Пример #1
0
 public void FriendlyOutOfRange()
 {
     nearNPC      = false;
     nearFriendly = null;
 }
Пример #2
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 public void FriendlyOnRange(FriendlyCharacterInteraction _nearFriendly)
 {
     nearNPC      = true;
     nearFriendly = _nearFriendly;
 }