public override void Reset (){ base.Reset(); rectVariable = null; fromValue = null; toValue = null; finishInNextStep = false; }
public override void Reset() { source = null; format = "Rect\\([x],[y],[w],[h]\\)"; storeResult = null; everyFrame = false; }
public override void Reset() { base.Reset(); rectVariable = new FsmRect{UseVariable=true}; toValue = new FsmRect{UseVariable=true}; fromValue = new FsmRect{UseVariable=true}; }
public override void Reset() { rect = null; format = "Rect([x],[y],[w],[h])"; floatConversion = "G"; storeResult = null; everyFrame = false; }
public override void Reset() { gameObject = null; fsmName = ""; variableName = ""; setValue = null; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.fsmName = string.Empty; this.variableName = string.Empty; this.storeValue = null; this.everyFrame = false; }
public override void Reset() { rect1 = new FsmRect { UseVariable = true }; rect2 = new FsmRect { UseVariable = true }; storeResult = null; trueEvent = null; falseEvent = null; everyFrame = false; }
public override void Reset() { rectVariable = null; storeX = null; storeY = null; storeWidth = null; storeHeight = null; everyFrame = false; }
public override void Reset() { rectVariable = null; x = new FsmFloat {UseVariable = true}; y = new FsmFloat { UseVariable = true }; width = new FsmFloat { UseVariable = true }; height = new FsmFloat { UseVariable = true }; everyFrame = false; }
public override void Reset() { base.Reset(); gameObject = null; canvas = new FsmGameObject(){UseVariable=true}; pixelRect = null; }
public override void Reset() { screenRect = null; left = 0; top = 0; width = 1; height = 1; normalized = true; }
public override void Reset() { screenRect = null; left = 0; top = 0; width = 1; height = 1; normalized = true; style = ""; }
public override void Reset() { this.screenRect = null; this.left = 0f; this.top = 0f; this.width = 1f; this.height = 1f; this.normalized = true; this.style = string.Empty; }
public override void Reset() { gameObject = null; rect = new FsmRect(); rect.Value = new Rect(0f,0f,0.5f,0.5f); coordinates = RectCoordinates.Viewport; everyFrame = false; }
public override void Reset() { gameObject = null; rect = new FsmRect(); rect.Value = new Rect(0f, 0f, 0.5f, 0.5f); coordinates = RectCoordinates.Viewport; everyFrame = false; }
public override void Reset() { setGameObjectData = new FsmGameObject { UseVariable = true }; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; }
public override void Reset() { base.Reset(); gameObject = null; canvas = new FsmGameObject() { UseVariable = true }; pixelRect = null; }
public override void Reset() { base.Reset(); gameObject = null; rect = null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; width = new FsmFloat { UseVariable = true }; height = new FsmFloat { UseVariable = true }; }
public override void Reset() { gameObject = null; time = 0f; delay = 0f; noOfRepeat = 0; useEstimatedTime = false; useFrames = false; orientToPath = false; axis = Vector3.zero; setGameObjectData = new FsmGameObject { UseVariable = true }; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; onUpdateEventTarget = null; onUpdateEvent = null; }
public override void Reset() { rectangle = new FsmRect { UseVariable = true }; point = new FsmVector3 { UseVariable = true }; x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; storeResult = null; trueEvent = null; falseEvent = null; everyFrame = false; }
public override void Reset() { this.texture = null; this.screenRect = null; this.left = 0f; this.top = 0f; this.width = 1f; this.height = 1f; this.scaleMode = ScaleMode.StretchToFill; this.alphaBlend = true; this.imageAspect = 0f; this.normalized = true; }
public override void Reset() { texture = null; screenRect = null; left = 0; top = 0; width = 1; height = 1; scaleMode = ScaleMode.StretchToFill; alphaBlend = true; imageAspect = 0; normalized = true; }
public override void Reset() { rectVariable = null; storeX = null; storeY = null; storeWidth = null; storeHeight = null; storeMin = null; storeMax = null; storeSize = null; storeCenter = null; everyFrame = false; }
public override void Reset() { base.Reset(); gameObject = null; point1 = new FsmVector2 { UseVariable = true }; point2 = new FsmVector2 { UseVariable = true }; normalized = null; storeScreenRect = null; }
public override void Reset() { current = null; target = new Rect(0f, 0f, 1f, 1f); smoothTime = 1f; currentVelocity = null; maxSpeed = new FsmFloat() { UseVariable = true }; done = null; isDone = null; }
