public IFFFile(string filename) { FileName = filename; Part = new PartCollection(); Card = new CardCollection(); Caddie = new CaddieCollection(); Item = new ItemCollection(); LevelUpPrizeItem = new LevelUpPrizeItemCollection(); Character = new CharacterCollection(); Ball = new BallCollection(); Ability = new AbilityCollection(); Skin = new SkinCollection(); CaddieItem = new CaddieItemCollection(); Club = new ClubCollection(); ClubSet = new ClubSetCollection(); Course = new CourseCollection(); CutinInformation = new CutinInformationCollection(); Desc = new DescCollection(); Furniture = new FurnitureCollection(); FurnitureAbility = new FurnitureAbilityCollection(); Mascot = new MascotCollection(); TikiSpecialTable = new TikiSpecialTableCollection(); TikiRecipe = new TikiRecipeCollection(); TikiPointTable = new TikiPointTableCollection(); CadieMagicBox = new CadieMagicBoxCollection(); CadieMagicBoxRandom = new CadieMagicBoxRandomCollection(); HairStyle = new HairStyleCollection(); Match = new MatchCollection(); SetItem = new SetItemCollection(); Enchant = new EnchantCollection(); Achievement = new AchievementCollection(); AuxPart = new AuxPartCollection(); }
public Inventory(uint ID) { UID = ID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophySpecial = new TrophySpecialCollection(); }
public PlayerInventory(UInt32 TUID) { UID = TUID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophyGP = new TrophyGPCollection(); ItemTrophySpecial = new TrophySpecialCollection(); ItemSlotData Items; var _db = new PangyaEntities(); foreach (var info in _db.ProcGetToolbar((int)UID)) { Items = new ItemSlotData { Slot1 = (uint)info.ITEM_SLOT_1, Slot2 = (uint)info.ITEM_SLOT_2, Slot3 = (uint)info.ITEM_SLOT_3, Slot4 = (uint)info.ITEM_SLOT_4, Slot5 = (uint)info.ITEM_SLOT_5, Slot6 = (uint)info.ITEM_SLOT_6, Slot7 = (uint)info.ITEM_SLOT_7, Slot8 = (uint)info.ITEM_SLOT_8, Slot9 = (uint)info.ITEM_SLOT_9, Slot10 = (uint)info.ITEM_SLOT_10, }; ItemSlot.SetItemSlot(Items); SetTitleIndex((uint)info.Skin_1); SetCharIndex((uint)info.CHARACTER_ID); SetCaddieIndex((uint)info.CADDIE); SetBallTypeID((uint)info.BALL_ID); SetClubSetIndex((uint)info.CLUB_ID); SetMascotIndex((uint)info.MASCOT_ID); SetPoster((uint)info.POSTER_1, (uint)info.POSTER_2); } ItemCharacter.Card = ItemCardEquip; }