y\":109129,\"z\":300},{\"x\":101976,\"y\":109137,\"z\":300},{\"x\":102415,\"y\":109277,\"z\":300},{\"x\":102712,\"y\":108910,\"z\":300},{\"x\":103239,\"y\":108477,\"z\":300},{\"x\":103355,\"y\":108453,\"z\":300},{\"x\":103710,\"y\":108924,\"z\":300},{\"x\":104116,\"y\":108883,\"z\":300},{\"x\":104330,\"y\":108371,\"z\":300},{\"x\":104867,\"y\":108245,\"z\":300},{\"x\":104888,\"y\":108273,\"z\":300},{\"x\":104980,\"y\":109145,\"z\":300}]}");

            GCodePath controlPath = Newtonsoft.Json.JsonConvert.DeserializeObject <GCodePath>("{\"config\":{\"closedLoop\":true,\"lineWidth_um\":500,\"gcodeComment\":\"WALL-OUTER\",\"speed\":18.9,\"spiralize\":false,\"doSeamHiding\":true,\"Name\":\"inset0Config\"},\"points\":[{\"x\":105366,\"y\":108976,\"z\":300},{\"x\":105743,\"y\":109188,\"z\":300},{\"x\":106352,\"y\":109582,\"z\":300},{\"x\":106606,\"y\":109674,\"z\":300},{\"x\":107513,\"y\":110120,\"z\":300},{\"x\":107766,\"y\":110836,\"z\":300},{\"x\":107804,\"y\":110986,\"z\":300},{\"x\":107806,\"y\":111124,\"z\":300},{\"x\":106720,\"y\":116034,\"z\":300},{\"x\":106669,\"y\":116205,\"z\":300},{\"x\":106345,\"y\":116505,\"z\":300},{\"x\":103152,\"y\":117619,\"z\":300},{\"x\":102975,\"y\":117661,\"z\":300},{\"x\":102749,\"y\":117546,\"z\":300},{\"x\":101132,\"y\":116186,\"z\":300},{\"x\":100997,\"y\":115990,\"z\":300},{\"x\":100845,\"y\":115704,\"z\":300},{\"x\":100673,\"y\":114777,\"z\":300},{\"x\":100959,\"y\":109833,\"z\":300},{\"x\":101785,\"y\":109149,\"z\":300},{\"x\":101836,\"y\":109129,\"z\":300},{\"x\":101976,\"y\":109137,\"z\":300},{\"x\":102415,\"y\":109277,\"z\":300},{\"x\":102712,\"y\":108910,\"z\":300},{\"x\":103239,\"y\":108477,\"z\":300},{\"x\":103355,\"y\":108453,\"z\":300},{\"x\":103710,\"y\":108924,\"z\":300},{\"x\":104116,\"y\":108883,\"z\":300},{\"x\":104330,\"y\":108371,\"z\":300},{\"x\":104867,\"y\":108245,\"z\":300},{\"x\":104888,\"y\":108273,\"z\":300},{\"x\":104927,\"y\":108647,\"z\":300}]}");

            GCodePath testPath = GCodePlanner.TrimPerimeter(inPath, 0);

            Assert.IsTrue(controlPath.points.Count == testPath.points.Count);
            for (int i = 0; i < controlPath.points.Count; i++)
            {
                Assert.IsTrue(controlPath.points[i] == testPath.points[i]);
            }
        }
Пример #3
0
		public void MakeCloseSegmentsMergable()
		{
			// A path that needs to have points inserted to do the correct thing
			{
				// |\      /|                     |\      /|
				// | \s___/ |   				  | \____/ |
				// |________|	create points ->  |_.____._|

