Пример #1
0
 public override int GetHashCode()
 {
     return
         (RGBA.GetHashCode() ^
          RepeatU.GetHashCode() ^
          RepeatV.GetHashCode() ^
          OffsetU.GetHashCode() ^
          OffsetV.GetHashCode() ^
          Rotation.GetHashCode() ^
          Glow.GetHashCode() ^
          Bump.GetHashCode() ^
          Shiny.GetHashCode() ^
          Fullbright.GetHashCode() ^
          MediaFlags.GetHashCode() ^
          TexMapType.GetHashCode() ^
          TextureID.GetHashCode());
 }
Пример #2
0
        private void OnGUI()
        {
            if (myPlayer != null)
            {
                var main          = Camera.main;
                var boneTransform = myPlayer.charAnim.GetBoneTransform(HumanBodyBones.Head);
                var light         = boneTransform.GetComponent <Light>();

                if (CheatToggles.enableBasicInformations == true)
                {
                    BasicInformations.Enable();
                }
                else
                {
                }

                if (CheatToggles.enableEsp == true)
                {
                    GUI.Label(new Rect(10f, 160f, 100f, 50f), "<b><color=#A302B5>ESP:</color> <color=#00C403>On</color></b>");
                    ESP.Enable(main);
                }
                else
                {
                    GUI.Label(new Rect(10f, 160f, 100f, 50f), "<b><color=#A302B5>ESP:</color> <color=#C40000>Off</color></b>");
                }

                if (CheatToggles.enableFullbright == true)
                {
                    GUI.Label(new Rect(10f, 175f, 100f, 50f), "<b><color=#A302B5>Fullbright:</color> <color=#00C403>On</color></b>");
                    Fullbright.Enable(light, boneTransform);
                }
                else
                {
                    GUI.Label(new Rect(10f, 175f, 100f, 50f), "<b><color=#A302B5>Fullbright:</color> <color=#C40000>Off</color></b>");
                    //UnityEngine.Object.Destroy(myPlayer.charAnim.GetBoneTransform(HumanBodyBones.Head).GetComponent<Light>());
                    Fullbright.Disable(light);
                }
            }
        }