private void UpdateTimedData(Object sender, ElapsedEventArgs e) { TimeSpan timeElapsed = e.SignalTime - timeKeeper.StartTime; FriendState newFriendState = friend.CurrentFriendState; if (timeElapsed.TotalSeconds < 10) { newFriendState = FriendState.happy; } else if (timeElapsed.TotalSeconds < 20) { newFriendState = FriendState.sad; mood -= 0.2; hunger -= 0.3; energy -= 0.35; } else if (timeElapsed.TotalSeconds >= 20) { newFriendState = FriendState.depressed; mood -= 0.3; hunger -= 0.2; energy -= 0.15; } if (newFriendState != friend.CurrentFriendState) { friend.CurrentFriendState = newFriendState; updateUI(); } }
public Friend AddOrUpdate(ulong friendId, Player plr, FriendState playerState, FriendState friendState) { using (var db = GameDatabase.Open()) { if (_friends.TryGetValue(friendId, out var friend)) { var dbFriend = DbUtil.Find <PlayerFriendDto>(db, statement => statement .Where( $"{nameof(PlayerFriendDto.PlayerId):C} = @PlayerId AND {nameof(PlayerFriendDto.FriendId):C} = @FriendId") .WithParameters(new { PlayerId = Player.Account.Id, FriendId = friendId })).FirstOrDefault(); if (dbFriend == null) { dbFriend = DbUtil.Find <PlayerFriendDto>(db, statement => statement .Where( $"{nameof(PlayerFriendDto.PlayerId):C} = @PlayerId AND {nameof(PlayerFriendDto.FriendId):C} = @FriendId") .WithParameters(new { PlayerId = friendId, FriendId = Player.Account.Id })).FirstOrDefault(); } if (dbFriend == null) { throw new Exception("db and server are de-synced!"); } dbFriend.PlayerState = (int)playerState; dbFriend.FriendState = (int)friendState; DbUtil.Update(db, dbFriend); friend.PlayerState = playerState; friend.FriendState = friendState; return(friend); } var newDbFriend = new PlayerFriendDto() { PlayerId = (int)Player.Account.Id, FriendId = (int)friendId, PlayerState = (int)playerState, FriendState = (int)friendState }; DbUtil.Insert(db, newDbFriend); var newFriend = new Friend(Player.Account.Id, friendId, playerState, friendState); if (!_friends.TryAdd(newFriend.FriendId, newFriend)) { throw new ArgumentException("Player is already added", nameof(Player.Account.Id)); } if (plr != null) { var newPlrFriend = new Friend(friendId, Player.Account.Id, friendState, playerState); if (!plr.FriendManager._friends.TryAdd(Player.Account.Id, newPlrFriend)) { throw new ArgumentException("Player is already added", nameof(newFriend.FriendId)); } } return(newFriend); } }
internal Friend(ulong accountId, ulong friendId, FriendState playerState, FriendState friendState) { AccountId = accountId; FriendId = friendId; PlayerState = playerState; FriendState = friendState; }
void DoneReviving() { state = FriendState.TakingCover; reviveTarget.State = FriendState.TakingCover; reviveTarget.downed = false; reviveTarget = null; }
public void Revive(FriendlyBehaviour member) { controller.goal = member.transform; reviveTarget = member; state = FriendState.Reviving; startedReviving = false; }
internal NFriend(Friend message) { AvatarUrl = message.User.AvatarUrl; CreatedAt = message.User.CreatedAt; Fullname = message.User.Fullname; Handle = message.User.Handle; Id = message.User.Id.ToByteArray(); Lang = message.User.Lang; LastOnlineAt = message.User.LastOnlineAt; Location = message.User.Location; Metadata = message.User.Metadata.ToByteArray(); Timezone = message.User.Timezone; UpdatedAt = message.User.UpdatedAt; switch (message.Type) { case 0: State = FriendState.Friend; break; case 1: State = FriendState.Invite; break; case 2: State = FriendState.Invited; break; case 3: State = FriendState.Blocked; break; } }
public FRIEND_UPDATE_PAK(FriendChangeState type, Friend friend, FriendState state, int idx) { this._state = state; this._f = friend; this._type = type; this._index = idx; }
public FRIEND_UPDATE_PAK(FriendChangeState type, Friend friend, int state, int idx) { _type = type; _state = (FriendState)state; _f = friend; _index = idx; }
private void State_End(double now) { STATE = FriendState.End; //Entry Action _Clock = now; Send_TAR(double.MaxValue, "OVER"); }