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0) };
				Polygon correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 3);
			}
		}
Пример #4
0
        public void MakeCloseSegmentsMergable()
        {
            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \____/ |
                // |________|	create points ->  |_.____._|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0)
                };
                Polygon correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 3);
            }
        }
Пример #5
0
        public void GetPathsWithOverlapsRemovedTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0)
                };
                Assert.IsTrue(perimeter.Count == 5);
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 1);
                Assert.IsTrue(correctedPath[0].Count == 5);
                for (int i = 0; i < perimeter.Count; i++)
                {
                    Assert.IsTrue(perimeter[i] == correctedPath[0][i]);
                }
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0)
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 1);
                Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // A very simple collapse upper left start
            {
                // s____________
                //  |__________|	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50)
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 1);
                Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // A very simple collapse upper right start
            {
                //  ____________s
                //  |__________|	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50)
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 1);
                Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                //  |__________|s	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0)
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 1);
                Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \    / |
                // |________|	create points ->  |__----__|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0)
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
                //Assert.IsTrue(correctedPath.Count == 3);
                //Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    // bottom of center line
                    new IntPoint(1000, 2500 - 25), new IntPoint(4000, 2500 - 25),
                    // right leg
                    new IntPoint(4000, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(4000, 5000),
                    // top of center line
                    new IntPoint(4000, 2500 + 25), new IntPoint(1000, 2500 + 25),
                    // left leg
                    new IntPoint(1000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0), new IntPoint(1000, 0), new IntPoint(1000, 2500 - 25),
                };
                Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[1].Count == 6);
                Assert.IsTrue(correctedPath[2].Count == 6);
            }
        }
Пример #6
0
        public void MakeCloseSegmentsMergable()
        {
            // check that we can cut up a single segment
            {
                List <Segment> segmentsControl = Segment.ConvertToSegments(new Polygon()
                {
                    new IntPoint(0, 0),
                    new IntPoint(2500, 0),
                    new IntPoint(5000, 0),
                }, false);

                Polygon cuts = new Polygon()
                {
                    new IntPoint(2500, 0),
                    new IntPoint(2500, 401),
                };

                Segment segmentToCut = new Segment()
                {
                    Start = new IntPoint(0, 0),
                    End   = new IntPoint(5000, 0),
                };


                List <Segment> segmentsTest = segmentToCut.GetSplitSegmentForVertecies(cuts, 400);
                Assert.IsTrue(segmentsControl.Count == segmentsTest.Count);
                for (int i = 0; i < segmentsTest.Count; i++)
                {
                    Assert.IsTrue(segmentsTest[i] == segmentsControl[i]);
                }
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \____/ |
                // |________|	create points ->  |_.____._|

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(5000, 50),
                    new IntPoint(0, 10000),
                    new IntPoint(0, 0),
                    new IntPoint(15000, 0),
                    new IntPoint(15000, 10000),
                    new IntPoint(10000, 50),
                };
                Assert.IsTrue(perimeter.Count == 6);
                Polygon correctedPath = GCodePlanner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }

            // A path that has been clipped
            {
                //  ____________s             ____________ __
                //           *    goes to  ->

                long           mergeDistance = 400 / 4;
                Segment        segment       = new Segment(new IntPoint(5000, 50), new IntPoint(0, 50));
                List <Segment> segments      = segment.GetSplitSegmentForVertecies(new Polygon {
                    new IntPoint(4500, 0)
                }, mergeDistance);
                Assert.IsTrue(segments.Count == 2);
                Assert.IsTrue(segments[0] == new Segment(new IntPoint(5000, 50), new IntPoint(4500, 50)));
                Assert.IsTrue(segments[1] == new Segment(new IntPoint(4500, 50), new IntPoint(0, 50)));
            }

            // A path that has been clipped
            {
                //  ____________s
                //  |_________	  goes to  -> ----------

                long    mergeDistance = 400 / 4;
                Polygon perimeter     = new Polygon()
                {
                    new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(4500, 0)
                };
                Assert.IsTrue(perimeter.Count == 4);
                Polygon correctedPath = GCodePlanner.MakeCloseSegmentsMergable(perimeter, mergeDistance, false);
                Assert.IsTrue(correctedPath.Count == 5);
                Assert.IsTrue(correctedPath[0] == new IntPoint(5000, 50));
                Assert.IsTrue(correctedPath[1] == new IntPoint(4500, 50));
                Assert.IsTrue(correctedPath[2] == new IntPoint(0, 50));
                Assert.IsTrue(correctedPath[3] == new IntPoint(0, 0));
                Assert.IsTrue(correctedPath[4] == new IntPoint(4500, 0));
            }


