public void updateShrink() { //AudioManager.singleton.PlayClip(shrink); float force = bonesForce * shrinkage; float forceUp = bonesForceUp * shrinkage; //Down.MovePosition(Down.position + Vector3.down * shrinkage * -high * Time.deltaTime); Up.MovePosition(Up.position + Vector3.up * forceUp * Time.deltaTime); Left.MovePosition(Left.position + Vector3.left * force * Time.deltaTime); Right.MovePosition(Right.position + Vector3.right * force * Time.deltaTime); Front.MovePosition(Front.position + Vector3.forward * force * Time.deltaTime); Back.MovePosition(Back.position + Vector3.back * force * Time.deltaTime); }