Пример #1
0
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("workpiece");

            material.SetColor(new Vector3(0.9f));
            material.SetFaceSide(EnumFaceSide.DoubleSide);

            var shape = ShapeBuilder.MakeCylinder(GP.YOZ(), 5, 50, 0);

            mWorkpiece = BrepSceneNode.Create(shape, material, null);

            render.ShowSceneNode(mWorkpiece);

            var coord     = new GAx2(new GPnt(0, 0, 5), GP.DZ());
            var toolShape = ShapeBuilder.MakeCone(coord, 0, 2, 5, 0);
            var toolNode  = render.ShowShape(toolShape, ColorTable.Blue);


            render.ShowSceneNode(mMotionTrail);


            // Initialize Animation
            mAnimation = new RigidAnimation();

            var rotation = Matrix4.makeRotationAxis(new Vector3(1, 0, 0), (float)Math.PI);
            var trf      = Matrix4.makeTranslation(-50, 0, 0) * rotation;

            mAnimation.Add(new MatrixAnimationClip(mWorkpiece, mWorkpiece.GetTransform(), trf, 0, 10));
            mAnimation.Add(new MatrixAnimationClip(toolNode, toolNode.GetTransform(), trf, 10, 15));
            mAnimation.Add(new RotateAnimationClip(toolNode, Vector3.UNIT_Z, (float)Math.PI * 4, 16, 20));
        }
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("workpiece");

            material.SetColor(new Vector3(0.9f));
            material.SetFaceSide(EnumFaceSide.DoubleSide);

            var shape = ShapeBuilder.MakeCylinder(GP.YOZ(), 5, 50, 0);

            mWorkpiece = BrepSceneNode.Create(shape, material, null);

            render.ShowSceneNode(mWorkpiece);

            {
                var coord     = new GAx2(new GPnt(0, 0, 5), GP.DZ());
                var toolShape = ShapeBuilder.MakeCone(coord, 0, 2, 5, 0);
                render.ShowShape(toolShape, Vector3.Blue);
            }


            render.ShowSceneNode(mMotionTrail);

            mLength = 0;
            mTheta  = 0;
        }
        public override void Run(RenderControl render)
        {
            var startPt = new GVec(0, 100, 0);
            var points  = new GPntList();

            points.Add(new GPnt(startPt.XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 0, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 300, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(100, 300, 150)).XYZ()));
            TopoShape path = SketchBuilder.MakePolygon(points, false);

            var sectionList = new TopoShapeList();

            GAx2      coord1   = new GAx2(new GPnt(startPt.Added(new GVec(-25, -25, 0)).XYZ()), GP.DY());
            TopoShape section1 = SketchBuilder.MakeRectangle(coord1, 50, 50, 10, false);

            render.ShowShape(section1, Vector3.Red);
            render.ShowShape(path, Vector3.Green);

            TopoShape pipe = FeatureTool.SweepByFrenet(section1, path, EnumSweepTransitionMode.RoundCorner,
                                                       false);

            render.ShowShape(pipe, Vector3.Blue);
        }
Пример #4
0
        BrepSceneNode CreateGlass(GAx2 ax, double width, double height, double thickness)
        {
            var shape = ShapeBuilder.MakeBox(ax, width, thickness, height);

            var frameMaterial = MeshStandardMaterial.Create("window-glass");

            frameMaterial.SetColor(ColorTable.Hex(0xAAAAAA));
            frameMaterial.SetFaceSide(EnumFaceSide.DoubleSide);
            frameMaterial.SetTransparent(true);
            frameMaterial.SetOpacity(0.5f);

            return(BrepSceneNode.Create(shape, frameMaterial, null));
        }
Пример #5
0
        public override void Run(RenderControl render)
        {
            var deep   = 8.0f;
            var radius = 6;
            var width  = 100;

            var frameNode = CreateFrames(width, 50, deep, 6);

            render.ShowSceneNode(frameNode);

            var ax    = new GAx2(new GPnt(radius, (deep - 2) / 2, radius), GP.DZ());
            var glass = CreateGlass(ax, width - radius * 2, 50 - radius * 2, 2);

            render.ShowSceneNode(glass);

            var dim = new AlignedDimensionNode(new Vector3(0, deep * 0.5f, 0), new Vector3(width, deep * 0.5f, 0),
                                               -10, new Vector3(0, -1, 0), "100");

            dim.Update();
            render.ShowSceneNode(dim);
        }
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("metal-double");

            material.SetColor(new Vector3(1.0f, 0.8f, 0.0f));
            material.SetMetalness(0.8f);
            material.SetRoughness(0.5f);
            material.SetFaceSide(EnumFaceSide.DoubleSide);


            var startPt = new GVec(0, 100, 0);
            var points  = new GPntList();

            points.Add(new GPnt(startPt.XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 0, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 300, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(100, 300, 150)).XYZ()));
            TopoShape path = SketchBuilder.MakePolygon(points, false);

            var sectionList = new TopoShapeList();

            GAx2      coord1   = new GAx2(new GPnt(startPt.Added(new GVec(-25, -25, 0)).XYZ()), GP.DY());
            TopoShape section1 = SketchBuilder.MakeRectangle(coord1, 50, 50, 10, false);

            render.ShowShape(section1, ColorTable.Red);
            render.ShowShape(path, ColorTable.Green);

            TopoShape pipe = FeatureTool.SweepByFrenet(section1, path, EnumSweepTransitionMode.RoundCorner,
                                                       false);
            BufferShape bs = new BufferShape(pipe, material, null, 0.1f);

            bs.Build();
            var node = new BrepSceneNode(bs);

            render.ShowSceneNode(node);
        }