Пример #1
0
        public void loadPallete(byte dungeon, byte map, bool overworld, bool sideview)
        {
            if (overWorld || overworld)
            {
                gb.BufferLocation = 0x842EF + map;
                byte b = gb.ReadByte();
                palOffset         = b;
                b                *= 2;
                gb.BufferLocation = 0x842B1 + b;
                gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                paletteLocation   = gb.BufferLocation;
                palette           = gb.GetPalette(gb.BufferLocation);
                return;
            }

            if (cSideView || sideview)
            {
                if (dungeon != 0x07)
                {
                    gb.BufferLocation = 0x84401 + (dungeon * 2);
                    gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                    paletteLocation   = gb.BufferLocation;
                    palette           = gb.GetPalette(gb.BufferLocation);
                    return;
                }
                else if (map >= 0x64 && map <= 0x67 || map == 0x6A || map == 0x6B)
                {
                    gb.BufferLocation = 0x86750;
                    paletteLocation   = gb.BufferLocation;
                    palette           = gb.GetPalette(gb.BufferLocation);
                    return;
                }
                else
                {
                    gb.BufferLocation = 0x84401 + (dungeon * 2);
                    gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                    paletteLocation   = gb.BufferLocation;
                    palette           = gb.GetPalette(gb.BufferLocation);
                    return;
                }
            }

            if (!overWorld || !overworld)
            {
                gb.BufferLocation = 0x8523A;
                for (int i = 0; i < 0x2D; i++)
                {
                    if (gb.ReadByte() != dungeon)
                    {
                        gb.BufferLocation += 3;
                        continue;
                    }
                    if (gb.ReadByte() != map)
                    {
                        gb.BufferLocation += 2;
                        continue;
                    }
                    byte off = gb.ReadByte();
                    if (off != 4)
                    {
                        gb.BufferLocation++;
                        continue;
                    }
                    byte b = gb.ReadByte();
                    palOffset         = b;
                    gb.BufferLocation = 0x851F6;
                    b  &= 0x3F;
                    b <<= 1;
                    gb.BufferLocation += b;
                    gb.BufferLocation  = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                    paletteLocation    = gb.BufferLocation;
                    palette            = gb.GetPalette(gb.BufferLocation);
                    return;
                }

                if (dungeon == 0xFF) //0xFF = Color dungeon
                {
                    gb.BufferLocation = 0x867D0;
                    paletteLocation   = gb.BufferLocation;
                    if (map != 0x1 && map != 0x13 && map != 0xF)
                    {
                        palette = gb.GetPalette(gb.BufferLocation);
                    }
                    else
                    {
                        for (int i = 0; i < 8; i++)
                        {
                            if (i == 7)
                            {
                                if (map == 0x1)
                                {
                                    paletteLocation   = gb.BufferLocation;
                                    gb.BufferLocation = 0xDACF0;
                                }
                                else
                                {
                                    paletteLocation   = gb.BufferLocation;
                                    gb.BufferLocation = 0xDACE0;
                                }
                            }

                            for (int k = 0; k < 4; k++)
                            {
                                palette[i, k] = GetColor(gb.BufferLocation);
                            }
                        }
                    }
                    return;
                }
                else if (dungeon > 0x09) //Indoor
                {
                    byte b = (byte)((dungeon - 0x0A) << 1);
                    gb.BufferLocation = 0x84413 + b;
                    gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address + map;
                    b                 = (byte)gb.ReadByte();
                    palOffset         = b;
                    b                *= 2;
                    gb.BufferLocation = 0x8443F + b;
                    gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                    paletteLocation   = gb.BufferLocation;
                    palette           = gb.GetPalette(gb.BufferLocation);
                    return;
                }
                else
                {
                    gb.BufferLocation = 0x843EF + (dungeon * 2);
                    gb.BufferLocation = gb.Get2BytePointerAddress(gb.BufferLocation).Address;
                    paletteLocation   = gb.BufferLocation;
                    palette           = gb.GetPalette(gb.BufferLocation);
                }
            }
        }