static int MakeInvalid(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GBlood obj = (GBlood)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GBlood"); obj.MakeInvalid(); return(0); }
static int SetLineStyle(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GBlood obj = (GBlood)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GBlood"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.SetLineStyle(arg0); return(0); }
static int SetValueImmediately(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GBlood obj = (GBlood)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GBlood"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); obj.SetValueImmediately(arg0); return(0); }
static int SetParam(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); GBlood obj = (GBlood)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GBlood"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); obj.SetParam(arg0, arg1); return(0); }
//This overrides the callback of a UI Component to a single call public void RegisterSingleObjHandler(GameObject control, int class_type, bool recursion) { if (control == null) { Debug.LogError("Cannot register event since the control object is null!"); return; } System.Type type = WrapClassID.GetClassType(class_type); if (type == typeof(UnityEngine.UI.Button) || type == typeof(GButton)) { GButton gbtn = control.GetComponent <GButton>(); if (gbtn != null) { gbtn.OnClick = OnClick; return; } Button btn = control.GetComponent <Button>(); if (btn != null) { btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(delegate() { OnClick(btn.gameObject); }); } if (recursion) { GButton[] btns = control.GetComponentsInChildren <GButton>(true); for (int i = 0; i < btns.Length; i++) { if (btns[i] != null) { btns[i].OnClick = OnClick; } } } } else if (type == typeof(Toggle)) { if (recursion) { Toggle[] toggles = control.GetComponentsInChildren <Toggle>(true); for (int i = 0; i < toggles.Length; i++) { if (toggles[i] != null) { toggles[i].onValueChanged.RemoveAllListeners(); GameObject go = toggles[i].gameObject; toggles[i].onValueChanged.AddListener(delegate(bool ischeck) { OnToggle(go, ischeck); }); } } } else { Toggle toggle = control.GetComponent <Toggle>(); if (toggle != null) { toggle.onValueChanged.RemoveAllListeners(); toggle.onValueChanged.AddListener(delegate(bool ischeck) { OnToggle(toggle.gameObject, ischeck); }); } } } else if (type == typeof(GNewIOSToggle)) { GNewIOSToggle gTgl = control.GetComponent <GNewIOSToggle>(); if (gTgl != null) { gTgl.OnClick = OnClick; //gTgl.OnValueChanged = OnToggleSpecial; } if (recursion) { GNewIOSToggle[] gToggles = control.GetComponentsInChildren <GNewIOSToggle>(true); for (int i = 0; i < gToggles.Length; i++) { if (gToggles[i] != null) { gToggles[i].OnClick = OnClick; //gToggles[i].OnValueChanged = OnToggleSpecial; } } } } else if (type == typeof(GText)) { // 现在需求中GText不在root上,所以这么处理;其实不太好 GText gtext = control.GetComponentInChildren <GText>(); if (gtext != null) { gtext.OnClick = OnGTextClick; } if (recursion) { GText[] gts = control.GetComponentsInChildren <GText>(true); for (int i = 0; i < gts.Length; i++) { if (gts[i] != null) { gts[i].OnClick = OnGTextClick; } } } } else if (type == typeof(GImageModel)) { GImageModel gim = control.GetComponent <GImageModel>(); if (gim != null) { gim.OnModelClick = OnClick; } if (recursion) { GImageModel[] gims = control.GetComponentsInChildren <GImageModel>(true); for (int i = 0; i < gims.Length; i++) { if (gims[i] != null) { gims[i].OnModelClick = OnClick; } } } } else if (type == typeof(Slider)) { Slider sld = control.GetComponent <Slider>(); if (sld != null) { sld.onValueChanged.AddListener(delegate(float value) { OnSliderChanged(sld.gameObject, value); }); } if (recursion) { Slider[] sliders = control.GetComponentsInChildren <Slider>(true); for (int i = 0; i < sliders.Length; i++) { if (sliders[i] != null) { sliders[i].onValueChanged.AddListener(delegate(float value) { OnSliderChanged(sliders[i].gameObject, value); }); } } } } else if (type == typeof(GScaleScroll)) { GScaleScroll gss = control.GetComponent <GScaleScroll>(); if (gss != null) { gss.onScaleChanged = OnScaleChanged; } if (recursion) { GScaleScroll[] gsss = control.GetComponentsInChildren <GScaleScroll>(true); for (int i = 0; i < gsss.Length; i++) { if (gsss[i] != null) { gsss[i].onScaleChanged = OnScaleChanged; } } } } else if (type == typeof(GBlood)) { GBlood gwv = control.GetComponent <GBlood>(); if (gwv != null) { gwv.OnTweenFinishCallBack = this.OnDOTComplete; } if (recursion) { GBlood[] gwvs = control.GetComponentsInChildren <GBlood>(true); for (int i = 0; i < gwvs.Length; i++) { gwvs[i].OnTweenFinishCallBack = this.OnDOTComplete; } } } else if (type == typeof(GWebView)) { GWebView gwv = control.GetComponent <GWebView>(); if (gwv != null) { gwv.OnReceiveMessage = this.OnReceiveWebViewMessage; } if (recursion) { GWebView[] gwvs = control.GetComponentsInChildren <GWebView>(true); for (int i = 0; i < gwvs.Length; i++) { gwvs[i].OnReceiveMessage = OnReceiveWebViewMessage; } } } else if (type == typeof(GNewListBase)) { GNewListBase list = control.GetComponent <GNewListBase>(); if (list != null) { list.ClickItemCallBack = this.OnSelectItem; //list.PressItemCallBack = this.OnPressItem; //list.ReleaseItemCallBack = this.OnReleaseItem; list.LongPressCallBack = this.OnLongPressItem; list.InitItemCallBack = this.OnInitItem; if (list.HasChildButton) { list.ClickItemButtonCallBack = this.OnSelectItemButton; } } if (recursion) { GNewListBase[] lists = control.GetComponentsInChildren <GNewListBase>(true); for (int i = 0; i < lists.Length; i++) { lists[i].ClickItemCallBack = this.OnSelectItem; lists[i].LongPressCallBack = this.OnLongPressItem; lists[i].InitItemCallBack = this.OnInitItem; if (lists[i].HasChildButton) { lists[i].ClickItemButtonCallBack = this.OnSelectItemButton; } } } } else { // TODO: 将来根据需要自行扩展 HobaDebuger.LogError("<RegisterUIEventHandler>WrapClassID not supported!" + class_type); } }