Пример #1
0
        private void Start()
        {
            f3dSpaceRaycaster = GetComponent <GCSeriesRaycaster>();
            if (f3dSpaceRaycaster == null)
            {
                f3dSpaceRaycaster = gameObject.AddComponent <GCSeriesRaycaster>();
            }

            //需要注意的是 F3dSpaceRaycaster 继承于 GraphicRaycaster
            //所有 GraphicRaycaster 需要层级需要在  F3dSpaceRaycaster 之上
            graphicRaycaster = GetComponent <GraphicRaycaster>();
            if (graphicRaycaster == null)
            {
                graphicRaycaster = gameObject.AddComponent <GraphicRaycaster>();
            }
        }
Пример #2
0
        private void Start()
        {
            camera2D   = Monitor23DMode.instance.camera2D;
            cameraLeft = Monitor23DMode.instance.CameraLeft;
            canvas     = GetComponent <Canvas>();

            f3dSpaceRaycaster = GetComponent <GCSeriesRaycaster>();
            if (f3dSpaceRaycaster == null)
            {
                f3dSpaceRaycaster = gameObject.AddComponent <GCSeriesRaycaster>();
            }

            //需要注意的是 F3dSpaceRaycaster 继承于 GraphicRaycaster
            //所有 GraphicRaycaster 需要层级需要在  F3dSpaceRaycaster 之上
            graphicRaycaster = GetComponent <GraphicRaycaster>();
            if (graphicRaycaster == null)
            {
                graphicRaycaster = gameObject.AddComponent <GraphicRaycaster>();
            }
        }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //Text = Tools.GetScenesObj("UI").transform.Find("TextGroup/gjx").gameObject;
        GraphicRaycaster gr = Tools.GetScenesObj("UI").transform.Find("InprojectionIgnoreCanvas").GetComponent <GraphicRaycaster>();

        GCSeriesRaycaster gcr = Tools.GetScenesObj("UI").transform.Find("InprojectionIgnoreCanvas").GetComponent <GCSeriesRaycaster>();

        GraphicRaycaster  gr1  = GetComponent <GraphicRaycaster>();
        GCSeriesRaycaster gcr1 = GetComponent <GCSeriesRaycaster>();

        gr1 = gr;
        gcr = gcr1;


        Debug.Log("ToolBox");

        simpleDrag = Tools.GetScenesObj("SimpleDrag").GetComponent <SimpleDrag>();

        objectsList.Clear();

        //初始化工具箱内部物品
        spCtrl = Main.instance.spCtrl;
        Transform  content    = GetComponentInChildren <ContentSizeFitter>().transform;
        GameObject itemSource = ResManager.GetPrefab("Prefabs/Item");

        itemSource.transform.SetParent(content);
        BoxItem item = itemSource.GetComponent <BoxItem>();

        item.SetSprite(spCtrl[1]);
        item.name = spCtrl[1].name;
        item.transform.localScale = Vector3.one;

        for (int i = 2; i <= spCtrl.Length; i++)
        {
            GameObject obj = Instantiate(itemSource);
            obj.transform.SetParent(content);
            item = obj.GetComponent <BoxItem>();
            item.SetSprite(spCtrl[i]);
            item.name = spCtrl[i].name;
            obj.transform.localScale = Vector3.one;
        }

        //工具箱事件的点击注册
        GameObject boxbtn = transform.Find("Boxbtn").gameObject;

        UGUIEventListener.Get(boxbtn).onPointUp = (GameObject go) =>
        {
            //Text.transform.localScale = Vector3.one;
            Image img = go.GetComponent <Image>();
            if (img.sprite == boxNormal)
            {
                img.sprite = boxClick;
            }
            else
            {
                img.sprite = boxNormal;
                //发送箱子关闭事件
                if (selectFinish) //开始播放
                {
                    PlayAnimation();
                }
            }

            ShowPanel();//控制工具箱的显示和隐藏
        };


        //视图隐藏
        panel = transform.Find("bg");
        panel.gameObject.SetActive(false);

        GlobalEntity.GetInstance().AddListener <GameObject>(EventEnum.Click, ItemClickCallback);

        string pName = transform.parent.name;
        string tip   = "请打开工具箱选择元素";

        Tip(tip);
    }