private void State_Watch(double now) { STATE = FriendState.Watch; //Entry Action _Clock = now; Send_TAR(_Clock + qt, "Over", "OVER"); }
public CLAN_MEMBER_INFO_CHANGE_PAK(Account player, FriendState st) { member = player; if (st == 0) { status = ComDiv.GetClanStatus(player._status, player._isOnline); } else { status = ComDiv.GetClanStatus(st); } }
void goVeryAngry() { timeInState = 0; if (state != FriendState.veryAngry) { state = FriendState.veryAngry; movement.moveSpeed = veryAngryMovementSpeed; render.sprite = angryFace; if(gameObject.GetComponent<PushOnTouch>() != null) Destroy(gameObject.GetComponent<PushOnTouch>()); gameObject.AddComponent<DeathOnTouch>(); } }
public CLAN_MEMBER_INFO_CHANGE_PAK(Account player, FriendState st) { this.p = player; if (st == FriendState.None) { this.status = ComDiv.GetClanStatus(player._status, player._isOnline); } else { this.status = ComDiv.GetClanStatus(st); } }
void goHappy() { timeInState = 0; if (state != FriendState.happy) { state = FriendState.happy; movement.moveSpeed = happyMovementSpeed; render.sprite = happyFace; if(gameObject.GetComponent<DeathOnTouch>() != null) Destroy(gameObject.GetComponent<DeathOnTouch>()); if(gameObject.GetComponent<PushOnTouch>() != null) Destroy(gameObject.GetComponent<PushOnTouch>()); } }
void onFriendStateChange(GameObject friend, FriendState state) { if (state == FriendState.happy) { if(happyFriends.IndexOf(friend) == -1) happyFriends.Add(friend); angryFriends.Remove(friend); } else if (state == FriendState.angry || state == FriendState.veryAngry) { if(angryFriends.IndexOf(friend) == -1) angryFriends.Add(friend); happyFriends.Remove(friend); } Debug.Log ("happy friends: " + happyFriends.Count + " angry friends: " + angryFriends.Count); }
public static string GetFriendString(FriendState friendState) { switch (friendState) { case FriendState.happy: return("happy"); case FriendState.sad: return("sad"); case FriendState.depressed: return("depressed"); default: return("okay"); } }
/// <summary> /// 查询用户好友请求记录 /// </summary> /// <param name="Userid"></param> /// <returns></returns> public List <FriendState> QueryFriendRequest(int userid) { using (ChatEntities db = new ChatEntities()) { List <Friends> us = db.Friends.Where(f => f.UserID == userid && f.Status == 0).ToList(); List <IGrouping <int, Friends> > res = us.GroupBy(aa => aa.FirendID).ToList(); List <FriendState> userlist = new List <FriendState>(); foreach (var temp in res) { FriendState friendstate = new FriendState(); friendstate.user = db.User.FirstOrDefault(u => u.ID == temp.Key); friendstate.endtime = db.Friends.FirstOrDefault(u => u.FirendID == temp.Key && u.Status == 0).OverdueTime; userlist.Add(friendstate); } return(userlist); } }
public void OnClickFriendBar(FriendState state) { //Configure State ResetMenuFriendOptions(); if (state.Statebtn) // menu Abierto ((Lo cierras { state.Statebtn = false; MenuFriendList.istance.cerrar(); MenuFriendList.istance.Trans.position = state.point.position; } else { state.Statebtn = true; MenuFriendList.istance.Abrir(state.isFriend); MenuFriendList.istance.Trans.position = state.point.position; } }
public static void GetPlayerLocation(AccountStatus status, bool isOnline, out FriendState state, out int roomId, out int channelId, out int serverId, out int clanFId) { roomId = 0; channelId = 0; serverId = 0; clanFId = 0; if (isOnline) { if (status.roomId != 255) { roomId = status.roomId; channelId = status.channelId; state = FriendState.Room; } else if ((status.clanFId != 255 || status.roomId == 255) && status.channelId != 255) { channelId = status.channelId; state = FriendState.Lobby; } else if (status.roomId == 255 && status.channelId == 255) { state = FriendState.Online; } else { state = FriendState.Offline; } if (status.serverId != 255) { serverId = status.serverId; } if (status.clanFId != 255) { clanFId = status.clanFId + 1; } } else { state = FriendState.Offline; } }
