public static void BuildTower(Vector3 buildPos) { switch (CurrentTowerType) { case Towers.Simple: var simple = new SimpleTower(); simple.Build(buildPos); _towers.Add(simple.TowerGO); break; case Towers.Splash: var splash = new SplashTower(); splash.Build(buildPos); _towers.Add(splash.TowerGO); break; case Towers.Frozen: var frozen = new FrozenTower(); frozen.Build(buildPos); _towers.Add(frozen.TowerGO); break; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { GameOver(); } if (Input.GetKeyDown(KeyCode.M)) { var minotaur = new Minotaur(); minotaur.Summon(); } if (Input.GetKeyDown(KeyCode.W)) { var mage = new Mage(); mage.Summon(); } if (Input.GetKeyDown(KeyCode.B)) { var tower = new SimpleTower(); tower.Build(new Vector3(-39, 3, 92)); } if (Input.GetKeyDown(KeyCode.S)) { var tower = new FrozenTower(); tower.Build(new Vector3(-39, 3, 92)); } if (Input.GetKeyDown(KeyCode.F)) { var tower = new FrozenTower(); tower.Build(new Vector3(-39, 3, 92)); } }