// 整包版本。 public static void CreateFullVersion(string pathPlatform = "", string pathPackage = "", bool development = false, bool autoConnectProfiler = false, bool isBattleDebug = false, bool isApk = true) { FullVersionResource.CopyAssets(); if (ConfigDataHelper.EnablePatch) { FullVersionResource.InitPatch(); } FullVersionResource.Build(pathPlatform, pathPackage, development, autoConnectProfiler, isBattleDebug, isApk); UnityEngine.Debug.Log(PlayerSettings.productName + "游戏发布完成"); }
static void Patch() { CommandHelper.InitFromCommandLine(); // 序列化配置 Cfg2AssetsTool.EncodeAllCfg(); // 导出AssetBundle IGGBuildPipeline.BuildAssetbundle(); // 拷贝 FullVersionResource.CopyAssets(false); // 拷贝到补丁仓库 FullVersionResource.CopyPatch(); }
public static void CopyAssets() { FullVersionResource.CopyAssets(); }