public FormWayBillDaily(MainDGV dgv) { InitializeComponent(); list = new List <Car>(); fuelList = FuelList.getInstance(); foreach (DataGridViewCell cell in dgv.SelectedCells) { string fio = dgv.GetFIO(cell.RowIndex); DriverList dl = DriverList.getInstance(); driverCurrent = dl.getItemByFullFIO(fio); int idCar = dgv.GetCarID(cell.RowIndex); CarList carList = CarList.getInstance(); Car car = carList.getItem(idCar); list.Add(car); lbCars.Items.Add(car); } btnNext.Enabled = list.Count > 1; index = 0; lbCar.Text = "Выбранный автомобиль: " + list[index].ToString(); }
/// <summary> /// Holt die Informationen über die Treibstoffarten, welche im Config stehen. /// </summary> public void GetFuels() { FuelList.Clear(); foreach (Fuel oneFuel in _configManager.GetFuels()) { oneFuel.TankList = TankList.Where(t => t.FuelName == oneFuel.Name).ToList(); FuelList.Add(oneFuel); } }
private void OnPlayerEnterVehicle(Client sender, NetHandle vehicle) { if (!FuelList.ContainsKey(vehicle)) { FuelList.Add(vehicle, VehicleMaxFuelLevel(sender.vehicle)); } API.triggerClientEvent(sender, "update_fuel_client", FuelList.Get(vehicle)); }
/// <summary> /// /// </summary> /// <param name="vehicle"></param> /// <param name="fuelLevel"></param> /// <param name="NetVehicle"></param> public void VehicleSetFuelLevel(Vehicle vehicle, float fuelLevel, NetHandle NetVehicle) { float max = VehicleMaxFuelLevel(vehicle); if (fuelLevel > max) { fuelLevel = max; FuelList.Set(NetVehicle, fuelLevel); } //API.sendChatMessageToAll("Set Fuel Level: "+ fuelLevel.ToString()); }
async void GetFuelFromAPI() { IsRunning = true; var result = await _fuelService.GetAllFuelAsync(); IsRunning = false; foreach (var item in result) { switch (item.Name) { case "GasolinaPremium": item.Name = "Gasolina Premium"; break; case "GasNaturalVehicular(GNV)": item.Name = "Gas Natural"; break; case "GasolinaRegular": item.Name = "Gasolina Regular"; break; case "GasLicuadodePetróleo(GLP)": item.Name = "Gas Licuado Petróleo"; break; case "GasoilRegular": item.Name = "Gasoil Regular"; break; case "GasoilÓptimo": item.Name = "Gasoil Óptimo"; break; default: break; } FuelList.Add(item); } Title = "FuelBudget"; }
private ObservableCollection <FuelList> getAllFuel() { ObservableCollection <FuelList> _list = new ObservableCollection <FuelList>(); try{ DataTable dt = BusinessHelper.ListAllFuel(); foreach (DataRow _row in dt.Rows) { FuelList fl = new FuelList(); fl.FuelId = Convert.ToInt64(_row["fuelid"]); fl.FuelDesc = _row["fueldesc"].ToString(); _list.Add(fl); } } catch (Exception ex) { App.Log.LogException(ex); } return(_list); }
public FormWayBillDaily(MainDGV dgv) { InitializeComponent(); list = new List<Car>(); fuelList = FuelList.getInstance(); foreach (DataGridViewCell cell in dgv.SelectedCells) { int idCar = dgv.GetCarID(cell.RowIndex); CarList carList = CarList.getInstance(); Car car = carList.getItem(idCar); list.Add(car); lbCars.Items.Add(car); } btnNext.Enabled = list.Count > 1; index = 0; lbCar.Text = "Выбранный автомобиль: " + list[index].ToString(); }
public void OnClientEvent(Client player, string eventName, params object[] args) //arguments param can contain multiple params { NetHandle vehicle = API.getPlayerVehicle(player); if (eventName == "GET_RPM") { float vehicleRPM = (float)args[0]; float vehicleSpeed = (float)args[1]; bool isJumpPressed = (bool)args[2]; int TimeMatch = (int)args[3]; int seconds = (int)args[4]; RenderUI(player); ConsumeFuel(player.vehicle, vehicleRPM, vehicleSpeed, isJumpPressed, player, API.getPlayerVehicle(player), TimeMatch, seconds); } if (eventName == "CAR_IS_REFUELING") { FuelList.Set(vehicle, VehicleMaxFuelLevel(player.vehicle)); API.sendChatMessageToAll("Car Refuled"); API.triggerClientEvent(player, "update_fuel_client", FuelList.Get(vehicle)); } /* * if (eventName == "UPDATE_FUEL") * { * float