void Start() { // !!! CreateGrid(); // !!! Comp_Animator = GetComponent <Animator>(); LayoutStartingPoint_InitialPosition = LayoutStartingPoint.transform.localPosition; Sub_FunctionalityMenuHandler = GameObject.FindObjectOfType <FunctionalityMenuHandler>(); DictionaryOfNormalAffordanceMenus = new Dictionary <Affordances.Names, GameObject>(); DictionaryOfCaptionlessAffordanceMenus = new Dictionary <Affordances.Names, GameObject>(); DeviceControllerDictionary = new Dictionary <string, GameObject>(); for (int i = 0; i < allAfordanceMenuCouples.Length; i++) { DictionaryOfNormalAffordanceMenus.Add(allAfordanceMenuCouples[i].name, allAfordanceMenuCouples[i].Menu_Normal); DictionaryOfCaptionlessAffordanceMenus.Add(allAfordanceMenuCouples[i].name, allAfordanceMenuCouples[i].Menu_Camptionless); } }
//End of Adding Feedback to Model #endregion void Start() { #region Getting Initial Position and Rotation initialPosition = transform.position; initialRotation = transform.rotation; #endregion #region Initializing Important Variables desiredPosition = Vector3.zero; ListOfAffordances = new List <Affordances>(); DictionaryOfAffordances = new Dictionary <Affordances.Names, Affordances>(); DictionaryOfFeedBacks = new Dictionary <Affordances.Names, FeedBackBase>(); supportedMediaFormats = new List <Affordances.MediaTypes>(); hasChildren = (transform.childCount > 0); Child_MainBody = transform.FindChild("MainBody"); Renderer Sub_Renderer = GetComponent <Renderer>() == null?transform.GetChild(0).GetComponent <Renderer>() : GetComponent <Renderer>(); if (Child_MainBody == null) { initialTextures = new Texture[Sub_Renderer.materials.Length]; initialColors = new Color[Sub_Renderer.materials.Length]; initialMaterialName = new string[Sub_Renderer.materials.Length]; initialMaterials = Sub_Renderer.materials; initialMaterial = Sub_Renderer.material; for (int i = 0; i < Sub_Renderer.materials.Length; i++) { initialTextures[i] = Sub_Renderer.materials[i].mainTexture; initialMaterialName[i] = Sub_Renderer.materials[i].name; if (Sub_Renderer.materials[i].HasProperty("_Color")) { initialColors[i] = Sub_Renderer.materials[i].color; } } if (Sub_Renderer.material.HasProperty("_Color")) { initialColor = Sub_Renderer.material.color; } } else { initialTextures = new Texture[Child_MainBody.GetComponent <Renderer>().materials.Length]; initialColors = new Color[Child_MainBody.GetComponent <Renderer>().materials.Length]; initialMaterialName = new string[Child_MainBody.GetComponent <Renderer>().materials.Length]; initialMaterials = Child_MainBody.GetComponent <Renderer>().materials; initialMaterial = Child_MainBody.GetComponent <Renderer>().material; for (int i = 0; i < Child_MainBody.GetComponent <Renderer>().materials.Length; i++) { initialTextures[i] = Child_MainBody.GetComponent <Renderer>().materials[i].mainTexture; initialMaterialName[i] = Child_MainBody.GetComponent <Renderer>().materials[i].name; if (Child_MainBody.GetComponent <Renderer>().materials[i].HasProperty("_Color")) { initialColors[i] = Child_MainBody.GetComponent <Renderer>().materials[i].color; } } if (Child_MainBody.GetComponent <Renderer>().material.HasProperty("_Color")) { initialColor = Child_MainBody.GetComponent <Renderer>().material.color; } } #endregion #region Finding Refrence to Important Scripts Sub_FunctionalityMenuHandler = GameObject.FindObjectOfType <FunctionalityMenuHandler>(); Sub_LoadingAnimationHandler = GameObject.FindObjectOfType <LoadingAnimationHandler>(); Sub_Lollypop = GameObject.FindObjectOfType <Lollypop>(); Sub_DeviceConnectivityManager = GameObject.FindObjectOfType <InputOutputManager>(); #endregion SetUpColliderAndAffordanceFeedback(); RecognizingAffordances(); }