Пример #1
0
    /// <summary>
    /// 機体の有効化
    /// </summary>
    protected void Activate_Ship(ToolBox.ShipData shipData)
    {
        //機体パーツを結合したMeshを取得
        Mesh m = shipData.GetConnectedMesh();

        FuncBox.SetMesh(gameObject, m, gm.shipMaterial);
        //半径を求める
        Vector3 size   = m.bounds.size / 2f;
        Vector3 center = FuncBox.Vector3Abs(m.bounds.center);

        collisionRadius = Vector3.Distance(Vector3.zero, center + size);
    }
Пример #2
0
    //それぞれの設定用関数
    public void SetPreview(ToolBox.ShipData shipData)
    {
        if (!previewMf)
        {
            return;
        }
        Mesh m = shipData.GetConnectedMesh();

        previewMf.mesh = m;
        if (!previewCamera)
        {
            return;
        }
        Vector3 size   = m.bounds.size / 2f;
        Vector3 center = FuncBox.Vector3Abs(m.bounds.center);

        previewCamera.orthographicSize = Vector3.Distance(Vector3.zero, center + size);
    }
Пример #3
0
    /// <summary>
    /// ターゲッティング
    /// </summary>
    protected void Targeting()
    {
        if (mainTarget == null)
        {
            return;
        }
        //カメラ位置
        Vector3 myPos     = mainTarget.transform.position;
        Vector3 cameraPos = new Vector3(myPos.x, myPos.y, camera.transform.position.z);

        camera.transform.position = FuncBox.Vector3Lerp(camera.transform.position, cameraPos, aimingLerp * Time.deltaTime);
        if (otherTargets.Count <= 0)
        {
            targetSize = minSize;
            return;
        }
        //メインから一番遠いターゲットを求める
        float   dis, maxDis = 0f;
        int     index = 0;
        Vector2 pos;

        for (int i = 0; i < otherTargets.Count; i++)
        {
            pos = otherTargets[i].transform.position;
            dis = Vector2.Distance(myPos, pos);
            if (maxDis < dis)
            {
                maxDis = dis;
                index  = i;
            }
        }
        //カメラサイズ
        Vector2 size = otherTargets[index].transform.position - myPos;

        size       = FuncBox.Vector3Abs(size);
        targetSize = (size.x < size.y ? size.y :size.x);
        //最小サイズ確認
        targetSize = (targetSize < minSize ? minSize : targetSize) * spacePer;
    }