            // Make sure we work correctly when splitting the closing segment.
            {
                // |\      /|                     |\      /|
                // | \____/ |                     | \____/ |
                // |_______s|	create points ->  |_.____._|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(15000, 0),
                    new IntPoint(15000, 10000),
                    new IntPoint(10000, 50),
                    new IntPoint(5000, 50),
                    new IntPoint(0, 10000),
                    new IntPoint(0, 0),
                };
                Assert.IsTrue(perimeter.Count == 6);
                Polygon correctedPath = GCodePlanner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }
        }
Пример #7
0
        public void GetPathsWithOverlapsRemovedTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0, 0), new IntPoint(5000, 0, 0), new IntPoint(5000, 5000, 0), new IntPoint(0, 5000, 0)
                };
                Assert.IsTrue(perimeter.Count == 4);
                Polygons thinLines;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400 / 4, out thinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 5);                 // it is 5 because we return a closed path (points = 0, 1, 2, 3, 0)
                for (int i = 0; i < perimeter.Count; i++)
                {
                    Assert.IsTrue(perimeter[i] == thinLines[0][i]);
                }
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50)
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[0][0].Width == 450);
            }

            // A very simple collapse upper left start
            {
                // s____________
                //  |__________|	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50)
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 200, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[0][0].Width == 200);
                Assert.IsTrue(correctedPath[1][0].Width == 250);
                Assert.IsTrue(correctedPath[2][0].Width == 200);
            }

            // A very simple collapse upper right start
            {
                //  ____________s
                //  |__________|	  very simple  -> ----------

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50)
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[0][0].Width == 450);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                //  |__________|s	  very simple  -> ----------

                int          travelSpeed = 50;
                int          retractionMinimumDistance = 20;
                GCodePlanner planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                Polygon      perimeter = new Polygon()
                {
                    new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0)
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400 / 4, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
            }

            // A path that has been clipped
            {
                //  ____________s
                //  |_________	  goes to  -> ----------

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(4500, 0)
                };
                Polygons correctedPath;
                bool     removedLines = GCodePlanner.MergePerimeterOverlaps(perimeter, 400, out correctedPath, false);
                Assert.IsTrue(removedLines);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[0][0].Width == 400);
                Assert.IsTrue(correctedPath[0][0] == new IntPoint(5000, 50));
                Assert.IsTrue(correctedPath[0][1] == new IntPoint(4500, 50));
                Assert.IsTrue(correctedPath[1].Count == 2);
                Assert.IsTrue(correctedPath[1][0].Width == 450);
                Assert.IsTrue(correctedPath[1][0] == new IntPoint(4500, 25));
                Assert.IsTrue(correctedPath[1][1] == new IntPoint(0, 25));
                Assert.IsTrue(correctedPath[2].Count == 2);
                Assert.IsTrue(correctedPath[2][0].Width == 400);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \    / |
                // |________|	create points ->  |__----__|

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(5000, 50),
                    new IntPoint(0, 10000),
                    new IntPoint(0, 0),
                    new IntPoint(15000, 0),
                    new IntPoint(15000, 10000),
                    new IntPoint(10000, 50),
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 4);
                Assert.IsTrue(correctedPath[1].Count == 2);
                Assert.IsTrue(correctedPath[2].Count == 4);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                Polygon perimeter = new Polygon()
                {
                    // bottom of center line
                    new IntPoint(1000, 2500 - 25), new IntPoint(4000, 2500 - 25),
                    // right leg
                    new IntPoint(4000, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(4000, 5000),
                    // top of center line
                    new IntPoint(4000, 2500 + 25), new IntPoint(1000, 2500 + 25),
                    // left leg
                    new IntPoint(1000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0), new IntPoint(1000, 0),
                };
                Polygons correctedPath;
                GCodePlanner.MergePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Count == 2);
                Assert.IsTrue(correctedPath[1].Count == 6);
                Assert.IsTrue(correctedPath[2].Count == 6);
            }
        }
Пример #8
0
        public void FindThinFeaturesTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(0, 0, 0), new IntPoint(5000, 0, 0), new IntPoint(5000, 5000, 0), new IntPoint(0, 5000, 0)
                };
                Assert.IsTrue(perimeter.Count == 4);
                Polygons thinLines;
                bool     foundThinLines = GCodePlanner.FindThinLines(perimeter, 400 / 2, 0, out thinLines);
                Assert.IsFalse(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 0);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50)
                };
                Polygons thinLines;
                bool     foundThinLines = GCodePlanner.FindThinLines(perimeter, 400, 0, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 2);
                Assert.IsTrue(thinLines[0][0].Width == 50);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \    / |
                // |________|	create points ->  |__----__|

