void Awake() { if (ResourcesManager.instance == null) { Instantiate(resourcesManager); } if (HexTileManager.instance == null) { Instantiate(hexTileManager); } if (GameManager.instance == null) { Instantiate(gameManager); } if (TileManager.instance == null) { Instantiate(tileManager); } if (Scene.instance == null) { Instantiate(sceneObject); } //Load item statistics StatisticValues stats = new FruitsStatistics(); stats.Init(); Scene.SpawnScene(); }
void Awake() { if (ResourcesManager.instance == null) Instantiate(resourcesManager); if (HexTileManager.instance == null) Instantiate(hexTileManager); if (GameManager.instance == null) Instantiate(gameManager); if (TileManager.instance == null) Instantiate(tileManager); if (Scene.instance == null) Instantiate(sceneObject); //Load item statistics StatisticValues stats = new FruitsStatistics(); stats.Init(); Scene.SpawnScene(); }