Пример #1
0
        /// <summary>
        /// Loads a new 3D model file into the ModelViewerControl.
        /// </summary>
        FyriSpriter LoadSpriterToProject(string spriterName)
        {
            if (currentProject != null)
            {
                Cursor = Cursors.WaitCursor;

                FyriSpriter loadedSpriter = spriterManager.LoadSpriter(spriterName);

                if (loadedSpriter != null)
                {
                    if (!currentProject.LoadedSpriters.Exists(p => p.SpriterName == spriterName))
                    {
                        currentProject.LoadedSpriters.Add(loadedSpriter);
                    }

                    spriterViewerControl.Character = loadedSpriter.CharacterData.GetCharacterAnimator();
                    AddSpriterToTreeView(loadedSpriter);
                }
                Cursor = Cursors.Arrow;

                return(loadedSpriter);
            }

            return(null);
        }
Пример #2
0
        void AddSpriterToTreeView(FyriSpriter spriterToAdd)
        {
            if (SpriterNode == null)
            {
                SpriterNode      = new TreeNode();
                SpriterNode.Text = "Spriters";
                ProjectNameNode.Nodes.Add(SpriterNode);
            }

            TreeNode nodeToAdd = new TreeNode();

            nodeToAdd.Text = spriterToAdd.SpriterName;
            nodeToAdd.Tag  = spriterToAdd;

            SpriterNode.Nodes.Add(nodeToAdd);

            contentTreeView.CollapseAll();
            nodeToAdd.EnsureVisible();
            contentTreeView.Refresh();
        }
Пример #3
0
        public FyriSpriter LoadSpriter(string fileName)
        {
            if (spriterList.FirstOrDefault(p => p.OriginalFileName == fileName) != null)
            {
                return(spriterList.FirstOrDefault(p => p.OriginalFileName == fileName));
            }

            FyriSpriter newlyAddedModel = new FyriSpriter();

            newlyAddedModel.OriginalFileName = fileName;

            string pathToMoveTo = ProjectOriginalContentFolder + "\\" + Path.GetFileName(fileName);

            if (!File.Exists(pathToMoveTo))
            {
                File.Copy(fileName, pathToMoveTo);
            }
            newlyAddedModel.FileName = pathToMoveTo;

            newlyAddedModel.XnbFileLocation = contentBuilder.OutputDirectory;

            string spriterName = Path.GetFileNameWithoutExtension(fileName);

            newlyAddedModel.SpriterName = spriterName;

            CharacterData loadedCharacterData = null;

            string xnbFileLoc    = newlyAddedModel.XnbFileLocation + "\\" + spriterName + ".xnb";
            bool   xnbFileExists = File.Exists(xnbFileLoc);

            if (!xnbFileExists)
            {
                // Unload any existing model.
                //xna2dEditorControl.Model = null;
                //contentManager.Unload();

                // Tell the ContentBuilder what to build.
                contentBuilder.Clear();

                contentBuilder.Add(fileName, spriterName, null, "SCMLProcesser");

                // Build this new model data.
                string buildError = contentBuilder.Build();

                if (string.IsNullOrEmpty(buildError))
                {
                    // If the build succeeded, use the ContentManager to
                    // load the temporary .xnb file that we just created.
                    loadedCharacterData = contentManager.Load <CharacterData>(spriterName);
                }
                else
                {
                    // If the build failed, display an error message.
                    MessageBox.Show(buildError, "Error");
                    return(null);
                }
            }
            else
            {
                loadedCharacterData = contentManager.Load <CharacterData>(spriterName);
            }

            if (loadedCharacterData != null)
            {
                newlyAddedModel.CharacterData = loadedCharacterData;
            }
            else
            {
                return(null);
            }

            spriterList.Add(newlyAddedModel);
            return(newlyAddedModel);
        }
Пример #4
0
        public FyriSpriter GetSpriter(string modelName)
        {
            FyriSpriter spriterToReturn = spriterList.FirstOrDefault(p => p.SpriterName == modelName);

            return(spriterToReturn);
        }