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(5000, 50),
                    new IntPoint(0, 10000),
                    new IntPoint(0, 0),
                    new IntPoint(15000, 0),
                    new IntPoint(15000, 10000),
                    new IntPoint(10000, 50),
                };
                Polygons thinLines;
                bool     foundThinLines = GCodePlanner.FindThinLines(perimeter, 400, 0, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 2);
                Assert.IsTrue(thinLines[0][0].Width == 50);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                Polygon perimeter = new Polygon()
                {
                    // bottom of center line
                    new IntPoint(1000, 2500 - 25), new IntPoint(4000, 2500 - 25),
                    // right leg
                    new IntPoint(4000, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(4000, 5000),
                    // top of center line
                    new IntPoint(4000, 2500 + 27), new IntPoint(1000, 2500 + 27),
                    // left leg
                    new IntPoint(1000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0), new IntPoint(1000, 0),
                };
                Polygons thinLines;
                bool     foundThinLines = GCodePlanner.FindThinLines(perimeter, 400, 0, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 2);
                Assert.IsTrue(thinLines[0][0].Width == 52);
            }

            // Simple overlap that must not be generated (s is the start runing ccw)
            {
                //     s_____________ 5000,5000             s_____________
                //     |    ____    |					    |    ____    |
                //     |   |    |___|					    |   |    |   |
                //     |   |     ___     this is too thin   |   |     ---  5000,2500
                //     |   |____|   |		but most not    |   |____|   |
                // 0,0 |____________|		go to	->      |____________|

                Polygon perimeter = new Polygon()
                {
                    new IntPoint(0, 5000), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 2500 - 27),
                    new IntPoint(4000, 2500 - 27), new IntPoint(4000, 1000), new IntPoint(1000, 1000),
                    new IntPoint(1000, 4000), new IntPoint(4000, 4000), new IntPoint(4000, 2500 + 27), new IntPoint(5000, 2500 + 27),
                    new IntPoint(5000, 5000), new IntPoint(0, 5000),
                };
                Polygons thinLines;
                bool     foundThinLines = GCodePlanner.FindThinLines(perimeter, 400, 0, out thinLines);
                Assert.IsFalse(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Count == 0);
            }
        }
Пример #9
0
		public void GetPathsWithOverlapsRemovedTests()
		{
			// Make sure we don't do anything to a simple perimeter.
			{
				// ____________
				// |          |
				// |          |
				// |          |
				// |__________|

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0) };
				Assert.IsTrue(perimeter.Count == 5);
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 1);
				Assert.IsTrue(correctedPath[0].Count == 5);
				for (int i = 0; i < perimeter.Count; i++)
				{
					Assert.IsTrue(perimeter[i] == correctedPath[0][i]);
				}
			}

			// A very simple collapse lower left start
			{
				//  ____________   
				// s|__________|	  very simple  -> ----------

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0) };
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 1);
				Assert.IsTrue(correctedPath[0].Count == 2);
			}

			// A very simple collapse upper left start
			{
				// s____________   
				//  |__________|	  very simple  -> ----------

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50) };
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 1);
				Assert.IsTrue(correctedPath[0].Count == 2);
			}

			// A very simple collapse upper right start
			{
				//  ____________s   
				//  |__________|	  very simple  -> ----------

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50) };
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 1);
				Assert.IsTrue(correctedPath[0].Count == 2);
			}

			// A very simple collapse lower left start
			{
				//  ____________   
				//  |__________|s	  very simple  -> ----------