public override void Reset() { rectangle = null; point1 = new FsmVector2 { UseVariable = true }; point2 = new FsmVector2 { UseVariable = true }; positiveDimensions = new FsmBool { Value = true }; everyFrame = false; }
public override void Reset() { base.Reset(); rectVariable = new FsmRect { UseVariable = true }; toValue = new FsmRect { UseVariable = true }; fromValue = new FsmRect { UseVariable = true }; }
public override void Reset() { setGameObjectData = null; setIntData = null; setFloatData = null; setStringData = null; setBoolData = null; setVector3Data = null; setRectData = null; setQuaternionData = null; setColorData = null; setMaterialData = null; setTextureData = null; setObjectData = null; }
public override void Reset() { setGameObjectData = new FsmGameObject{UseVariable = true}; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; }
public override void Reset() { rectVariable = null; x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; width = new FsmFloat { UseVariable = true }; height = new FsmFloat { UseVariable = true }; everyFrame = false; }
public override void Reset() { sentByGameObject = null; fsmName = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public FsmFunctionCall(AssetNameResolver namer, AssetTypeValueField field) { FunctionName = field.Get("FunctionName").GetValue().AsString(); parameterType = field.Get("parameterType").GetValue().AsString(); BoolParameter = new FsmBool(namer, field.Get("BoolParameter")); FloatParameter = new FsmFloat(namer, field.Get("FloatParameter")); IntParameter = new FsmInt(namer, field.Get("IntParameter")); GameObjectParameter = new FsmGameObject(namer, field.Get("GameObjectParameter")); ObjectParameter = new FsmObject(namer, field.Get("ObjectParameter")); StringParameter = new FsmString(namer, field.Get("StringParameter")); Vector2Parameter = new FsmVector2(namer, field.Get("Vector2Parameter")); Vector3Parameter = new FsmVector3(namer, field.Get("Vector3Parameter")); RectParamater = new FsmRect(namer, field.Get("RectParamater")); QuaternionParameter = new FsmQuaternion(namer, field.Get("QuaternionParameter")); MaterialParameter = new FsmObject(namer, field.Get("MaterialParameter")); TextureParameter = new FsmObject(namer, field.Get("TextureParameter")); ColorParameter = new FsmColor(namer, field.Get("ColorParameter")); EnumParameter = new FsmEnum(namer, field.Get("EnumParameter")); ArrayParameter = new FsmArray(namer, field.Get("ArrayParameter")); }
public override void Reset() { atIndex = null; gameObject = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { this.rectVariable = null; this.x = new FsmFloat { UseVariable = true }; this.y = new FsmFloat { UseVariable = true }; this.width = new FsmFloat { UseVariable = true }; this.height = new FsmFloat { UseVariable = true }; this.everyFrame = false; }
public override void Reset() { gameObject = null; key = null; KeyFoundEvent = null; KeyNotFoundEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public FsmProperty(AssetNameResolver namer, AssetTypeValueField field) { TargetObject = new FsmObject(namer, field.Get("TargetObject")); TargetTypeName = field.Get("TargetTypeName").GetValue().AsString(); PropertyName = field.Get("PropertyName").GetValue().AsString(); BoolParameter = new FsmBool(namer, field.Get("BoolParameter")); FloatParameter = new FsmFloat(namer, field.Get("FloatParameter")); IntParameter = new FsmInt(namer, field.Get("IntParameter")); GameObjectParameter = new FsmGameObject(namer, field.Get("GameObjectParameter")); ObjectParameter = new FsmObject(namer, field.Get("ObjectParameter")); StringParameter = new FsmString(namer, field.Get("StringParameter")); Vector2Parameter = new FsmVector2(namer, field.Get("Vector2Parameter")); Vector3Parameter = new FsmVector3(namer, field.Get("Vector3Parameter")); RectParamater = new FsmRect(namer, field.Get("RectParamater")); QuaternionParameter = new FsmQuaternion(namer, field.Get("QuaternionParameter")); MaterialParameter = new FsmObject(namer, field.Get("MaterialParameter")); TextureParameter = new FsmObject(namer, field.Get("TextureParameter")); ColorParameter = new FsmColor(namer, field.Get("ColorParameter")); EnumParameter = new FsmEnum(namer, field.Get("EnumParameter")); ArrayParameter = new FsmArray(namer, field.Get("ArrayParameter")); setProperty = field.Get("setProperty").GetValue().AsBool(); }
private void DoGetFsmVariable() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(gameObject); if (ownerDefaultTarget == null) { return; } if (ownerDefaultTarget != goLastFrame) { goLastFrame = ownerDefaultTarget; fsm = ActionHelpers.GetGameObjectFsm(ownerDefaultTarget, fsmName.Value); } if (!(fsm == null) && storeValue != null) { FsmRect fsmRect = fsm.FsmVariables.GetFsmRect(variableName.Value); if (fsmRect != null) { storeValue.Value = fsmRect.Value; } } }