public static uint GetFriendStatus(Friend f, FriendState stateN) { PlayerInfo info = f.player; if (info == null) { return(0); } FriendState state = stateN; int serverId = 0, channelId = 0, roomId = 0; if (f.state > 0) { state = (FriendState)f.state; } else if (stateN == 0) { GetPlayerLocation(info._status, info._isOnline, out state, out roomId, out channelId, out serverId); } return(GetPlayerStatus(roomId, channelId, serverId, (int)state)); }
public void BroadcastToClient(FriendState friendState) { lvFriendState.ItemsSource = friendState.FriendList; }
public string GetState(bool write) { #if SVPN_NUNIT return String.Empty; #else FileState fstate = new FileState(); SocialState state = new SocialState(); if(_node.LocalUser != null) { state.LocalUser = _node.LocalUser; fstate.Uid = state.LocalUser.Uid; fstate.PCID = state.LocalUser.PCID; } state.Friends = new SocialUser[_node.Friends.Values.Count]; state.Networks = new NetworkState[_networks.Values.Count]; state.Pending = new string[_pending.Count]; fstate.Friends = new FriendState[_node.Friends.Values.Count]; _pending.CopyTo(state.Pending, 0); int i = 0; foreach (KeyValuePair<string, ISocialNetwork> kvp in _networks) { state.Networks[i] = new NetworkState(); state.Networks[i].Name = kvp.Key; state.Networks[i].Message = kvp.Value.Message; i++; } i = 0; foreach(SocialUser user in _node.Friends.Values) { string status; if(_node.IsAllowed(user.Address)) { if(IsOffline(user.Address)) { status = StatusTypes.Offline.ToString(); } else { status = StatusTypes.Online.ToString(); } } else { status = StatusTypes.Blocked.ToString(); } state.Friends[i] = new SocialUser(user.Certificate, user.IP, status); FriendState friend = new FriendState(); friend.Certificate = user.Certificate; friend.IP = user.IP; friend.Status = status; fstate.Friends[i] = friend; i++; } if(write) { Utils.WriteConfig(STATEPATH, fstate); } return SocialUtils.ObjectToXml<SocialState>(state); #endif }
public string GetState(bool write) { #if SVPN_NUNIT return(String.Empty); #else FileState fstate = new FileState(); SocialState state = new SocialState(); if (_node.LocalUser != null) { state.LocalUser = _node.LocalUser; fstate.Uid = state.LocalUser.Uid; fstate.PCID = state.LocalUser.PCID; } state.Friends = new SocialUser[_node.Friends.Values.Count]; state.Networks = new NetworkState[_networks.Values.Count]; state.Pending = new string[_pending.Count]; fstate.Friends = new FriendState[_node.Friends.Values.Count]; _pending.CopyTo(state.Pending, 0); int i = 0; foreach (KeyValuePair <string, ISocialNetwork> kvp in _networks) { state.Networks[i] = new NetworkState(); state.Networks[i].Name = kvp.Key; state.Networks[i].Message = kvp.Value.Message; i++; } i = 0; foreach (SocialUser user in _node.Friends.Values) { string status; if (_node.IsAllowed(user.Address)) { if (IsOffline(user.Address)) { status = StatusTypes.Offline.ToString(); } else { status = StatusTypes.Online.ToString(); } } else { status = StatusTypes.Blocked.ToString(); } state.Friends[i] = new SocialUser(user.Certificate, user.IP, status); FriendState friend = new FriendState(); friend.Certificate = user.Certificate; friend.IP = user.IP; friend.Status = status; fstate.Friends[i] = friend; i++; } if (write) { Utils.WriteConfig(STATEPATH, fstate); } return(SocialUtils.ObjectToXml <SocialState>(state)); #endif }
private static void LoadPacket(byte[] buffer) { ReceiveGPacket p = new ReceiveGPacket(buffer); short opcode = p.readH(); try { switch (opcode) { case 11: //Request to sync a specific friend or clan info int type = p.readC(); int isConnect = p.readC(); long pid = p.readQ(); Account player = AccountManager.getInstance().getAccount(pid, true); if (player != null) { Account friend = AccountManager.getInstance().getAccount(p.readQ(), true); if (friend != null) { FriendState state = isConnect == 1 ? FriendState.Online : FriendState.Offline; if (type == 0) { int idx = -1; Friend frP = friend.FriendSystem.GetFriend(player.player_id, out