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0), new IntPoint(5000, 0) };
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				Assert.IsTrue(correctedPath.Count == 1);
				Assert.IsTrue(correctedPath[0].Count == 2);
			}

			// A path that needs to have points inserted to do the correct thing
			{
				// |\      /|                     |\      /|
				// | \s___/ |   				  | \    / |
				// |________|	create points ->  |__----__|

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() { new IntPoint(0, 0), new IntPoint(5000, 0), new IntPoint(5000, 50), new IntPoint(0, 50), new IntPoint(0, 0) };
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400 / 4);
				//Assert.IsTrue(correctedPath.Count == 3);
				//Assert.IsTrue(correctedPath[0].Count == 2);
			}

			// Simple overlap (s is the start runing ccw)
			{
				//     _____    _____ 5000,5000             _____    _____
				//     |   |    |   |					    |   |    |   |
				//     |   |____|   |					    |   |    |   |
				//     |   s____    |    this is too thin   |    ----    | 5000,2500
				//     |   |    |   |		and goes to ->  |   |    |   |
				// 0,0 |___|    |___|					    |___|    |___|

				int travelSpeed = 50;
				int retractionMinimumDistance = 20;
				GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
				Polygon perimeter = new Polygon() 
				{ 
					// bottom of center line
					new IntPoint(1000, 2500-25), new IntPoint(4000, 2500-25),
					// right leg
					new IntPoint(4000, 0), new IntPoint(5000, 0), new IntPoint(5000, 5000), new IntPoint(4000, 5000), 
					// top of center line
					new IntPoint(4000, 2500+25), new IntPoint(1000, 2500+25),
					// left leg
					new IntPoint(1000, 5000), new IntPoint(0, 5000), new IntPoint(0, 0), new IntPoint(1000, 0), new IntPoint(1000, 2500-25), 
				};
				Polygons correctedPath = planner.GetPathsWithOverlapsRemoved(perimeter, 400);
				Assert.IsTrue(correctedPath.Count == 3);
				Assert.IsTrue(correctedPath[0].Count == 2);
				Assert.IsTrue(correctedPath[1].Count == 6);
				Assert.IsTrue(correctedPath[2].Count == 6);
			}
		}
Пример #10
0
        public void FindThinFeaturesTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(0, 0, 0), new Point3(5000, 0, 0), new Point3(5000, 5000, 0), new Point3(0, 5000, 0) };
                Assert.IsTrue(perimeter.Count == 4);
                List<PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400 / 2, out thinLines);
                Assert.IsFalse(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 0);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(0, 0), new Point3(5000, 0), new Point3(5000, 50), new Point3(0, 50) };
                List<PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 50);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |   				  | \    / |
                // |________|	create points ->  |__----__|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                };
                List<PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 50);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    // bottom of center line
                    new Point3(1000, 2500-25), new Point3(4000, 2500-25),
                    // right leg
                    new Point3(4000, 0), new Point3(5000, 0), new Point3(5000, 5000), new Point3(4000, 5000),
                    // top of center line
                    new Point3(4000, 2500+27), new Point3(1000, 2500+27),
                    // left leg
                    new Point3(1000, 5000), new Point3(0, 5000), new Point3(0, 0), new Point3(1000, 0),
                };
                List<PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 52);
            }
        }
Пример #11
0
        public void MakeCloseSegmentsMergable()
        {
            // check that we can cut up a single segment
            {
                List<Segment> segmentsControl = Segment.ConvertPathToSegments(new List<Point3>()
                {
                    new Point3(0, 0),
                    new Point3(2500, 0),
                    new Point3(5000, 0),
                }, false);

                List<Point3> cuts = new List<Point3>()
                {
                    new Point3(2500, 0),
                    new Point3(2500, 401),
                };

                Segment segmentToCut = new Segment()
                {
                    Start = new Point3(0, 0),
                    End = new Point3(5000, 0),
                };

