public void Interact(InteractionType type, Interactor actor) { Transform item = actor.GetItem(); Present present = item.GetComponent <Present>(); if (present == null || GameStateManager.State.currentMoney >= present.price) { if (present != null) { GameStateManager.Collector.moneyGiftedAway += present.price; ++GameStateManager.Collector.numberGiftsPurchased; GameStateManager.Collector.moneySpent += present.price; GameStateManager.State.currentMoney -= present.price; } actor.RemoveItem(item); friend.GivePresent(item); Destroy(item.gameObject); if (GameStateManager.FriendQueue.Count > 0) { SetFriend(GameStateManager.FriendQueue[Random.Range(0, GameStateManager.FriendQueue.Count)]); } else { SetFriend(null); } } }