// 花金币加时 public void BuyExtra() { if (GetComponent <GoldController> ().Gold >= 50) { GetComponent <GoldController>().Gold -= 50; AddGameTime(11); GA.Buy("ExtraTime", 1, 50); this.HideExtraTime(); this.RandomNext(); } }
/// <summary> /// 增加游戏中货币,豆子 /// </summary> /// <param name="num"></param> public void AddRoomCard(int num) { if (num > 0) //增加房卡 { GA.Buy(GlobalData.mHostFkId, num, 1); } else if (num < 0) //消耗房卡 { GA.Use(GlobalData.mHostFkId, -num, 1); // 友盟 TDGAItem.OnPurchase(GlobalData.mHostFkId, -num, 1); } mPlayerData.roomCardNum += num; RefreshPlayerInfoData(); }
public void BuyLongerLine(int num) { int price = ItemConfig.GetItem(2003).price *num; if (Gold < price) // gold not enough { return; } LongerLine += num; Gold -= price; GA.Buy("LongerLine", num, price); TouchHandler.PlayClickAudio(); // 按钮点击音效 }
public void BuyBasket(int num) { int price = ItemConfig.GetItem(2001).price *num; if (Gold < price) // gold not enough { return; } Basket += num; Gold -= price; GA.Buy("Basket", num, price); TouchHandler.PlayClickAudio(); // 按钮点击音效 }
public void Buy(string item, int amount, double price) { GA.Buy(item, amount, price); }
public static void Buy(string item, int amount, double price) { #if UNITY_IPHONE || UNITY_ANDROID GA.Buy(item, amount, price); #endif }
/// <summary> /// 使用虚拟币购买道具 /// </summary> /// <param name="propName">道具名称</param> /// <param name="amount">购买的道具数量</param> /// <param name="price">道具的价格</param> public void VirtualCoinBuy(string propName, int amount, double price) { GA.Buy(propName, amount, price); }
public void Buy(string item, int number, float price) { GA.Buy(item, number, price); }