                List<Segment> segmentsTest = segmentToCut.GetSplitSegmentForVertecies(cuts, 400);
                Assert.IsTrue(segmentsControl.Count == segmentsTest.Count);
                for(int i=0; i<segmentsTest.Count; i++)
                {
                    Assert.IsTrue(segmentsTest[i] == segmentsControl[i]);
                }
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |   				  | \____/ |
                // |________|	create points ->  |_.____._|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                };
                Assert.IsTrue(perimeter.Count == 6);
                List<Point3> correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }

            // Make sure we work correctly when splitting the closing segment.
            {
                // |\      /|                     |\      /|
                // | \____/ |   				  | \____/ |
                // |_______s|	create points ->  |_.____._|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                };
                Assert.IsTrue(perimeter.Count == 6);
                List<Point3> correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }
        }
Пример #12
0
        public void GetPathsWithOverlapsRemovedTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(0, 0, 0), new Point3(5000, 0, 0), new Point3(5000, 5000, 0), new Point3(0, 5000, 0)};
                Assert.IsTrue(perimeter.Count == 4);
                List<PathAndWidth> thinLines;
                planner.RemovePerimeterOverlaps(perimeter, 400 / 4, out thinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 5); // it is 5 because we return a closed path (points = 0, 1, 2, 3, 0)
                for (int i = 0; i < perimeter.Count; i++)
                {
                    Assert.IsTrue(perimeter[i] == thinLines[0].Path[i]);
                }
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(0, 0), new Point3(5000, 0), new Point3(5000, 50), new Point3(0, 50)};
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 2);
                Assert.IsTrue(correctedPath[0].ExtrusionWidthUm == 450);
            }

            // A very simple collapse upper left start
            {
                // s____________
                //  |__________|	  very simple  -> ----------

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(0, 50), new Point3(0, 0), new Point3(5000, 0), new Point3(5000, 50) };
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 200, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 2);
                Assert.IsTrue(correctedPath[0].ExtrusionWidthUm == 200);
                Assert.IsTrue(correctedPath[1].ExtrusionWidthUm == 250);
                Assert.IsTrue(correctedPath[2].ExtrusionWidthUm == 200);
            }

            // A very simple collapse upper right start
            {
                //  ____________s
                //  |__________|	  very simple  -> ----------

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(5000, 50), new Point3(0, 50), new Point3(0, 0), new Point3(5000, 0), new Point3(5000, 50) };
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 2);
                Assert.IsTrue(correctedPath[0].ExtrusionWidthUm == 450);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                //  |__________|s	  very simple  -> ----------

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>() { new Point3(5000, 0), new Point3(5000, 50), new Point3(0, 50), new Point3(0, 0)};
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 400 / 4, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 2);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |   				  | \    / |
                // |________|	create points ->  |__----__|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                };
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 4);
                Assert.IsTrue(correctedPath[1].Path.Count == 2);
                Assert.IsTrue(correctedPath[2].Path.Count == 4);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                int travelSpeed = 50;
                int retractionMinimumDistance = 20;
                GCodePlanner planner = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List<Point3> perimeter = new List<Point3>()
                {
                    // bottom of center line
                    new Point3(1000, 2500-25), new Point3(4000, 2500-25),
                    // right leg
                    new Point3(4000, 0), new Point3(5000, 0), new Point3(5000, 5000), new Point3(4000, 5000),
                    // top of center line
                    new Point3(4000, 2500+25), new Point3(1000, 2500+25),
                    // left leg
                    new Point3(1000, 5000), new Point3(0, 5000), new Point3(0, 0), new Point3(1000, 0),
                };
                List<PathAndWidth> correctedPath;
                planner.RemovePerimeterOverlaps(perimeter, 400, out correctedPath);
                Assert.IsTrue(correctedPath.Count == 3);
                Assert.IsTrue(correctedPath[0].Path.Count == 2);
                Assert.IsTrue(correctedPath[1].Path.Count == 6);
                Assert.IsTrue(correctedPath[2].Path.Count == 6);
            }
        }
Пример #13
0
        public void MakeCloseSegmentsMergable()
        {
            // check that we can cut up a single segment
            {
                List <Segment> segmentsControl = Segment.ConvertPathToSegments(new List <Point3>()
                {
                    new Point3(0, 0),
                    new Point3(2500, 0),
                    new Point3(5000, 0),
                }, false);

