private void attemptCatch(Fruit fruit) { fruit.X += catcher.X; fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); foreach (var area in this.ChildrenOfType <CatcherArea>()) { DrawableFruit drawable = new DrawableFruit(fruit); area.Add(drawable); Schedule(() => { bool caught = area.AttemptCatch(fruit); area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = caught ? HitResult.Great : HitResult.Miss }); drawable.Expire(); }); } }
private void catchFruit(Fruit fruit, float x) { fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableFruit = new DrawableFruit(fruit) { X = x }; var judgement = fruit.CreateJudgement(); catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement) { Type = judgement.MaxResult }); }
private void spawnFruits(bool hit = false) { for (int i = 1; i <= 4; i++) { var fruit = new Fruit { X = getXCoords(hit), LastInCombo = i % 4 == 0, StartTime = playfieldTime + 800 + (200 * i) }; fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); addToPlayfield(new DrawableFruit(fruit)); } }
private void attemptCatch(Fruit fruit) { fruit.X = fruit.OriginalX + catcher.X; fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty); foreach (var area in this.ChildrenOfType <CatcherArea>()) { DrawableFruit drawable = new DrawableFruit(fruit); area.Add(drawable); Schedule(() => { area.OnNewResult(drawable, new CatchJudgementResult(fruit, new CatchJudgement()) { Type = area.MovableCatcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss }); drawable.Expire(); }); } }
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour) { DrawableFruit drawableFruit = null; AddStep("create hyper-dash fruit", () => { var fruit = new Fruit { HyperDashTarget = new Banana() }; fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(4f), }, skin); }); AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour)); }