CurrentTank; * * for (int i = FuelList.Count - 1; i >= 0; i--) * { * var item = FuelList.ElementAt(i); * var itemKey = item.Key; * var itemValue = item.Value; * bool EngineStatus = API.getVehicleEngineStatus(itemKey); * * if (EngineStatus) * { * CurrentTank = FuelList.Get(itemKey); * CurrentTank = CurrentTank - 1f; * * if (CurrentTank <= 0f) * { * CurrentTank = 0f; * API.setVehicleEngineStatus(itemKey, false); * } * * //FuelList.Set(itemKey, CurrentTank); * //API.sendChatMessageToAll("Car Refuled"); * if (API.isPlayerInAnyVehicle(player)) * { * API.triggerClientEvent(player, "update_fuel_client", FuelList.Get(vehicle)); * } * } * } * * * } */ if (eventName == "GET_VEHICLE_FUEL") { API.triggerClientEvent(player, "SEND_VEHICLE_FUEL", FuelList.Get(vehicle)); } }
/// <summary> /// /// </summary> /// <param name="vehicle"></param> /// <param name="vehicleRPM"></param> /// <param name="vehicleSpeed"></param> /// <param name="isJumpPressed"></param> /// <param name="player"></param> /// <param name="NetVehicle"></param> public void ConsumeFuel(Vehicle vehicle, float vehicleRPM, float vehicleSpeed, bool isJumpPressed, Client player, NetHandle NetVehicle, int TimeMatch, int seconds) { float fuel = FuelList.Get(NetVehicle); float VehicleConsum = GetVehicleConsume(vehicle); // Consuming if (fuel > 0 && vehicle.engineStatus && vehicleSpeed > 1) { //float normalizedRPMValue = (float)Math.Pow(vehicleRPM, 1.5); if (vehicleRPM > 0.7) { fuel -= VehicleConsum; } fuel -= vehicleRPM * fuelRPMImpact; fuel -= (vehicleSpeed / 70) * fuelAccelerationImpact; fuel -= vehicle.maxTraction * fuelTractionImpact; fuel = fuel < 0f ? 0f : fuel; FuelList.Set(NetVehicle, fuel); if (fuel <= 0f) { fuel = 0f; API.setVehicleEngineStatus(NetVehicle, false); } API.triggerClientEvent(player, "update_fuel_client", FuelList.Get(NetVehicle)); } // Refueling at gas station if ( // If we have gas station near us currentGasStationIndex != -1 && // And near any pump IsVehicleNearAnyPump(vehicle, player, isJumpPressed) ) { if (vehicleSpeed < 0.1f) { //ControlEngine(vehicle); } else { if (isJumpPressed) { /* Tank aufüllen * if (fuel < fuelTankCapacity) * { * fuel += 0.1f; * addedFuelCapacitor += 0.1f; * } */ } if (!isJumpPressed && addedFuelCapacitor > 0f) { //TriggerEvent("frfuel:fuelAdded", addedFuelCapacitor); //TriggerServerEvent("frfuel:fuelAdded", addedFuelCapacitor); addedFuelCapacitor = 0f; } } } VehicleSetFuelLevel(vehicle, fuel, NetVehicle); }
public void Load() { if (_list.Count > 0) { return; } Dictionary <int, Driver> driverWithDay = GetDriversDictionary(); if (driverWithDay.Count == 0) { return; } int count = _mileageList.GetDistance(_car, _date); Random random = new Random(); int workDays = driverWithDay.Count; bool isShortMonth = ((count / workDays) < MIN_DAILY_MILEAGE); if (isShortMonth) { workDays /= 2; } int div = random.Next(1); var fuelList = FuelList.getInstance().GetListFiltred(_car, _date); foreach (var item in fuelList) { DateTime date = new DateTime(_date.Year, _date.Month, item.Date.Day); int curCount = count - GetDistance(); if ((workDays - _list.Count) == 0) { break; } int everyDayCount = curCount / (workDays - _list.Count); if (driverWithDay.ContainsKey(item.Date.Day)) { WayBillDay wayBillDay = CreateWayBillDaily(driverWithDay[item.Date.Day], date, everyDayCount, random); AddToList(wayBillDay, item.Date.Day); } if (curCount < 10) { break; } } foreach (var item in driverWithDay) { DateTime date = new DateTime(_date.Year, _date.Month, item.Key); if ((isShortMonth) && (item.Key % 2 == div)) { continue; } int curCount = count - GetDistance(); if ((workDays - _list.Count) == 0) { break; } int everyDayCount = curCount / (workDays - _list.Count); WayBillDay wayBillDay = CreateWayBillDaily(item.Value, date, everyDayCount, random); AddToList(wayBillDay, item.Key); if (curCount < 10) { break; } } }