void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player" && gameManager.isGameRunning) { SoundManager.PlaySound(SoundManager.Sound.Collect); fuelManager.AddFuel(Random.Range(0, 50)); } Destroy(gameObject); }
private void OnTriggerStay2D(Collider2D coll) { if (coll.tag == "Player") { theFuelManager.AddFuel(fuelToGive * Time.deltaTime); theFuelManager.refueling = true; thePlayerController.refueling = true; } }
public void NewGame() { existingMap = GameObject.Find("map_0"); if (!existingMap) { Instantiate(map_0, mapStartingPosition, transform.rotation); } transform.position = new Vector3(0, (float)startingPosition, 0); theLifesManager.ResetLifes(); theFuelManager.AddFuel(100); respawnPoint.transform.position = new Vector3(0, (float)startingPosition, 0); mapDestructionPoint.transform.position = new Vector3(0, (float)destructionPointStartingPosition, 0); }
void OnTriggerEnter(Collider col) { if (col.GetComponent <PlayerController>()) { soundsController.PlayFuelTankPick(); ChangePosition(); FuelManager.AddFuel(fuel); } else { ChangePosition(); } }
private void Update() { if (isInside) { float fuelToBuy = playerFuel.GetMissingFuel(); int cost = Mathf.CeilToInt(fuelToBuy); StationsText.SetText("PRESS F TO REFUEL\nCOST: $" + cost); } if (PlayerGO == null) { PlayerGO = GameManager.GetCurrentPlayer(); if (PlayerGO == null) { return; } playerFuel = PlayerGO.GetComponent <FuelManager>(); } if (isInside && Input.GetKeyDown(KeyCode.F)) { float fuelToBuy = playerFuel.GetMissingFuel(); int cost = Mathf.CeilToInt(fuelToBuy); if (cost > 0 && playerMoney.GetMoney() > 0) { float perc = (float)playerMoney.GetMoney() / cost; AudioSource.PlayClipAtPoint(GameManager.Instance.CoinPickupSound, PlayerGO.transform.position); if (playerMoney.GetMoney() >= cost) { playerFuel.FillFuel(); playerMoney.DecreaseMoney(cost); } else if (playerMoney.GetMoney() > 0) { playerFuel.AddFuel(fuelToBuy * perc); playerMoney.DecreaseMoney(playerMoney.GetMoney()); } } } }