public override void DoGUI() { fsmEditor.OnGUI(); /* Debug Repaint events * if (Event.current.type == EventType.repaint) * { * Debug.Log("Repaint"); * }*/ if (Event.current.type == EventType.ValidateCommand) { switch (Event.current.commandName) { case "UndoRedoPerformed": case "Cut": case "Copy": case "Paste": case "SelectAll": Event.current.Use(); break; } } if (Event.current.type == EventType.ExecuteCommand) { switch (Event.current.commandName) { /* replaced with Undo.undoRedoPerformed callback added in Unity 4.3 * case "UndoRedoPerformed": * FsmEditor.UndoRedoPerformed(); * break; */ case "Cut": FsmEditor.Cut(); break; case "Copy": FsmEditor.Copy(); break; case "Paste": FsmEditor.Paste(); break; case "SelectAll": FsmEditor.SelectAll(); break; case "OpenWelcomeWindow": GetWindow <PlayMakerWelcomeWindow>(); break; case "OpenToolWindow": GetWindow <ContextToolWindow>(); break; case "OpenFsmSelectorWindow": GetWindow <FsmSelectorWindow>(); break; case "OpenFsmTemplateWindow": GetWindow <FsmTemplateWindow>(); break; case "OpenStateSelectorWindow": GetWindow <FsmStateWindow>(); break; case "OpenActionWindow": GetWindow <FsmActionWindow>(); break; case "OpenGlobalEventsWindow": GetWindow <FsmEventsWindow>(); break; case "OpenGlobalVariablesWindow": GetWindow <FsmGlobalsWindow>(); break; case "OpenErrorWindow": GetWindow <FsmErrorWindow>(); break; case "OpenTimelineWindow": GetWindow <FsmTimelineWindow>(); break; case "OpenFsmLogWindow": GetWindow <FsmLogWindow>(); break; case "OpenAboutWindow": GetWindow <AboutWindow>(); break; case "OpenReportWindow": GetWindow <ReportWindow>(); break; case "AddFsmComponent": PlayMakerMainMenu.AddFsmToSelected(); break; case "RepaintAll": RepaintAllWindows(); break; case "ChangeLanguage": ResetWindowTitles(); break; } GUIUtility.ExitGUI(); } }
public void OnGUI() { fsmEditor.OnGUI(); /* BeginWindows(); * * fsmEditor.DoPopupWindows(); * * EndWindows();*/ if (Event.current.type == EventType.ValidateCommand) { //Debug.Log(Event.current.commandName); switch (Event.current.commandName) { case "UndoRedoPerformed": FsmEditor.UndoRedoPerformed(); break; case "Copy": EditorCommands.CopyStateSelection(); break; case "Paste": EditorCommands.PasteStates(); break; } } if (Event.current.type == EventType.ExecuteCommand) { //Debug.Log(Event.current.commandName); switch (Event.current.commandName) { case "OpenToolWindow": toolWindow = GetWindow <ContextToolWindow>(); break; case "OpenFsmSelectorWindow": fsmSelectorWindow = GetWindow <FsmSelectorWindow>(); fsmSelectorWindow.ShowUtility(); break; case "OpenFsmTemplateWindow": fsmTemplateWindow = GetWindow <FsmTemplateWindow>(); break; case "OpenStateSelectorWindow": stateSelectorWindow = GetWindow <FsmStateWindow>(); break; case "OpenActionWindow": actionWindow = GetWindow <FsmActionWindow>(); break; case "OpenErrorWindow": errorWindow = GetWindow <FsmErrorWindow>(); break; case "OpenFsmLogWindow": logWindow = GetWindow <FsmLogWindow>(); break; case "OpenAboutWindow": aboutWindow = GetWindow <AboutWindow>(); break; case "AddFsmComponent": AddFsmToSelected(); break; case "RepaintAll": RepaintAllWindows(); break; } GUIUtility.ExitGUI(); } }
