Пример #1
0
        public VkFormat ConvertToVertexVkFormat(GAL.Format srcFormat)
        {
            var format = FormatTable.GetFormat(srcFormat);

            if (!BufferFormatSupports(FormatFeatureFlags.FormatFeatureVertexBufferBit, srcFormat) ||
                (IsRGB16IntFloat(srcFormat) && VulkanConfiguration.ForceRGB16IntFloatUnsupported))
            {
                // The format is not supported. Can we convert it to an alternative format?
                switch (srcFormat)
                {
                case GAL.Format.R16G16B16Float:
                    format = VkFormat.R16G16B16A16Sfloat;
                    break;

                case GAL.Format.R16G16B16Sint:
                    format = VkFormat.R16G16B16A16Sint;
                    break;

                case GAL.Format.R16G16B16Uint:
                    format = VkFormat.R16G16B16A16Uint;
                    break;

                default:
                    Logger.Error?.Print(LogClass.Gpu, $"Format {srcFormat} is not supported by the host.");
                    break;
                }
            }

            return(format);
        }
Пример #2
0
        public TextureView GetView(GAL.Format format)
        {
            if (format == Info.Format)
            {
                return(this);
            }

            if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var view))
            {
                return(view);
            }

            view = CreateViewImpl(new TextureCreateInfo(
                                      Info.Width,
                                      Info.Height,
                                      Info.Depth,
                                      Info.Levels,
                                      Info.Samples,
                                      Info.BlockWidth,
                                      Info.BlockHeight,
                                      Info.BytesPerPixel,
                                      format,
                                      Info.DepthStencilMode,
                                      Info.Target,
                                      Info.SwizzleR,
                                      Info.SwizzleG,
                                      Info.SwizzleB,
                                      Info.SwizzleA), 0, 0);

            (_selfManagedViews ??= new Dictionary <GAL.Format, TextureView>()).Add(format, view);

            return(view);
        }
Пример #3
0
        public TextureStorage CreateAliasedStorageUnsafe(GAL.Format format)
        {
            if (_aliasedStorages == null || !_aliasedStorages.TryGetValue(format, out var storage))
            {
                _aliasedStorages ??= new Dictionary <GAL.Format, TextureStorage>();

                var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);

                storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
Пример #4
0
        private GAL.Format GetCompatibleGalFormat(GAL.Format format)
        {
            if (NeedsD24S8Conversion())
            {
                return(GAL.Format.D32FloatS8Uint);
            }

            return(format);
        }
Пример #5
0
        public bool FormatSupports(GAL.Format format, FormatFeatureFlags flags)
        {
            var formatFeatureFlags = _table[(int)format];

            if (formatFeatureFlags == 0)
            {
                _api.GetPhysicalDeviceFormatProperties(_physicalDevice, FormatTable.GetFormat(format), out var fp);
                formatFeatureFlags  = fp.OptimalTilingFeatures;
                _table[(int)format] = formatFeatureFlags;
            }

            return((formatFeatureFlags & flags) == flags);
        }
Пример #6
0
        public bool BufferFormatSupports(FormatFeatureFlags flags, GAL.Format format)
        {
            var formatFeatureFlags = _bufferTable[(int)format];

            if (formatFeatureFlags == 0)
            {
                _api.GetPhysicalDeviceFormatProperties(_physicalDevice, FormatTable.GetFormat(format), out var fp);
                formatFeatureFlags        = fp.BufferFeatures;
                _bufferTable[(int)format] = formatFeatureFlags;
            }

            return((formatFeatureFlags & flags) == flags);
        }
Пример #7
0
        public TextureStorage CreateAliasedColorForDepthStorageUnsafe(GAL.Format format)
        {
            var colorFormat = format switch
            {
                GAL.Format.S8Uint => GAL.Format.R8Unorm,
                GAL.Format.D16Unorm => GAL.Format.R16Unorm,
                GAL.Format.S8UintD24Unorm => GAL.Format.R8G8B8A8Unorm,
                GAL.Format.D32Float => GAL.Format.R32Float,
                GAL.Format.D24UnormS8Uint => GAL.Format.R8G8B8A8Unorm,
                GAL.Format.D32FloatS8Uint => GAL.Format.R32G32Float,
                _ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format.")
            };

            return(CreateAliasedStorageUnsafe(colorFormat));
        }
Пример #8
0
        public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
        {
            if (image == null)
            {
                return;
            }

            if (image is TextureBuffer imageBuffer)
            {
                _bufferImageRefs[binding]    = imageBuffer;
                _bufferImageFormats[binding] = imageFormat;
            }
            else if (image is TextureView view)
            {
                _imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView();
            }

