Пример #1
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 IEnumerable <TResult> JoinCore <TInner1, TInner2, TInner3, TInner4, TJoinKey, TResult>(IMemoryFinder <TJoinKey, TInner1> innerMemory1, IMemoryFinder <TJoinKey, TInner2> innerMemory2, IMemoryFinder <TJoinKey, TInner3> innerMemory3, IMemoryFinder <TJoinKey, TInner4> innerMemory4, Func <TOuter, TJoinKey> keySelector, Func6 <TOuter, TInner1, TInner2, TInner3, TInner4, TResult> resultSelector)
 {
     foreach (var outer in outerList)
     {
         var key    = keySelector(outer);
         var inner1 = innerMemory1.FindOrDefault(key);
         var inner2 = innerMemory2.FindOrDefault(key);
         var inner3 = innerMemory3.FindOrDefault(key);
         var inner4 = innerMemory4.FindOrDefault(key);
         yield return(resultSelector(outer, inner1, inner2, inner3, inner4));
     }
 }
Пример #2
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 public MasterMemoryQuery <TResult> Join <TInner1, TInner2, TInner3, TInner4, TJoinKey, TResult>(IMemoryFinder <TJoinKey, TInner1> innerMemory1, IMemoryFinder <TJoinKey, TInner2> innerMemory2, IMemoryFinder <TJoinKey, TInner3> innerMemory3, IMemoryFinder <TJoinKey, TInner4> innerMemory4, Func <TOuter, TJoinKey> keySelector, Func6 <TOuter, TInner1, TInner2, TInner3, TInner4, TResult> resultSelector)
 {
     return(new MasterMemoryQuery <TResult>(JoinCore(innerMemory1, innerMemory2, innerMemory3, innerMemory4, keySelector, resultSelector)));
 }
Пример #3
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 public virtual Func0 addFBNotificationListener(Func6 cb)
 {
     return(no_op);
 }
Пример #4
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        IEnumerable <TResult> FlatJoinCore <TInner1, TInner2, TInner3, TInner4, TJoinKey, TResult>(IMemoryFinder <TJoinKey, TInner1> innerMemory1, IMemoryFinder <TJoinKey, TInner2> innerMemory2, IMemoryFinder <TJoinKey, TInner3> innerMemory3, IMemoryFinder <TJoinKey, TInner4> innerMemory4, Func <TOuter, TJoinKey> keySelector, Func6 <TOuter, TInner1, TInner2, TInner3, TInner4, TResult> resultSelector, bool defaultIfEmpty)
        {
            foreach (var outer in outerList)
            {
                var key        = keySelector(outer);
                var inner1Many = DefaultIfEmpty(innerMemory1.FindMany(key), defaultIfEmpty);
                var inner2Many = DefaultIfEmpty(innerMemory2.FindMany(key), defaultIfEmpty);
                var inner3Many = DefaultIfEmpty(innerMemory3.FindMany(key), defaultIfEmpty);
                var inner4Many = DefaultIfEmpty(innerMemory4.FindMany(key), defaultIfEmpty);

                foreach (var inner1 in inner1Many)
                {
                    foreach (var inner2 in inner2Many)
                    {
                        foreach (var inner3 in inner3Many)
                        {
                            foreach (var inner4 in inner4Many)
                            {
                                yield return(resultSelector(outer, inner1, inner2, inner3, inner4));
                            }
                        }
                    }
                }
            }
        }
Пример #5
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    // The program part of the Main Menu
    // Directs players to other parts of the program

    public static void MenuProg()
    {
        string rawInput = "TBC";
        char   input    = '0';
        bool   check    = false;

        GameDraw();



        // Checks if player input is valid
        while (!check)
        {
            Console.Write("\nYour Input: ");

            rawInput = Console.ReadLine();
            try{
                input = Convert.ToChar(rawInput);
                if (input >= 49 && input <= 56)
                {
                    check = true;
                }
                else
                {
                    GameDraw();
                    Console.WriteLine("\nError: '{0}' is not a valid input", rawInput);
                }
            }
            catch {
                if (rawInput == "")
                {
                    check = true;
                }
                else
                {
                    GameDraw();
                    Console.WriteLine("\nError: '{0}' is not a valid input", rawInput);
                }
            }
        }

        // Directs player to corresponding menu
        switch (input)
        {
        case '1':
            Func1.CovidAnnProg(Global.covidAnnPurch);
            break;

        case '2':
            Func2.HealthProg();
            break;

        case '3':
            Func3.VaccineProg();
            break;

        case '4':
            Func4.BorderProg();
            break;

        case '5':
            Func5.DefenceProg();
            break;

        case '6':
            Func6.EducationProg();
            break;

        case '7':
            Intro(true);
            break;

        case '8':
            Help();
            break;

        default:
            // Initiates all inputs and simulates Covid-19
            Game.Submit();
            break;
        }
    }