idx); if (idx != -1 && frP != null) { friend.SendPacket(new FRIEND_UPDATE_PAK(FriendChangeState.Update, frP, state, idx)); } } else { friend.SendPacket(new CLAN_MEMBER_INFO_CHANGE_PAK(player, state)); } } } break; case 13: long playerId = p.readQ(); byte typee = p.readC(); byte[] data = p.readB(p.readUH()); Account playerr = AccountManager.getInstance().getAccount(playerId, true); if (playerr != null) { if (typee == 0) { playerr.SendPacket(data); } else { playerr.SendCompletePacket(data); } } break; case 15: short serverId = p.readH(); short count = p.readH(); GameServerModel gs = ServersXML.getServer(serverId); if (gs != null) { gs._LastCount = count; } break; case 16: Net_Clan_Sync.Load(p); break; case 17: Net_Friend_Sync.Load(p); break; case 19: Net_Player_Sync.Load(p); break; default: Printf.warning("[Auth_SyncNet] Tipo de conexão não encontrada: " + opcode); SaveLog.warning("[Auth_SyncNet] Tipo de conexão não encontrada: " + opcode); break; } } catch (Exception ex) { SaveLog.fatal("[Crash/Auth_SyncNet] opcode: " + opcode + "\r\n" + ex.ToString()); Printf.b_danger("[Auth_SyncNet.LoadPacket] Erro fatal!"); } }
public FriendState GetFriendShipState(string RequestedID, string RequesterID, FriendState state) { if (state == FriendState.Friend) { return(state); } if (RequesterID == null || RequestedID == null) { return(FriendState.NotFriend); } if (RequestedID == LogginedId) { return(FriendState.Requested); } return(FriendState.Requester); }
private void Update() { targetSearchTimer -= Time.deltaTime; if (targetSearchTimer <= 0f || target == null) { targetSearchTimer = 8.0f; target = manager.SearchForTarget(transform.position); } if (downed) { state = FriendState.Downed; } switch (state) { case FriendState.Idle: if (gunShown) { StartCoroutine(DissolveOut()); } gunShown = false; controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", false); controller.Animator.SetBool("Dead", false); controller.Animator.SetBool("Shoot", false); break; case FriendState.Cover: if (gunShown) { StartCoroutine(DissolveOut()); } gunShown = false; controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", true); controller.Animator.SetBool("Shoot", false); controller.Animator.SetBool("Dead", false); break; case FriendState.TakingCover: if (gunShown) { StartCoroutine(DissolveOut()); } gunShown = false; controller.Agent.isStopped = false; controller.Animator.SetBool("Crouch", false); controller.Animator.SetBool("Shoot", false); controller.Animator.SetBool("Dead", false); if (!hasCoverPoint) { TakeCover(); } if (controller.goal != null && Vector3.Distance(transform.position, controller.goal.position) <= 1f) { controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", true); hasCoverPoint = true; if (CeaseFire) { state = FriendState.Cover; } else { state = FriendState.CoverShooting; } } break; case FriendState.Sneak: if (gunShown) { StartCoroutine(DissolveOut()); } gunShown = false; controller.Agent.isStopped = false; controller.Animator.SetBool("Crouch", true); controller.Animator.SetBool("Shoot", false); controller.Animator.SetBool("Dead", false); if (Vector3.Distance(transform.position, controller.goal.position) <= 1f) { controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", true); hasCoverPoint = true; state = FriendState.Cover; } break; case FriendState.Shooting: controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", false); controller.Animator.SetBool("Shoot", true); controller.Animator.SetBool("Dead", false); ShootTarget(); break; case FriendState.CoverShooting: controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", true); controller.Animator.SetBool("Shoot", true); controller.Animator.SetBool("Dead", false); ShootTarget(); break; case FriendState.Downed: controller.Agent.isStopped = true; controller.Animator.SetBool("Dead", true); downed = true; Invoke("GetUp", 3.0f); break; case FriendState.Reviving: if (gunShown) { StartCoroutine(DissolveOut()); } gunShown = false; controller.Agent.isStopped = false; controller.Animator.SetBool("Crouch", false); controller.Animator.SetBool("Shoot", false); controller.Animator.SetBool("Dead", false); if (Vector3.Distance(transform.position, controller.goal.position) <= 4f && !startedReviving) { controller.Agent.isStopped = true; controller.Animator.SetBool("Crouch", true); Invoke("DoneReviving", 2.0f); startedReviving = true; } break; } }