public override void DoGUI() { fsmEditor.OnGUI(); switch (eventType) { case EventType.ValidateCommand: switch (Event.current.commandName) { case "Cut": case "Copy": case "Paste": case "SelectAll": Event.current.Use(); break; } break; case EventType.ExecuteCommand: switch (Event.current.commandName) { // NOTE: OSX 2018.3 needs Event.current.Use(); // otherwise e.g., it pastes twice #1814 case "Cut": FsmEditor.Cut(); Event.current.Use(); break; case "Copy": FsmEditor.Copy(); Event.current.Use(); break; case "Paste": FsmEditor.Paste(); Event.current.Use(); break; case "SelectAll": FsmEditor.SelectAll(); Event.current.Use(); break; case "OpenWelcomeWindow": OpenWindow <PlayMakerWelcomeWindow>(); break; case "OpenToolWindow": OpenWindow <ContextToolWindow>(); break; case "OpenFsmSelectorWindow": OpenWindow <FsmSelectorWindow>(); break; case "OpenFsmTemplateWindow": OpenWindow <FsmTemplateWindow>(); break; case "OpenStateSelectorWindow": OpenWindow <FsmStateWindow>(); break; case "OpenActionWindow": OpenWindow <FsmActionWindow>(); break; case "OpenGlobalEventsWindow": OpenWindow <FsmEventsWindow>(); break; case "OpenGlobalVariablesWindow": OpenWindow <FsmGlobalsWindow>(); break; case "OpenErrorWindow": OpenWindow <FsmErrorWindow>(); break; case "OpenTimelineWindow": OpenWindow <FsmTimelineWindow>(); break; case "OpenFsmLogWindow": OpenWindow <FsmLogWindow>(); break; case "OpenAboutWindow": OpenWindow <AboutWindow>(); break; case "OpenReportWindow": OpenWindow <ReportWindow>(); break; case "AddFsmComponent": PlayMakerMainMenu.AddFsmToSelected(); Event.current.Use(); break; case "ChangeLanguage": ResetWindowTitles(); Event.current.Use(); break; case "OpenFsmControlsWindow": OpenWindow <FsmControlsWindow>(); break; } GUIUtility.ExitGUI(); break; } }
/// <summary> /// Do the GUI /// </summary> void OnGUI() { fsmEditor.OnGUI(); /* BeginWindows(); * * fsmEditor.DoPopupWindows(); * * EndWindows();*/ if (Event.current.type == EventType.ValidateCommand) { //Debug.Log(Event.current.commandName); switch (Event.current.commandName) { case "UndoRedoPerformed": Event.current.Use(); break; case "Copy": Event.current.Use(); break; case "Paste": Event.current.Use(); break; case "SelectAll": Event.current.Use(); break; } } if (Event.current.type == EventType.ExecuteCommand) { //Debug.Log(Event.current.commandName); switch (Event.current.commandName) { case "UndoRedoPerformed": FsmEditor.UndoRedoPerformed(); break; case "Copy": FsmEditor.Copy(); break; case "Paste": FsmEditor.Paste(); break; case "SelectAll": FsmEditor.SelectAll(); break; case "OpenWelcomeWindow": GetWindow <PlayMakerWelcomeWindow>(); break; case "OpenToolWindow": toolWindow = GetWindow <ContextToolWindow>(); break; case "OpenFsmSelectorWindow": fsmSelectorWindow = GetWindow <FsmSelectorWindow>(); fsmSelectorWindow.ShowUtility(); break; case "OpenFsmTemplateWindow": fsmTemplateWindow = GetWindow <FsmTemplateWindow>(); break; case "OpenStateSelectorWindow": stateSelectorWindow = GetWindow <FsmStateWindow>(); break; case "OpenActionWindow": actionWindow = GetWindow <FsmActionWindow>(); break; case "OpenGlobalEventsWindow": globalEventsWindow = GetWindow <FsmEventsWindow>(); break; case "OpenGlobalVariablesWindow": globalVariablesWindow = GetWindow <FsmGlobalsWindow>(); break; case "OpenErrorWindow": errorWindow = GetWindow <FsmErrorWindow>(); break; case "OpenFsmLogWindow": logWindow = GetWindow <FsmLogWindow>(); break; case "OpenAboutWindow": aboutWindow = GetWindow <AboutWindow>(); break; case "OpenReportWindow": reportWindow = GetWindow <ReportWindow>(); break; case "AddFsmComponent": PlayMakerMainMenu.AddFsmToSelected(); break; case "RepaintAll": RepaintAllWindows(); break; } GUIUtility.ExitGUI(); } }