public uint Execute(PacketDistributed ipacket) { GC_ONLINEAWARD_DATA packet = (GC_ONLINEAWARD_DATA )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.HandlePacket(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void HandlePacket(GC_ONLINEAWARD_DATA packet) { m_nOnlineAwardID = packet.OnlineAwardID; m_nLeftTime = packet.LeftTime; // 通知UI按钮 显示提醒 if (null != FunctionButtonLogic.Instance()) { FunctionButtonLogic.Instance().UpdateButtonAwardTips(); } if (null != AwardLogic.Instance() && AwardLogic.Instance().m_OnlineAwardRoot != null) { AwardLogic.Instance().UpdateTip(); if (AwardLogic.Instance().m_OnlineAwardRoot.gameObject.activeSelf) { AwardLogic.Instance().m_OnlineAwardRoot.ButtonOnlineAward(); AwardLogic.Instance().m_OnlineAwardRoot.PlayEffect(m_nOnlineAwardID); } } }