public override void Reset() { this.rectangle = new FsmRect { UseVariable = true }; this.point = new FsmVector3 { UseVariable = true }; this.x = new FsmFloat { UseVariable = true }; this.y = new FsmFloat { UseVariable = true }; this.storeResult = null; this.trueEvent = null; this.falseEvent = null; this.everyFrame = false; }
public override void Reset() { toValue = new FsmRect { UseVariable = true }; fromValue = new FsmRect { UseVariable = true }; resultValue = new FsmRect { UseVariable = true }; duration = 0f; setDelay = 0f; isSpeedBased = false; settingLoops = 0; enableEaseFactory = false; easeFactoryFps = 0; setRelative = false; DotweenDone = false; setAutoKill = false; orInputID = new FsmString { UseVariable = true }; tag = new FsmString { UseVariable = true }; gameObjectId = new FsmBool { UseVariable = true }; startEvent = null; finishEvent = null; loopDontFinish = false; snapping = false; loopsQuantity = 0; isTimeIndependent = false; setRecycle = false; }
private void DoGetFsmVariable() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { return; } if (ownerDefaultTarget != this.goLastFrame) { this.goLastFrame = ownerDefaultTarget; this.fsm = ActionHelpers.GetGameObjectFsm(ownerDefaultTarget, this.fsmName.Value); } if (this.fsm == null || this.storeValue == null) { return; } FsmRect fsmRect = this.fsm.FsmVariables.GetFsmRect(this.variableName.Value); if (fsmRect != null) { this.storeValue.Value = fsmRect.Value; } }
public override void Reset() { gameObject = null; reference = null; startIndex = null; endIndex = null; loopEvent = null; finishedEvent = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { rectVariable = null; rectValue = null; everyFrame = false; }
public override void Reset() { this.rectVariable = null; this.rectValue = null; this.everyFrame = false; }
public static bool ApplyValueToFsmVar(Fsm fromFsm, FsmVar fsmVar, object value) { if (fromFsm == null) { return(false); } if (fsmVar == null) { return(false); } if (value == null) { if (fsmVar.Type == VariableType.Bool) { FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName); _target.Value = false; } else if (fsmVar.Type == VariableType.Color) { FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName); _target.Value = Color.black; } else if (fsmVar.Type == VariableType.Int) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = 0; } else if (fsmVar.Type == VariableType.Float) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = 0f; } else if (fsmVar.Type == VariableType.GameObject) { FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Material) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Object) { FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Quaternion) { FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName); _target.Value = Quaternion.identity; } else if (fsmVar.Type == VariableType.Rect) { FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName); _target.Value = new Rect(0, 0, 0, 0); } else if (fsmVar.Type == VariableType.String) { FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName); _target.Value = ""; } else if (fsmVar.Type == VariableType.String) { FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Vector2) { FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName); _target.Value = Vector2.zero; } else if (fsmVar.Type == VariableType.Vector3) { FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName); _target.Value = Vector3.zero; } return(true); } System.Type valueType = value.GetType(); //Debug.Log("valueType "+valueType); System.Type storageType = null; //Debug.Log("fsmVar type "+fsmVar.Type); switch (fsmVar.Type) { case VariableType.Int: storageType = typeof(int); break; case VariableType.Float: storageType = typeof(float); break; case VariableType.Bool: storageType = typeof(bool); break; case VariableType.Color: storageType = typeof(Color); break; case VariableType.GameObject: storageType = typeof(GameObject); break; case VariableType.Quaternion: storageType = typeof(Quaternion); break; case VariableType.Rect: storageType = typeof(Rect); break; case VariableType.String: storageType = typeof(string); break; case VariableType.Texture: storageType = typeof(Texture2D); break; case VariableType.Vector2: storageType = typeof(Vector2); break; case VariableType.Vector3: storageType = typeof(Vector3); break; case VariableType.Object: storageType = typeof(Object); break; case VariableType.Material: storageType = typeof(Material); break; } if (!storageType.Equals(valueType)) { if (valueType.Equals(typeof(ProceduralMaterial))) { // we are still ok. } else { Debug.LogError("The fsmVar value <" + storageType + "> doesn't match the value <" + valueType + ">"); return(false); } } if (valueType == typeof(bool)) { FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName); _target.Value = (bool)value; } else if (valueType == typeof(Color)) { FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName); _target.Value = (Color)value; } else if (valueType == typeof(int)) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = (int)value; } else if (valueType == typeof(float)) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = (float)value; } else if (valueType == typeof(GameObject)) { FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName); _target.Value = (GameObject)value; } else if (valueType == typeof(Material)) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = (Material)value; } else if (valueType == typeof(ProceduralMaterial)) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = (ProceduralMaterial)value; } else if (valueType == typeof(Object)) { FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName); _target.Value = (Object)value; } else if (valueType == typeof(Quaternion)) { FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName); _target.Value = (Quaternion)value; } else if (valueType == typeof(Rect)) { FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName); _target.Value = (Rect)value; } else if (valueType == typeof(string)) { FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName); _target.Value = (string)value; } else if (valueType == typeof(Texture2D)) { FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName); _target.Value = (Texture2D)value; } else if (valueType == typeof(Vector2)) { FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName); _target.Value = (Vector2)value; } else if (valueType == typeof(Vector3)) { FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName); _target.Value = (Vector3)value; } else { Debug.LogWarning("?!?!" + valueType); // don't know, should I put in FsmObject? } return(true); }
public override void Reset() { rect = null; result = null; everyFrame = false; }
public static bool ApplyValueToFsmVar(Fsm fromFsm, FsmVar fsmVar, object value) { if (fromFsm == null) { return(false); } if (fsmVar == null) { return(false); } if (value == null) { if (fsmVar.Type == VariableType.Bool) { FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName); _target.Value = false; } else if (fsmVar.Type == VariableType.Color) { FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName); _target.Value = Color.black; } else if (fsmVar.Type == VariableType.Int) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = 0; } else if (fsmVar.Type == VariableType.Float) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = 0f; } else if (fsmVar.Type == VariableType.GameObject) { FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Material) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Object) { FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Quaternion) { FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName); _target.Value = Quaternion.identity; } else if (fsmVar.Type == VariableType.Rect) { FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName); _target.Value = new Rect(0, 0, 0, 0); } else if (fsmVar.Type == VariableType.String) { FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName); _target.Value = ""; } else if (fsmVar.Type == VariableType.String) { FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName); _target.Value = null; } else if (fsmVar.Type == VariableType.Vector2) { FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName); _target.Value = Vector2.zero; } else if (fsmVar.Type == VariableType.Vector3) { FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName); _target.Value = Vector3.zero; } #if PLAYMAKER_1_8 else if (fsmVar.Type == VariableType.Enum) { FsmEnum _target = fromFsm.Variables.GetFsmEnum(fsmVar.variableName); _target.ResetValue(); } else if (fsmVar.Type == VariableType.Array) { FsmArray _target = fromFsm.Variables.GetFsmArray(fsmVar.variableName); _target.Reset(); } #endif return(true); } System.Type valueType = value.GetType(); //Debug.Log("valueType "+valueType); System.Type storageType = null; // Debug.Log("fsmVar type "+fsmVar.Type); switch (fsmVar.Type) { case VariableType.Int: storageType = typeof(int); break; case VariableType.Float: storageType = typeof(float); break; case VariableType.Bool: storageType = typeof(bool); break; case VariableType.Color: storageType = typeof(Color); break; case VariableType.GameObject: storageType = typeof(GameObject); break; case VariableType.Quaternion: storageType = typeof(Quaternion); break; case VariableType.Rect: storageType = typeof(Rect); break; case VariableType.String: storageType = typeof(string); break; case VariableType.Texture: storageType = typeof(Texture2D); break; case VariableType.Vector2: storageType = typeof(Vector2); break; case VariableType.Vector3: storageType = typeof(Vector3); break; case VariableType.Object: storageType = typeof(Object); break; case VariableType.Material: storageType = typeof(Material); break; #if PLAYMAKER_1_8 case VariableType.Enum: storageType = typeof(System.Enum); break; case VariableType.Array: storageType = typeof(System.Array); break; #endif } bool ok = true; if (!storageType.Equals(valueType)) { ok = false; if (storageType.Equals(typeof(Object))) // we are ok { ok = true; } #if PLAYMAKER_1_8 if (storageType.Equals(typeof(System.Enum))) // we are ok { ok = true; } #endif if (!ok) { #if UNITY_WEBGL || UNITY_2017_1_OR_NEWER || UNITY_2018_1_OR_NEWER // proceduralMaterial not supported #else if (valueType.Equals(typeof(ProceduralMaterial))) // we are ok { ok = true; } #endif if (valueType.Equals(typeof(double))) // we are ok { ok = true; } if (valueType.Equals(typeof(System.Int64))) // we are ok { ok = true; } if (valueType.Equals(typeof(System.Byte))) // we are ok { ok = true; } } } if (!ok) { Debug.LogError("The fsmVar value <" + storageType + "> doesn't match the value <" + valueType + "> on state" + fromFsm.ActiveStateName + " on fsm:" + fromFsm.Name + " on GameObject:" + fromFsm.GameObjectName); return(false); } if (valueType == typeof(bool)) { FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName); _target.Value = (bool)value; } else if (valueType == typeof(Color)) { FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName); _target.Value = (Color)value; } else if (valueType == typeof(int)) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = System.Convert.ToInt32(value); } else if (valueType == typeof(byte)) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = System.Convert.ToInt32(value); } else if (valueType == typeof(System.Int64)) { if (fsmVar.Type == VariableType.Int) { FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName); _target.Value = System.Convert.ToInt32(value); } else if (fsmVar.Type == VariableType.Float) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = System.Convert.ToSingle(value); } } else if (valueType == typeof(float)) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = (float)value; } else if (valueType == typeof(double)) { FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName); _target.Value = System.Convert.ToSingle(value); } else if (valueType == typeof(GameObject)) { FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName); _target.Value = (GameObject)value; } else if (valueType == typeof(Material)) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = (Material)value; #if UNITY_WEBGL || UNITY_2017_1_OR_NEWER || UNITY_2018_1_OR_NEWER // proceduralMaterial not supported #else } else if (valueType == typeof(ProceduralMaterial)) { FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName); _target.Value = (ProceduralMaterial)value; #endif } else if (valueType == typeof(Object) || storageType == typeof(Object)) { FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName); _target.Value = (Object)value; } else if (valueType == typeof(Quaternion)) { FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName); _target.Value = (Quaternion)value; } else if (valueType == typeof(Rect)) { FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName); _target.Value = (Rect)value; } else if (valueType == typeof(string)) { FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName); _target.Value = (string)value; } else if (valueType == typeof(Texture2D)) { FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName); _target.Value = (Texture2D)value; } else if (valueType == typeof(Vector2)) { FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName); _target.Value = (Vector2)value; } else if (valueType == typeof(Vector3)) { FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName); _target.Value = (Vector3)value; #if PLAYMAKER_1_8 } else if (value is System.Enum) // valueType.BaseType == typeof(System.Enum) { FsmEnum _target = fromFsm.Variables.GetFsmEnum(fsmVar.variableName); _target.Value = (System.Enum)value; #endif } else { Debug.LogWarning("?!?!" + valueType); // don't know, should I put in FsmObject? } return(true); }