private void State_OVER(double now) { STATE = FriendState.OVER; }
public static ulong GetClanStatus(FriendState state) { return(GetPlayerStatus(0, 0, 0, 0, (int)state)); }
//remote callback function public void BroadcastToClient(FriendState friendState) { throw new NotImplementedException(); }
private static void LoadPacket(byte[] buffer) { ReceiveGPacket p = new ReceiveGPacket(buffer); short num1 = p.readH(); try { switch (num1) { case 1: Net_Room_Pass_Portal.Load(p); break; case 2: Net_Room_C4.Load(p); break; case 3: Net_Room_Death.Load(p); break; case 4: Net_Room_HitMarker.Load(p); break; case 5: Net_Room_Sabotage_Sync.Load(p); break; case 10: Account account1 = AccountManager.getAccount(p.readQ(), true); if (account1 == null) { break; } account1.SendPacket((SendPacket) new AUTH_ACCOUNT_KICK_PAK(1)); account1.SendPacket((SendPacket) new SERVER_MESSAGE_ERROR_PAK(2147487744U)); account1.Close(1000, false); break; case 11: int num2 = (int)p.readC(); int num3 = (int)p.readC(); Account account2 = AccountManager.getAccount(p.readQ(), 0); if (account2 == null) { break; } Account account3 = AccountManager.getAccount(p.readQ(), true); if (account3 == null) { break; } FriendState friendState = num3 == 1 ? FriendState.Online : FriendState.Offline; if (num2 == 0) { int index = -1; Friend friend = account3.FriendSystem.GetFriend(account2.player_id, out index); if (index == -1 || friend == null || friend.state != 0) { break; } account3.SendPacket((SendPacket) new FRIEND_UPDATE_PAK(FriendChangeState.Update, friend, friendState, index)); break; } account3.SendPacket((SendPacket) new CLAN_MEMBER_INFO_CHANGE_PAK(account2, friendState)); break; case 13: long id1 = p.readQ(); byte num4 = p.readC(); byte[] data = p.readB((int)p.readUH()); Account account4 = AccountManager.getAccount(id1, true); if (account4 == null) { break; } if (num4 == (byte)0) { account4.SendPacket(data); break; } account4.SendCompletePacket(data); break; case 15: int id2 = p.readD(); int num5 = p.readD(); GameServerModel server = ServersXML.getServer(id2); if (server == null) { break; } server._LastCount = num5; break; case 16: Net_Clan_Sync.Load(p); break; case 17: Net_Friend_Sync.Load(p); break; case 18: Net_Inventory_Sync.Load(p); break; case 19: Net_Player_Sync.Load(p); break; case 20: Net_Server_Warning.LoadGMWarning(p); break; case 21: Net_Clan_Servers_Sync.Load(p); break; case 22: Net_Server_Warning.LoadShopRestart(p); break; case 23: Net_Server_Warning.LoadServerUpdate(p); break; case 24: Net_Server_Warning.LoadShutdown(p); break; case 31: EventLoader.ReloadEvent((int)p.readC()); Logger.warning("[Game_SyncNet] Evento re-carregado."); break; case 32: ServerConfigSyncer.GenerateConfig((int)p.readC()); Logger.warning("[Game_SyncNet] Configurações (DB) resetadas."); break; default: Logger.warning("[Game_SyncNet] Tipo de conexão não encontrada: " + (object)num1); break; } } catch (Exception ex) { Logger.error("[Crash/Game_SyncNet] Tipo: " + (object)num1 + "\r\n" + ex.ToString()); if (p == null) { return; } Logger.error("COMP: " + BitConverter.ToString(p.getBuffer())); } }