            SignalDirty(DirtyFlags.Image);
        }
Пример #9
0
        public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode)
        {
            switch (format)
            {
            case GAL.Format.D16Unorm:
            case GAL.Format.D24X8Unorm:
            case GAL.Format.D32Float:
                return(ImageAspectFlags.ImageAspectDepthBit);

            case GAL.Format.S8Uint:
                return(ImageAspectFlags.ImageAspectStencilBit);

            case GAL.Format.D24UnormS8Uint:
            case GAL.Format.D32FloatS8Uint:
                return(depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.ImageAspectStencilBit : ImageAspectFlags.ImageAspectDepthBit);

            default:
                return(ImageAspectFlags.ImageAspectColorBit);
            }
        }
Пример #10
0
        public BufferView GetBufferView(CommandBufferScoped cbs, GAL.Format format)
        {
            var vkFormat = FormatTable.GetFormat(format);
            if (vkFormat == VkFormat)
            {
                return GetBufferView(cbs);
            }

            if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView))
            {
                return bufferView.Get(cbs, _offset, _size).Value;
            }

            bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size);

            if (bufferView != null)
            {
                (_selfManagedViews ??= new Dictionary<GAL.Format, Auto<DisposableBufferView>>()).Add(format, bufferView);
            }

            return bufferView?.Get(cbs, _offset, _size).Value ?? default;
        }
Пример #11
0
        public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
        {
            if (image == null)
            {
                return;
            }

            if (image is TextureBuffer imageBuffer)
            {
                if (_bufferImages.Length <= binding)
                {
                    Array.Resize(ref _bufferImages, binding + 1);
                    Array.Resize(ref _bufferImageRefs, binding + 1);
                }

                _bufferImageRefs[binding] = imageBuffer;

                SignalDirty(DirtyFlags.BufferImage);
            }
            else
            {
                if (_images.Length <= binding)
                {
                    Array.Resize(ref _images, binding + 1);
                    Array.Resize(ref _imageRefs, binding + 1);
                }

                if (image != null)
                {
                    _imageRefs[binding] = ((TextureView)image).GetIdentityImageView();
                    _images[binding]    = new DescriptorImageInfo()
                    {
                        ImageLayout = ImageLayout.General
                    };
                }

                SignalDirty(DirtyFlags.Image);
            }
        }
Пример #12
0
        public VkFormat ConvertToVkFormat(GAL.Format srcFormat)
        {
            var format = FormatTable.GetFormat(srcFormat);

            var requiredFeatures = FormatFeatureFlags.FormatFeatureSampledImageBit |
                                   FormatFeatureFlags.FormatFeatureTransferSrcBit |
                                   FormatFeatureFlags.FormatFeatureTransferDstBit;

            if (srcFormat.IsDepthOrStencil())
            {
                requiredFeatures |= FormatFeatureFlags.FormatFeatureDepthStencilAttachmentBit;
            }
            else if (srcFormat.IsRtColorCompatible())
            {
                requiredFeatures |= FormatFeatureFlags.FormatFeatureColorAttachmentBit;
            }

            if (srcFormat.IsImageCompatible())
            {
                requiredFeatures |= FormatFeatureFlags.FormatFeatureStorageImageBit;
            }

            if (!FormatSupports(srcFormat, requiredFeatures))
            {
                // The format is not supported. Can we convert it to a higher precision format?
                if (srcFormat == GAL.Format.D24UnormS8Uint)
                {
                    format = VkFormat.D32SfloatS8Uint;
                }
                else
                {
                    Logger.Error?.Print(LogClass.Gpu, $"Format {srcFormat} is not supported by the host.");
                }
            }

            return(format);
        }
Пример #13
0
        public TextureStorage CreateAliasedStorageUnsafe(GAL.Format format)
        {
            if (_aliasedStorages == null || !_aliasedStorages.TryGetValue(format, out var storage))
            {
                _aliasedStorages ??= new Dictionary <GAL.Format, TextureStorage>();

                var info = new TextureCreateInfo(
                    _info.Width,
                    _info.Height,
                    _info.Depth,
                    _info.Levels,
                    _info.Samples,
                    _info.BlockWidth,
                    _info.BlockHeight,
                    _info.BytesPerPixel,
                    format,
                    _info.DepthStencilMode,
                    _info.Target,
                    _info.SwizzleR,
                    _info.SwizzleG,
                    _info.SwizzleB,
                    _info.SwizzleA);

                storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
Пример #14
0
 private static bool IsRGB16IntFloat(GAL.Format format)
 {
     return(format == GAL.Format.R16G16B16Float ||
            format == GAL.Format.R16G16B16Sint ||
            format == GAL.Format.R16G16B16Uint);
 }
Пример #15
0
 public static bool IsD24S8(GAL.Format format)
 {
     return(format == GAL.Format.D24UnormS8Uint || format == GAL.Format.S8UintD24Unorm);
 }