Пример #1
0
 // 整包版本。
 public static void CreateFullVersion(string pathPlatform = "", string pathPackage = "", bool development = false, bool autoConnectProfiler = false, bool isBattleDebug = false, bool isApk = true)
 {
     FullVersionResource.CopyAssets();
     if (ConfigDataHelper.EnablePatch)
     {
         FullVersionResource.InitPatch();
     }
     FullVersionResource.Build(pathPlatform, pathPackage, development, autoConnectProfiler, isBattleDebug, isApk);
     UnityEngine.Debug.Log(PlayerSettings.productName + "游戏发布完成");
 }
Пример #2
0
    static void Patch()
    {
        CommandHelper.InitFromCommandLine();

        // 序列化配置
        Cfg2AssetsTool.EncodeAllCfg();

        // 导出AssetBundle
        IGGBuildPipeline.BuildAssetbundle();

        // 拷贝
        FullVersionResource.CopyAssets(false);

        // 拷贝到补丁仓库
        FullVersionResource.CopyPatch();
    }
Пример #3
0
 public static void CopyAssets()
 {
     FullVersionResource.CopyAssets();
 }