private static void LoadPacket(byte[] buffer) { ReceiveGPacket p = new ReceiveGPacket(buffer); short num1 = p.readH(); switch (num1) { case 11: int num2 = (int)p.readC(); int num3 = (int)p.readC(); Account account1 = AccountManager.getInstance().getAccount(p.readQ(), true); if (account1 == null) { break; } Account account2 = AccountManager.getInstance().getAccount(p.readQ(), true); if (account2 == null) { break; } FriendState friendState = num3 == 1 ? FriendState.Online : FriendState.Offline; if (num2 == 0) { int index = -1; Friend friend = account2.FriendSystem.GetFriend(account1.player_id, out index); if (index == -1 || friend == null) { break; } account2.SendPacket((SendPacket) new FRIEND_UPDATE_PAK(FriendChangeState.Update, friend, friendState, index)); break; } account2.SendPacket((SendPacket) new CLAN_MEMBER_INFO_CHANGE_PAK(account1, friendState)); break; case 13: long id1 = p.readQ(); byte num4 = p.readC(); byte[] data = p.readB((int)p.readUH()); Account account3 = AccountManager.getInstance().getAccount(id1, true); if (account3 == null) { break; } if (num4 == (byte)0) { account3.SendPacket(data); break; } account3.SendCompletePacket(data); break; case 15: int id2 = p.readD(); int num5 = p.readD(); GameServerModel server = ServersXML.getServer(id2); if (server == null) { break; } server._LastCount = num5; break; case 16: Net_Clan_Sync.Load(p); break; case 17: Net_Friend_Sync.Load(p); break; case 19: Net_Player_Sync.Load(p); break; case 20: Net_Server_Warning.LoadGMWarning(p); break; case 22: Net_Server_Warning.LoadShopRestart(p); break; case 23: Net_Server_Warning.LoadServerUpdate(p); break; case 24: Net_Server_Warning.LoadShutdown(p); break; case 31: EventLoader.ReloadEvent((int)p.readC()); Logger.warning("[Auth_SyncNet] Evento re-carregado."); break; case 32: ServerConfigSyncer.GenerateConfig((int)p.readC()); Logger.warning("[Auth_SyncNet] Configurações (DB) resetadas."); break; default: Logger.warning("[Auth_SyncNet] Tipo de conexão não encontrada: " + (object)num1); break; } }
void GetUp() { state = FriendState.CoverShooting; downed = false; }
private static void LoadPacket(byte[] buffer) { ReceiveGPacket p = new ReceiveGPacket(buffer); short opcode = p.readH(); //Printf.warnDark("Receive SYNC - " + opcode.ToString()); try { switch (opcode) { case 1: Net_Room_Pass_Portal.Load(p); break; case 2: // Bomba Net_Room_C4.Load(p); break; case 3: //Death Net_Room_Death.Load(p); break; case 4: Net_Room_HitMarker.Load(p); break; case 5: Net_Room_Sabotage_Sync.Load(p); break; case 10: Account player = AccountManager.getAccount(p.readQ(), true); if (player != null) { player.SendPacket(new AUTH_ACCOUNT_KICK_PAK(1)); player.SendPacket(new SERVER_MESSAGE_ERROR_PAK(0x80001000)); player.Close(1000); } break; case 11: //Request to sync a specific friend or clan info int type = p.readC(); int isConnect = p.readC(); Account player11 = AccountManager.getAccount(p.readQ(), 0); if (player11 != null) { Account friendAcc = AccountManager.getAccount(p.readQ(), true); if (friendAcc != null) { FriendState state = isConnect == 1 ? FriendState.Online : FriendState.Offline; if (type == 0) { int idx = -1; Friend friend = friendAcc.FriendSystem.GetFriend(player11.player_id, out idx); if (idx != -1 && friend != null && friend.state == 0) { friendAcc.SendPacket(new FRIEND_UPDATE_PAK(FriendChangeState.Update, friend, state, idx)); } } else { friendAcc.SendPacket(new CLAN_MEMBER_INFO_CHANGE_PAK(player11, state)); } } } break; case 13: long playerId = p.readQ(); byte type13 = p.readC(); byte[] data = p.readB(p.readUH()); Account player13 = AccountManager.getAccount(playerId, true); if (player13 != null) { if (type13 == 0) { player13.SendPacket(data); } else { player13.SendCompletePacket(data); } } break; case 15: short serverId = p.readH(); short count = p.readH(); GameServerModel gs = ServersXML.getServer(serverId); if (gs != null) { gs._LastCount = count; } break; case 16: Net_Clan_Sync.Load(p); break; case 17: Net_Friend_Sync.Load(p); break; case 18: Net_Inventory_Sync.Load(p); break; case 19: Net_Player_Sync.Load(p); break; case 21: Net_Clan_Servers_Sync.Load(p); break; case 100: ReadAPI_Cash.Load(p); break; default: Printf.warning("[Game_SyncNet] Tipo de conexão não encontrada: " + opcode); break; } } catch (Exception ex) { SaveLog.fatal("[Game_SyncNet.LoadPacket] Tipo: " + opcode + "\r\n" + ex.ToString()); Printf.b_danger("[GameSyncNet.LoadPacket] Erro fatal!"); } }