                List <Point3> cuts = new List <Point3>()
                {
                    new Point3(2500, 0),
                    new Point3(2500, 401),
                };

                Segment segmentToCut = new Segment()
                {
                    Start = new Point3(0, 0),
                    End   = new Point3(5000, 0),
                };


                List <Segment> segmentsTest = segmentToCut.GetSplitSegmentForVertecies(cuts, 400);
                Assert.IsTrue(segmentsControl.Count == segmentsTest.Count);
                for (int i = 0; i < segmentsTest.Count; i++)
                {
                    Assert.IsTrue(segmentsTest[i] == segmentsControl[i]);
                }
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \____/ |
                // |________|	create points ->  |_.____._|

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                };
                Assert.IsTrue(perimeter.Count == 6);
                List <Point3> correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }

            // Make sure we work correctly when splitting the closing segment.
            {
                // |\      /|                     |\      /|
                // | \____/ |                     | \____/ |
                // |_______s|	create points ->  |_.____._|

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                };
                Assert.IsTrue(perimeter.Count == 6);
                List <Point3> correctedPath = planner.MakeCloseSegmentsMergable(perimeter, 400 / 4);
                Assert.IsTrue(correctedPath.Count == 8);
            }
        }
Пример #14
0
        public void FindThinFeaturesTests()
        {
            // Make sure we don't do anything to a simple perimeter.
            {
                // ____________
                // |          |
                // |          |
                // |          |
                // |__________|

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    new Point3(0, 0, 0), new Point3(5000, 0, 0), new Point3(5000, 5000, 0), new Point3(0, 5000, 0)
                };
                Assert.IsTrue(perimeter.Count == 4);
                List <PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400 / 2, out thinLines);
                Assert.IsFalse(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 0);
            }

            // A very simple collapse lower left start
            {
                //  ____________
                // s|__________|	  very simple  -> ----------

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    new Point3(0, 0), new Point3(5000, 0), new Point3(5000, 50), new Point3(0, 50)
                };
                List <PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 50);
            }

            // A path that needs to have points inserted to do the correct thing
            {
                // |\      /|                     |\      /|
                // | \s___/ |                     | \    / |
                // |________|	create points ->  |__----__|

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    new Point3(5000, 50),
                    new Point3(0, 10000),
                    new Point3(0, 0),
                    new Point3(15000, 0),
                    new Point3(15000, 10000),
                    new Point3(10000, 50),
                };
                List <PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 50);
            }

            // Simple overlap (s is the start runing ccw)
            {
                //     _____    _____ 5000,5000             _____    _____
                //     |   |    |   |					    |   |    |   |
                //     |   |____|   |					    |   |    |   |
                //     |   s____    |    this is too thin   |    ----    | 5000,2500
                //     |   |    |   |		and goes to ->  |   |    |   |
                // 0,0 |___|    |___|					    |___|    |___|

                int           travelSpeed = 50;
                int           retractionMinimumDistance = 20;
                GCodePlanner  planner   = new GCodePlanner(new GCodeExport(), travelSpeed, retractionMinimumDistance);
                List <Point3> perimeter = new List <Point3>()
                {
                    // bottom of center line
                    new Point3(1000, 2500 - 25), new Point3(4000, 2500 - 25),
                    // right leg
                    new Point3(4000, 0), new Point3(5000, 0), new Point3(5000, 5000), new Point3(4000, 5000),
                    // top of center line
                    new Point3(4000, 2500 + 27), new Point3(1000, 2500 + 27),
                    // left leg
                    new Point3(1000, 5000), new Point3(0, 5000), new Point3(0, 0), new Point3(1000, 0),
                };
                List <PathAndWidth> thinLines;
                bool foundThinLines = planner.FindThinLines(perimeter, 400, out thinLines);
                Assert.IsTrue(foundThinLines);
                Assert.IsTrue(thinLines.Count == 1);
                Assert.IsTrue(thinLines[0].Path.Count == 2);
                Assert.IsTrue(thinLines[0].ExtrusionWidthUm == 52);
            }
        }